Leading a team of technical designers and programmers throughout the project including designating tasks to each member of the team, preparing weekly sprints, and keeping track of project development.
Developing the main three boss fights for the game including the boss mechanics, combat sequences, and functionality.
Creating a character controller and movement system to fit with the game's theme and style.
Developing character controls for gameplay mechanics including sliding, jumping, dash, and shop controls.
Implementing and developing a shop system that works in unison with a custom camera movement manager that shifts camera views smoothly from shop window to shop window.
Implementing shop items to be used within the shop system as well as data handling for each shop item to control purchasing and item data.
Adding a Checkpoint system which works with the game instance used within the project.
Developing a wall running system which works from a stamina system tied to the player.
Using Source Control through GitHub to allow developers to add to the project during development.