Breaking things Methodically
This is usually done off‐screen and a Body or Tinker skill could be made to get a sense for how well or quickly the job is done, but if no one is interrupting or otherwise involved, it will work sooner or later. If it’s necessary to break up a methodical roll into something measurable, you may call for an extended action to get a sense of progress. But that is ultimately more a narrative convenience than a real measure of difficulty. Extended actions may also be appropriate if you want to interrupt a methodical effort with things like enemy attack
Breaking things Abruptly
Body is the Ability of choice for applying brute force to break things into smaller pieces. This includes breaking boards, knocking down doors and the like. Using Body, items can be damaged over time or broken with a single dramatic blow. This means that there are generally two ways to break something: methodically and abruptly. Breaking something methodically generally requires no rolling. Given time and tools, you can eventually break anything. How long it will take is mostly just a matter of common sense, ranging from a few moments to saw a board, to months to scratch through a door with a spoon.
Breaking something abruptly is more dramatic, such as knocking down a door, splitting a board with one’s hands, bending iron bars and so on. That’s just a quick roll against a difficulty based upon the target’s nature. See the accompanying table for some sample difficulties.
This type of action on Breaking Things does not apply to Seals, you may not use Body to break seals.
Zone Attacks, Zone Create Advantages and sometimes even really good attacks all have the potential of causing collateral damage. This damage directly affects the aspects of the zone. The Aspects themselves will be placed on a latter but most aspects will have a simple +2 passive defense.