Summoning is the act of utilizing the Summoning Technique to bring forth a creature from a signed contract to aid the summoner in their ventures; be this combat or otherwise. Summons are almost always animals, however there are abnormalities that appear every so often that break this mold. When the Summoning Contact is taken by a character, they automatically learn the summoning technique, "Kuchiyose no Jutsu".
Summoning Contract: Cost: 1 Refresh
Summoning Contracts come in the same form as style aspects. This aspect will write out and define the creatures you are bound with and the nature of your relationship including any requirements of the player needed to uphold the contract. This aspect is written out like any style aspect with a description, permissions, and weaknesses.
In addition, the only change made to a style aspect is the choice of 3 skills that the person or summons is skilled at. Meaning under most circumstances this contract aspect can only be invoked using a fate point when using those skills. Narratively these are majority nameless summons or the low powered versions of their boss summon, it is up to the player how they choose to narrate this.
Name: Name of the Contract
Species: The animal species.
Appearance: What the creatures generally look like.
Passive Abilities: The passive abilities of the species.
Species Weakness: The passive weaknesses of the contract.
Linked Skills: Every Contract has three skills based on Species.
Contract Demand: This is something that must be upheld by the character otherwise the contract will void itself.
Backstory: The backstory of the contract, they all have one.
Summoning Teamwork Cost: 1 Refresh
Required Permission: Summoning Contract
Effect: This provides the characters the ability to have their Summon utilize the teamwork action. Each companion will have 3 actions to provide a +1 to. The skills need to come from the skills provided in the summons contract and must be clearly defined before use.
Summoning The Boss Cost: 1 Refresh
Permission: Summoning Contact, Companion Extra
Effect: The main summon that is loyal to the character will show up and render any kind of aid that the character or scene may need as long as the relationship is within good standing. The main summon of a character has its own aspects, skills, styles and stunts that are usable. This stunt allows the character to use the summon abilities as their action a certain amount of times throughout a scene.This is dictated by the usage track which is tied to the ability. Boss Summons also have a point buy to their skills, meaning players are able to customize what each Boss summon is capable of. Only skills that have been chosen by the species skill list via the Contract can be rated. This is all dictated based on the level.
Summon Boss Template
Species: Level: Size:
Aspects:
Skill Set:
Usage: [][][] Drawback: Chakra Depletion
Stunts:
Rule Breakdown
The Usage Track
Each Summon that is created through this stunt, has its own usage track which is tied directly to the beast. Each time an action is taken, no matter the success, one shift of the usage track is marked. Once the Useage Track is completely full the summon can no longer be used and the established Summoned Drawback is applied to the character until the requirements are met to remove it and clear the track.
Taking Damage while defending with a Summoned Boss
If a defense action fails while using a Summoned Boss, the character suffers the stress at the power level and scale of whatever the Boss was attempting to defend.
Recovering Usage Stress
Each notch within the Usage Track requires 3 hours of rest or meditation in order to cure a small portion of chakra fatigue. Using all of the usage notches signifies immense chakra depletion and will be represented by a sustained moderate consequence that can only be healed by resting or by other exterior means. If the character already has a moderate consequence established, this consequence will take the severe consequence slot.
Boss Advancements
Every Boss starts at level 1, higher levels can be purchased, via refresh. Levels affect the size, power rating, style aspects and jutsu stunts of the Summoned Boss.
Recovering Usage Stress
Each notch within the Usage Track requires 3 hours of rest or meditation in order to cure a small portion of chakra fatigue. Using all of the usage notches signifies immense chakra depletion and will be represented by a sustained moderate consequence that can only be healed by resting or by other exterior means. If the character already has a moderate consequence established, this consequence will take the severe consequence slot.
Boss Advancements
Every Boss starts at level 1, higher levels can be purchased, via refresh. Levels affect the size, power rating, style aspects and jutsu stunts of the Summoned Boss.
Rule Breakdown
The Usage Track
Each Summon that is created through this stunt, has its own usage track which is tied directly to the beast. Each time an action is taken, no matter the success, one shift of the usage track is marked. Once the Usage Track is completely full the summon can no longer be used and the established Summoned Drawback is applied to the character until the requirements are met to remove it and clear the track.
Taking Damage while defending with a Summoned Boss
If a defense action fails while using a Summoned Boss, the character suffers the stress at the power level and scale of whatever the Boss was attempting to defend.