There are so many ways you can integrate technology into your math instruction. If you're using technology in your math instruction, students are probably situated as consumers. When students are consumers they are able to practice math skills and concepts. However, it's important to provide students with different opportunities to be creators in math. I am going to provide you with 3 different math lessons where students are situated as creators. All 3 lessons are aligned with 3rd grade standards, but the same ideas could be used for different grade levels/standards.
Math is all around us, and it is especially evident in nature. It's important that at a young age students are able to "see" math in nature. According to the National Association of the Education of Young Children (NAEYC), "The great outdoors is filled with rich opportunities for math learning—with a connection to science—that can interest and engage children in real-life problem solving" (2017).
Here or to your left you will find a math lesson that integrates technology and nature. In this lesson students are situated as creators. Students have to take photos of shapes that appear in nature, and then classify and categorize the shapes. By including learning opportunities that involve math and nature, students will start to see math in real life.
Image from the "Measuring My World" Lesson
It's important that students learn to see math in the world around them. This helps students engage in math and put real-life scenarios to problem solving. These two lessons situate students as creators, integrate technology, and help students see math in the world around them. Click here to view both lessons.
Happy Numbers is an adaptive math learning program for students in grades K-5. This program scaffolds math lessons and uses several virtual manipulates, models, and charts to help students master math standards. Students are consumers when they use Happy Numbers.
(Grades K-5; Subscription Required)
In the Measure app students use augmented reality to measure objects in the real world. Students can take screenshots of their measurements. The app automatically finds the dimensions of rectangular objects. Use this in lower grades to have students compare measurements of different objects, and in higher grades to have students find area or volume of objects. If students find measurements, and then create a Google Slide presentation to compare their images or solve their problems, then they are creators.
(Grades 1-6; Free)
Protractor Smart uses augmented reality to measure angles in the real world. Students can measure angles and then categorize and classify the angles. When students do this activity they are situated as creators.
(Grades 4-6; Free)
Students can answer Math and ELA questions differentiated at their level. Students set their weekly goals in both areas, and earn coins based on their progress. They track their goals, and receive immediate feedback. Students are consumers when they use Freckle.
(Grades K-6; Subscription needed to access all features)
Xtra Math is a free math program that allows students to practice addition, subtraction, multiplication, and division facts. It helps students practice accuracy and speed in order to build fact fluency. Students are consumers when they use Xtra math.
(Grades K-6; Free)
Students answer math questions practicing a targeted skill (assigned by teacher), or they choose the category. Students battle with an opponent (classmate or computer), and in order to win the battle they must answer questions correctly. Students are consumers when they use Prodigy.
(Grades K-6; Free)
References
McLenn, D.P. (2017, April/May). Math Learning—and a Touch of Science—in the Outdoor World. National Association of the Education of Young Children (NAEYC). https://www.naeyc.org/resources/pubs/tyc/apr2017/math-learning-outdoors