Did you know that there are so many ways to incorportate engineering in your classroom? Whether it is from doing different engineering challenges, using different apps, or having a Maker Space, this page will help you navigate it all!
Check out these websites for more information on different engineering activities:
Museum of Science Curricular Resources
•https://www.eie.org/engineering-adventures
Several Online Lessons by IEEE
•http://tryengineering.org/lesson-plans
Minnesota's The Works Museum
Check out these websites for different engineering apps:
The Tech Advocate's List
•https://www.thetechedvocate.org/7-must-engineering-apps-tools/
American Society of Mechanical Engineering's List
•https://www.asme.org/career-education/articles/career-and-education/7-stem-apps-for-students
Learning Liftoff's List
•https://www.learningliftoff.com/10-engineering-games-and-apps-for-kids/
Common Sense Media's List
•https://www.commonsense.org/education/top-picks/stem-apps-for-higher-order-thinking
Engineers use math and scienc to fix problems. Chemical, civil, electrical, and mechanical are the 4 main branches of engineering in the modern world. While engineers and scientists often work with the same domains, they do very different work. Scientists study the world, and engineers create new things in the world.
Before you use engineering apps or do engineering activities, it's important to introduce engineering to your students. In order to do so you can have students complete my "Seeing the Engineered World" interactive Google Slide. Make sure you view it in Present mode.
In my presentation there is one activity for K-2 students, and another for grades 3-6. This interactive presenation helps students understand what engineers do. Feel free to use mine, or create your own! If you need some help learning how to link slides within Google Slides check out this reasource.
Another great way to introduce engineering is to teach your students about different kinds of engineers. I touch upon this in my "Seeing the Engineered World" Activity for grades 3-6.
Have students create their own Google Slide using a different object, or have students film a video using a Green Screen. Your students pick an object of their choice. Then they have to create a video describing the different parts of the object, and what engineers are responsible for designing and creating each element. Check out my Green Screen video here. I used Do Ink to create my Green Screen video.
In this app, students manipulate gears, chains, rods, and pulleys to work themselves through each level. Each level teaches them how different mechanisms affect one another. Students are creators when they use Crazy Gears.
(Grades K-3; $2.99)
Tinkercad is a free online 3D modeling program. It is easy to use and teaches students how to make and create 3D models. If a 3D printer is available, students can print their designs. If not, students can order their 3D model, for varying prices. Students are creators when they use Tinkercad.
(Grades 3-6; Free to create, Costs money to order models)
Simple Physics is an app that lets you design complex structures from tree houses to ferris wheels. You can test your design to see if the strain is distributed properly and your design is successful. After you can improve your design. Students are creators when they use Simple Physics.
(Grades 3-6; $0.99)
Students experiment with different simple machines such as levers, pulleys, inclined planes, wedges, wheel and axles, and screws. They discover how these simple machines work by changing these simple machines in order to complete different tasks and test their changes. Students are creators when they use Simple Machines.
(Grades K-6; $2.99)
The Robot Factory allows students to use over 100 different parts to create robots. Students test their robots to see if they will run, walk, fly, or hop. Students are creators when they use the Robot Factory.
(Grades K-6; $2.99)
Minecraft can be played via a web browser or an app. It allows students to build and create. Students can create anything from simple homes to complex castles. Students are creators when they use this app.
(Grades 3-6; $6.99)
Graphics created by John Spencer.
A Maker Space is an area of a classroom where students can create. When students are engaged in creative thinking, they learn at a deeper level. The "maker mindset" allows students to engage in critical, creative, and a problem solving mindset. A Maker Space can have anything from Lego wall, cardboard and duct tape, to a Green Screen, and a Podcasting station. It can also be a permanent space or mobile space in your classroom.
If you're just getting started with Maker Space, or want some new ideas, I highly suggest you listen to the podcast, "What is the Point of a Maker Space?" from the Cult of Pedagogy. In this podcast Jennifer Gonzalez interviews John Spencer. Spencer also offers a free on-demand Webinar called "Makerspace in a Week." This is another excellent resource for educators!
Don't be overwhelmed! You can start small, and you don't need the best materials. Do what works for you and your students. John Spencer really emphasizes don't spend too much time just thinking, just do!
Photo from Diana Rendina.
Photo from Kevin O'Shea.
Photo from C.H. Booth Library
References
C.H. Booth Library. (n.d.) Makerspace. C.H. Booth Library. Retrieved from https://chboothlibrary.org/chbmakers/makerspace/.
Gonzalez, Jennifer. (2018, May 20). What is the Point of a Makerspace? Cult of Pedagogy. https://www.cultofpedagogy.com/makerspace/.
O'Shea, Kevin. (2018, April 15). The AMAZING Classroom Makerspace. Making Better Teachers. https://makingbetterteachers.com/2018/04/15/the-amazing-classroom-makerspace/
Rendina, D. (2015, June 29). Makerspaces in Schools: Creating STEAM Connections. Ideas and Inspiration from Demco. https://ideas.demco.com/blog/makerspaces-in-schools/.
Spencer, John. (2019). Online Courses and Seminars. John Spencer: Professor, Author, Maker. http://www.spencerauthor.com/professional-development/.