Featured Presentations

Research Showcase at PANSIG2018 - The State of MAVR

Eric Hawkinson & other officers Promoting Autonomy for Student Orientations in Self-Access Learning Centres. Euan Bonner, Kanda University of International Studies, Erin Frazier, Kanda University of International Studies Creating a multilingual audio-guided virtual campus tour using story spheres: ICU case. Bobby Figueroa, International Christian University Connecting to Puerto Rico through AR and VR Elisabeth Fernandes, Osaka City University: Parisa Mehran, Osaka University: What should we be using VR for in the second language classroom? Chris Hastings, Nanzan University Academic Writing from VR Experiences – Refugee Stories to Policy in Japan Jennifer Teeter PANSIG2018

Augmented Reality: The opportunities and dangers of extreme automation in learning

First presentation of the final plenary session of BETT Leadership Summit 2016

More about the presenter: http://erichawkinson.com

More about the conference: https://asia.bettshow.com/

TEDx and Augmented Reality - Informal Learning Design for Events

Eric Hawkinson, Martin Stack, and Erin Noxon were Featured Presenters at The Asian Conference on Technology in the Classroom 2015 (ACTC2015) in Kobe, Japan.

In their Featured Presentation they discuss the latest advances in Augmented Reality (AR) technology and the potential impacts it can have on education.


Virtual reality in tourism education: A case study

With the increasing amount of research and development conducted in the use of virtual reality (VR) in both vocational training and language learning, these two areas seem to be both represented in the context of tourism education. This study was conducted with 22 students in the Department of Global Tourism at a university in western Japan. The study was designed not only to detect English learning affordances, but also to glean insight into practical benefits and issues of using VR for tourism studies in the department curriculum. The students were trained to create virtual tours of their hometowns with Tour Creator, a VR platform developed by Google. Students then guided classmates on virtual tours of their hometowns in English, using smartphones and mini VR glasses. Following the virtual tours, all the students responded to a user experience questionnaire with Likert-type and open-ended items on virtual presence, perceived usefulness and future use of VR, as well as the pros and cons of the activity among others. The findings of this study have important implications for the use of virtual reality in tourism education in EMI (English-Medium Instruction) contexts. The experience also suggests other potentials in using VR in tourism education.

MAVR SIG Forum - Adapting Immersive Technology for Learning Post-COVID-19 - PanSIG2020

A discussion around the latest research and development around immersive technologies in education. We will host a series of short presenters that will introduce innovative research and projects in immersive learning. The short presentations will be followed by a panel discussion and open Q&A around implementing immersive learning during and after the health crisis. The event will be in AltspaceVR, which is a free Social VR platform owned by Microsoft that can be loaded onto PC, Mac, and also iOS and Android devices. We will also be livestreaming from VR to YouTube for later viewing. Can visit http://mavr.site for detailed information.

10 Tips for Teachers Using Virtual Reality

Josh Brunotte, Chris R. Hastings

Aichi Prefectural University, Japan; Nanzan University, Japan

The presenters have been experimenting with VR in their respective classrooms for over two years. Together, they have created a study abroad preparatory program that uses VR, implemented the virtual field trip VR app ‘Google Expeditions’ into global issues classes, and have created various VR-based communicative tasks. In this presentation, they will give their ‘Top 10 Tips’ for teachers who wish to start experimenting with VR in their own classrooms. These tips will cover ways for teachers to get started, how to approach using VR in the second language classroom and how to avoid technical issues that disrupt learner communication.