Astrarium Games
Unity • Level Designer • Pre-Production
This unannounced project is a narrative psychological horror experience set within a haunted manor, focusing on exploration, environmental storytelling, and emotional confrontation. Blending horror, puzzle-solving, and symbolic design, the game invites players to confront their deepest fears through carefully constructed spatial experiences.
Design Goals & Responsibilities
As Level Designer, I am responsible for early-stage level layout and spatial planning, supporting narrative flow through architectural pacing and interaction rhythm. The aim is to create a highly atmospheric world where tension arises organically from player movement and environmental storytelling.
Contributions
Designed and implemented greybox layouts for key exploratory sequences
Prototyped environmental puzzles and traversal flow
Collaborated with narrative and visual designers to reinforce thematic tone through spatial rhythm
Iterated layouts directly in Unity to refine pacing and readability
Tools & Workflow
Engine: Unity
Design Process: In-engine greyboxing and iterative prototyping
Version Control: GitHub
Status
Currently in pre-production with Astrarium Games. Development is ongoing with level design and gameplay systems in active prototyping.