Unity • Solo Project • itch.io • PC
A faithful recreation of the classic Tetris experience, developed in Unity with core game logic handled via C++. This project focused on implementing clean, efficient tile-based mechanics and integrating a C++ backend within the Unity engine.
Design Goals & Objectives
Recreate the classic Tetris game from scratch
Implement tile-based gameplay using custom C++ logic
Explore spatial reasoning, grid alignment, and input timing
Integrate native code within Unity for fast, modular logic
Gameplay of core Tetris loop, tile collision, and line-clearing logic
Development Breakdown
Tile-Based Mechanics in C++
Tetrominoes are defined using matrix patterns and handled via a 2D tile map system. Key systems include:
Block rotation and collision validation
Placement locking and ghost preview logic
Row detection and clearing
Score tracking and speed scaling
Unity & C++ Communication
Unity handles rendering, animation, and player input, while gameplay logic runs through native C++. This allowed for:
Modular gameplay updates
Easy debugging and iteration of logic
A clear separation between visual output and game state data
What I Learned
Reinforced understanding of core gameplay programming structures
Built efficient grid-based systems for real-time logic
Integrated native code with Unity for the first time
Appreciated the lasting design brilliance of a minimalist classic