28th July 2025
I’ve always believed that making games is just as much about the journey as the result — and this DevLog is a place to share that journey. Whether I’m working solo on a prototype, collaborating with a studio team, or just experimenting with a mechanic that doesn’t go anywhere, I learn something every time.
This space is where I’ll reflect on those lessons — from system design choices to production workflows, failed experiments, and surprise breakthroughs. Sometimes it'll be technical (Unreal Blueprints, AI behaviour trees, procedural generation); other times it’ll be about design philosophy, emotional pacing, or managing a collaborative team. Whatever the focus, I want these posts to show not just what I’m building, but why and how.
You’ll likely see updates on:
- My solo project, Dark Rock Castle
- Studio work (like Pax Pandemonium and All Alone)
- Smaller prototypes and experiments
- Design breakdowns and post-mortems
I’m not promising a rigid update schedule — game development doesn’t always work like that — but I’ll aim to post when I have something meaningful to say.
Thanks for reading. If you ever want to ask questions, swap ideas, or just talk shop, feel free to get in touch via the Contact page.