New Age Mythos
Unreal Engine 5.4 • Game Designer & Lead Developer • Pre-Production
Set in Pri Mortia, a post-cataclysmic world of solar punk sci-fi and mythic fantasy, Pax Pandemonium is a 2.5D turn-based RPG where players explore a fractured future. Designed with expressive 2D sprites in a fully 3D environment, the game combines stylised visuals with layered tactical gameplay.
Design Goals & Responsibilities
As Game Designer and Lead Developer, I’m responsible for core system development, team direction, and early production structure. The goal is to build a strategic, narratively grounded RPG with expressive mechanics and visual identity.
Contributions
Designed and prototyped the turn-based combat system in UE5
Developed early enemy AI behaviours using Blueprint logic
Authored and maintained detailed game design documentation
Managed planning and task allocation using Trello
Established project version control with GitHub
Led design syncs and technical coordination as Project Lead
Tools & Workflow
Engine: Unreal Engine 5.4.4
Scripting: Blueprints (Visual Scripting)
Project Management: Trello
Version Control: GitHub
Status
Currently in pre-production as of mid-2025. Development is ongoing under New Age Mythos, with initial systems prototyped and design documentation in active iteration.