Rangers of the North (at Weathertop) :
NPC - Halldor - Ranger of the North - sent to Staddle
NPC - Sigurd- Ranger of the North - send to Combe
NPC - Hergrim - Ranger of the North - sent to Archet
See Session Seventeen for more details.
Bree:
NPC - Teelia - Woman of Bree - Works at the Prancing Pony
NPC - Ellwin Greenland - Man of Bree Tailor
NPC - Barnabas Butterbur - Man of Bree, Patron owner of the Prancing Pony
Note: This character comes from the Lord of the Rings 5e came and not a creation of my own.
NPC - Harry Goatleaf - One of the Bree Gate Guard Keepers
Locations:
Location - Mith Tirin - Mith Tirin was a tower that once stood between Gramsfoot and Gabilshathûr known as "The Grey Tower"
Bree:
NPC - Anna Wintermoss - Woman Of Bree, Teacher, who has vanished. Taught Fay and Teelia (as well as Lenny Appleton).
Anna was rescued by the party heroes (see Session 16)
Note: Anna Wintermoss was a part of the player Fay's background (that they had created). The character Anna Wintermoss originally appeared in Adventures of Middle-Earth RPG, and not a creation of my own.
NPC - Fred and Harry Stoneacre - Men Of Bree (Ruffians) - Twin brothers (Fred has a scar over his right eye, Harry tried to give himself a scar to match his brother but it never kept)
Harry was confirmed to be the "crazier" of the two
Fred and Harry fled Bree in Session 21.
NPC - Lenny Appleton - Man of Bree (Ruffian) - Drunkard, who got into the wrong crowd. Went to school with Fay.
Bree:
Captain Percy Skyhawk - Warden of Bree, Male, Blond Hair, long, pulled into pony tail, stubble: the-adventure
Organizations:
The Broken Hand - A group of ruffians that recently came into being that has been gaining some reputation for violence. Fred and Harry Stoneacre are believed to be members, as well as Lenny Appleton: the-adventure
Bree:
Store - The Greenway - Ellwin Greeland's tailor shop
Drink:
Lasgalen - Elven Tea, known as "Green-Leaf" served in Prancing Pony (given to Nob by Bilbo)
South-Downs:
Location - Felyadûr - A cave system in the South Downs who had gotten its name because of the forbidding feeling the caves emanated. The entirety of the cave systems had never been fully explored, due to that sense of foreboding that slithered from the cave's main entrance. There were rumors (mostly from the people of Bree) who believed the cave system was so vast that it extended down into the Barrow-Downs, which was why there was a sense of evil and foreboding. The cave system had initially become home to wolves of the South Downs, until the increased population of the Wargs, which seemed to have made the cave system their home. Some even believed the cave system crawled beneath Bree and went as far as Chetwood. But all of this was wild speculation and stories told by many who dared face the entrance - and ran.
Gabriel Greyfield - A young ruffian who was slain during an ambush. He had attended the same school of learning, specifically for herbalism, learning from Anna Wintermoss.
Svior Arcflame - A Dwarven Merchant who travels to and from Blue Mountain to Bree, selling and trading. Loves to talk about the glory of the Dwarves. Last seen in Bree by Gandalf. Had been ambushed by ruffians and had his wares stolen in the most recent trip. Recovered by the party.
Durindem, son of Throrroum, titled "Trueforge" - Dwarf crafter of Rukhsfelak the battle axe known as Orc Hewer, forged for his father in 2793, during the War of the Dwarves and Orcs. His fate remains unknown. His father perished during the war.
Thuri - Dwarf who forged Azanfelak - the dark hewer, and the goblin hewer - a shimmering blade that emits light in the presence of goblins, only when held by an elf as it had been intended to be a gift from dwarf to elf, against the common enemy of goblins. However, even after so long, the goblins inheritely know and fear the blade.
Magic Item - Rukhsfelak, the Orc Hewer - A battle axe forged by Dirindem, son of Thorroum.
Magic Items - Azanfelak, shadow hewer, or goblin hewer - A longsword forged by a dwarf named Azanfelak, intended to be a gift to the Elves as a sign of peace.
Magic Item - Liantefaikar, the Spider-Bane - A magical bow against Spiders. The creator of the weapon has not yet been revealed.
By studying the items, Frerin was later able to identify the creator in Session Twenty-One as Isilmë.
Magic Item - Draugfaikar, the Warg-Bane - A magic dagger against Wargs. The creator of the weapon has not yet been revealed.
Gwathpind ("Shadow Ridge") - An ancient set of ruins that faced a massive ridge, her original purpose long forgotten over the ages, ruffians had begun using it as a base of operations.
Frerin Stonecliff, son of Vidar - Dwarven Captain who had been sent to investigate the recent brash raids by ruffians and brigands. His path would cross paths with Lodin, Fay and Maethordan at Gwathpind ("Shadow Ridge") ruins, and he was pursuing the same ruffians they had been investigating. Note: I introduced him as an NPC to travel with the party because Hobart Rushlight had departed the game.
Beleram - The leader of a trio of Great Eagles who came to the aid of the party as they fought the brigands in Gwathpind ("Shadow Ridge").
After the brigands had been defeated, Beleram revealed that he'd been sent by Strider to retrieve them and return to Weathertop for "grim news."
Note: Beleram, Baranthor, and Armanel are all Great Eagles that appeared in the game War in the North and not a creation of my own.
Baranthor - One of the Great Eagles who helped attack the ruffians, and faithful follower of Beleram.
Armanel - One of the Great Eagles who helped attack the ruffians, and faithful follower of Beleram.
Welton Wayland - A Southern ruffian who is captured. He is taken to Weathertop to speak with Strider and organize a deal that he would become one of the Rangers of the North, and swear a vow to serve Strider for information he can provide. He joins the others in their journey to Archet after speaking with Strider and Gandalf.
William Stanwick - Former mayor of Archet. Was lured out by a Cargûl who provided him something known as a "huine-blade" as Gandalf called it, that corrupted William and brought him into the Shadow. He murdered a Ranger of the North by the name of Hergrim and now suffers paranoia while holding the dark blade. Gandalf eluded that when William is slain, he will turn into a Wraith and need to be slain again.
Captain Brackenbrook - A retired sell-sword who settled in Archet. He was the one who discovered something had bewitched William Stanwick and had tried to capture him after discovering William holding a bloody sword and ranting madly that "enemies are everywhere" and swinging wildly at innocent people. Captain Brackenbrook has a son named Jon Brackenbrook.
Cargûl - A powerful wraith that has arisen and works with a mysterious agenda. It'd taken over command of orcs, and then used the orcs to seize a ruffian operation. One of the plans revealed was that it had hoped to poison the water supply to Bree. Note - the Cargûl do not appear in Lord of the Rings proper - however, they appear in the Lord of the Rings Online game. Because I did not want to use the Nazgûl, which I felt might have been too powerful for the party -I opted to use the idea of the Cargûl instead - and in regards to how it would fit with Lore, Gandalf did tell Frodo in Rivendell, after he'd recovered from being stabbed with a Morgul-Blade that had he succumbed to the shard in the wound he would have come a "wraith like them, only lesser and under their power." So essentially the Cargûl is just a stronger form of Wraith, but nowhere near as powerful as the dreaded Nazgûl. This would allow me to create a stronger enemy without too much concern of stepping all over "proper Tolkien lore."
huine-blade - This is a dark blade that corrupts any who possess it. The blade creates a state of paranoia that the wielder begins to believe enemies are all around them and reality becomes obscured by fear. Gandalf noted - The huine-blades were thought to have been destroyed after the Elves and the Dúnedain, formed the Last Alliance and, in S.A. 3441, Elendil and Elven High King Gil-galad died fighting Sauron. And so, one yet exists, a shadow to extinguish the light, and fall to a darker master.
Torwald Farsong - This is the name of the ruffian that the Cargûl slew and decapitated in Session 18 and had been one of the two ruffians the heroes had encountered earlier in Session 7 and later fled (two of them going separate ways) in Session 9. He was found again by the Cargûl, and murdered (his head decapitated, his body brutally pinned to a tree, his innards cut out from his abdomen) and his head placed on a stump facing his body; a message to all who serve the Cargûl, to say, this is what failure looks like.
Cedivar Greenhand - A hobbit, in Buckland, who according to the rumor had ignored the summons from Gandalf and been turned into a frog. This is, naturally, a rumor. The truth of the matter is that Cedivar Greenhand was terrified to leave Buckland and went into hiding and waited a week before coming out of hiding and proclaiming that he "dared" defying Gandalf's summons and that the "crazy, old wizard" had turned him into a toad for a week. Now, whenever Gandalf comes to Buckland, Cedivar Greenhand makes himself scarce (believing Gandalf is there to confront him about the false rumor, but truth be told, Gandalf is amused by the rumor and the fact that Cedivar Greenhand cowers from him and will often playfull shout, "If I ever find that Cedivar Greenhand again! Why, I will turn him into a toad for two weeks!" knowing that Cedivar Greenhand is close by and can clearly hear Gandalf).
Isilmë - A female elf who created “Liantefaikar, the Spider-Bane” as a peace-gift for the Dwarves. However the Dwarves never arrived and Isilmë was greatly saddened and said to have put the bow aside awaiting the dwarves (who would never arrive). It's unclear how to bow would eventually end up in the hands of the ruffians that would be found later by the party-heroes.
Allan Bywood - Man of Bree who is a lumberer for Bree. He had met the party heroes in the Prancing Pony and had been discussing how unusual Chetwood had become and the eerie silence of the woods.
Oswald Breeker - Oswald is a farmer who has a home outside of Combe. He is a wizened old man who lives alone in his ancient family estate on the edge of the village. He is the master of much of the farm and grazing lands of Combe, and extracts a heavy tax from those who tend these fields and hills. A widower who lost his only child over twenty years ago, he offers the people of Combe little more than cross words and demands for prompt payment. He is well-versed in old lore, maintaining a vast library of ancient books and tomes in his estate. In secret, he meets with Rangers of the North, who patrol the land around the ruined High House of Combe, trading news and providing aid where he can.
Note: Oswald Breeker is from the Lord of the Rings 5e game and not a creation of my own. The above is pulled from the official Free League Lord of the Rings 5e game.