Rangers of the North (at Weathertop) :
NPC - Halldor - Ranger of the North - sent to Staddle
NPC - Sigurd- Ranger of the North - send to Combe
NPC - Hergrim - Ranger of the North - sent to Archet
See Session Seventeen for more details.
Bree:
NPC - Teelia - Woman of Bree - Works at the Prancing Pony
NPC - Ellwin Greenland - Man of Bree Tailor
NPC - Barnabas Butterbur - Man of Bree, Patron owner of the Prancing Pony
Locations:
Location - Mith Tirin - Mith Tirin was a tower that once stood between Gramsfoot and Gabilshathûr known as "The Grey Tower"
Bree:
NPC - Anna Wintermoss - Woman Of Bree, Teacher, who has vanished. Taught Fay and Teelia (as well as Lenny Appleton).
NPC - Fred and Harry Stoneacre - Men Of Bree (Ruffians) - Twin brothers (Fred has a scar over his right eye, Harry tried to give himself a scar to match his brother but it never kept)
Harry was confirmed to be the "crazier" of the two
NPC - Lenny Appleton - Man of Bree (Ruffian) - Drunkard, who got into the wrong crowd. Went to school with Fay.
Bree:
Captain Percy Skyhawk - Warden of Bree, Male, Blond Hair, long, pulled into pony tail, stubble: the-adventure
Organizations:
The Broken Hand - A group of ruffians that recently came into being that has been gaining some reputation for violence. Fred and Harry Stoneacre are believed to be members, as well as Lenny Appleton: the-adventure
Bree:
Store - The Greenway - Ellwin Greeland's tailor shop
Drink:
Lasgalen - Elven Tea, known as "Green-Leaf" served in Prancing Pony (given to Nob by Bilbo)
South-Downs:
Location - Felyadûr - A cave system in the South Downs who had gotten its name because of the forbidding feeling the caves emanated. The entirety of the cave systems had never been fully explored, due to that sense of foreboding that slithered from the cave's main entrance. There were rumors (mostly from the people of Bree) who believed the cave system was so vast that it extended down into the Barrow-Downs, which was why there was a sense of evil and foreboding. The cave system had initially become home to wolves of the South Downs, until the increased population of the Wargs, which seemed to have made the cave system their home. Some even believed the cave system crawled beneath Bree and went as far as Chetwood. But all of this was wild speculation and stories told by many who dared face the entrance - and ran.
Gabriel Greyfield - A young ruffian who was slain during an ambush. He had attended the same school of learning, specifically for herbalism, learning from Anna Wintermoss.
Svior Arcflame - A Dwarven Merchant who travels to and from Blue Mountain to Bree, selling and trading. Loves to talk about the glory of the Dwarves. Last seen in Bree by Gandalf. Had been ambushed by ruffians and had his wares stolen in the most recent trip. Recovered by the party.
Durindem, son of Throrroum, titled "Trueforge" - Dwarf crafter of Rukhsfelak the battle axe known as Orc Hewer, forged for his father in 2793, during the War of the Dwarves and Orcs. His fate remains unknown. His father perished during the war.
Thuri - Dwarf who forged Azanfelak - the dark hewer, and the goblin hewer - a shimmering blade that emits light in the presence of goblins, only when held by an elf as it had been intended to be a gift from dwarf to elf, against the common enemy of goblins. However, even after so long, the goblins inheritely know and fear the blade.
Gwathpind ("Shadow Ridge") - An ancient set of ruins that faced a massive ridge, her original purpose long forgotten over the ages, ruffians had begun using it as a base of operations.
Frerin Stonecliff, son of Vidar - Dwarven Captain who had been sent to investigate the recent brash raids by ruffians and brigands. His path would cross paths with Lodin, Fay and Maethordan at Gwathpind ("Shadow Ridge") ruins, and he was pursuing the same ruffians they had been investigating. Note: I introduced him as an NPC to travel with the party because Hobart Rushlight had departed the game.
Beleram - The leader of a trio of Great Eagles who came to the aid of the party as they fought the brigands in Gwathpind ("Shadow Ridge").
After the brigands had been defeated, Beleram revealed that he'd been sent by Strider to retrieve them and return to Weathertop for "grim news."
Baranthor - One of the Great Eagles who helped attack the ruffians, and faithful follower of Beleram.
Armanel - One of the Great Eagles who helped attack the ruffians, and faithful follower of Beleram.
Welton Wayland - A Southern ruffian who is captured. He is taken to Weathertop to speak with Strider and organize a deal that he would become one of the Rangers of the North, and swear a vow to serve Strider for information he can provide. He joins the others in their journey to Archet after speaking with Strider and Gandalf.
William Stanwick - Former mayor of Archet. Was lured out by a Cargûl who provided him something known as a "huine-blade" as Gandalf called it, that corrupted William and brought him into the Shadow. He murdered a Ranger of the North by the name of Hergrim and now suffers paranoia while holding the dark blade. Gandalf eluded that when William is slain, he will turn into a Wraith and need to be slain again.
Cargûl - A powerful wraith that has arisen and works with a mysterious agenda. It'd taken over command of orcs, and then used the orcs to seize a ruffian operation. One of the plans revealed was that it had hoped to poison the water supply to Bree. Note - the Cargûl do not appear in Lord of the Rings proper - however, they appear in the Lord of the Rings Online game. Because I did not want to use the Nazgûl, which I felt might have been too powerful for the party -I opted to use the idea of the Cargûl instead - and in regards to how it would fit with Lore, Gandalf did tell Frodo in Rivendell, after he'd recovered from being stabbed with a Morgul-Blade that had he succumbed to the shard in the wound he would have come a "wraith like them, only lesser and under their power." So essentially the Cargûl is just a stronger form of Wraith, but nowhere near as powerful as the dreaded Nazgûl. This would allow me to create a stronger enemy without too much concern of stepping all over "proper Tolkien lore."
huine-blade - This is a dark blade that corrupts any who possess it. The blade creates a state of paranoia that the wielder begins to believe enemies are all around them and reality becomes obscured by fear. Gandalf noted - The huine-blades were thought to have been destroyed after the Elves and the Dúnedain, formed the Last Alliance and, in S.A. 3441, Elendil and Elven High King Gil-galad died fighting Sauron. And so, one yet exists, a shadow to extinguish the light, and fall to a darker master.