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1.7 Patch
New Interactions:
Have added to fridges an interaction to 'Scavenge for Old Food'. This has a 50% chance of finding multiple food items/drinks. Once a fridge has been scavenged then it is empty, for good! However I have added a shift+click cheat to these empty fridges that fills them back up.
Added a new interaction to the satellite, 'Tinker'. This provides another way to get up your handiness skill.
Added a 'Travel' interaction to survivors sims when clicking on themselves, under the Survive pie menu. Mimics the phone travel but without using the phone animation or phone menu.
Grills can now be used by survivors on their lot with the Survivalist Base lot trait as long as they have the required ingredients (includes the bbq pit from Island Living).
Bug Fixes
Survivors can no longer replace broken objects for simoleons, they must fix them themselves.
Phones are now completely un-usable for survivors. When clicked on, they will get a flyaway saying they cannot use the phone. REMOVE '[LN_S] PHONE OVERRIDE IN THE BASEGAME OVERRIDES FOLDER IF UNWANTED.
Waste Manager & Sammy the Ring Bearer will no longer visit lots with the 'Survivalist Base' lot trait.
Ciudad Enamorada cleared of walkby sims.
Fixed a bug which caused the game to crash after hunting.
Some objects will no longer show two options to scavenge.
Changed the interaction name to 'Scavenge to Household Inventory' on objects that will be sent there instead of the sim's personal inventory, so you know where each item is going.
The 'Roast' menu on campfires is no longer avaliable to Survivors as this provided them with free food a lot of the time. All cooking over fire interactions are in the 'Survival' menu on the campfires.
Unfortunately I had to remove Vitamin D Defiency as it would just not work as inteded. If I can get it running correctly it will be added back, however your sims will still recognize that they are underground & get a buff.
Trait inheritance moved from MAL22's Trait Tracker Injector to Lot51's Core Library, so MAL's injector is no longer required as a framework mod.
No bills fixed.
No more festival notifications is back! Finally!! Includes Finchwick Fair, all Snowy Escape Festivals, City living & High School Events (Will Conflict with any mods that override or edit any of these tunings).
Lovestruck phone calls/texts blocked.
Fixed the 'Open Discord' button on the survive pop up.
Wash in Sink animation is fixed and BGC.
Breaking in to houses now uses the For Rent animation and is BGC
ALL other lots your sims visit will now no longer have power or water.
If for some reason you find a lot with power, Survivors can now no longer use computers on other lots.
When knocking on a door, text has been changed from 'Come on in!' to something more post-apoc appropriate.
Mod patched to work with the new Crystal Creations update
Survivors can now no longer use their phones (can move out still via the neighborhood menu)
Cooking with 'Mystery Meat' temporarily removed from campfire, however it can still be eaten raw.
Breaking into a lot with another sim from your own household present, will now no longer lead to them getting angry at you as if they owned the lot you were breaking into.
Lockpicking book has been REPLACED by an interaction on doors that allows your sims to practice their lockpicking.
Tomarang night markets have been stopped
Survivors cannot use the Tomarang fish market or Temple
Most Tomarang NPC spawns have been stopped, but there are a few I am currently unable to prevent. So you may see some sims walking about if you play in this world.
Also, a reminder - survivors CAN use the fridge & oven as long as they have enough power from a source such as the solar panels PLUS they have the required ingredients for the recipe.
Just a very small patch to fix an issue players have been experiencing where NPC survivors would not spawn when sending out a transmission.
NPC survivor spawn bug fixed
Greater chances of finding a lockpicking skill book from all forms of scavenging
Great news! I was finally able to recreate the loading issue in my own game and was able to track down the files causing issues.
Bad news; I had to completely remove the overrides for the phone calls inviting your teen sims to prom. Unfortunate, but worth it for the mod to actually work properly.
Loading bug should now be fixed.
Inherited traits issue fixed.
New world 'Chestnut Ridge' de-simmed, no more sims walking around.
Survivors can now use the fridge to create meals if they have the ingredients.
Your sims will require power and the correct ingredients to cook. Off-grid fridge cooking is now basegame compatible.
In order to combat the issue some players are having with not being able to load into their saves, I have adjusted the files so that you can remove the overrides from the packs you do not own. Please upload any Last Exceptions to the discord linked down below.
Please delete the packs you don't own in the 'OVERRIDES' folder.
It's finally here! Thank you to those who kept up with the rollercoaster that was the development of this mod!
Please make sure to read through the tutorial/documentation page thoroughly!
Please also be patient whilst this mod is in it's early release, this is a huge overhaul of a mod and there will be some things I missed. Â Feel free to let me know if you spot something you think I missed, you encounter an LE or simply have a suggestion for a future update.