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Servants can now be called multiple ways.
Click on your active sim (must be royal or noble) and navigate to the Royalty Mod pie menu.
From here, click the ‘Servants’ menu and then the ‘Servants Management’ menu.
In each of these options there are three interactions.
Call for New - Calls for a completely new sim to fill the role of that specific servant. They will be pulled from your sims current home world.
Call for New from Neighbouring Kingdom - Calls a new sim for the role, but specifically picks sims from other worlds besides the one you currently reside in.
Call for Existing - Temporarily removed due to bugs.
Once you call for a new servant and they show up, you will have the option to pick them to come back to the lot at any time and re-fill their role as a servant.
This can be handy as the game isn’t designed for these unplayed sims to stay on your lot forever, so they will eventually leave.
There is also a new option when clicking on other sims to specifically assign them as servants.
Click on them and navigate to the Royalty Mod pie menu. From here, click the servants menu and you will see four different options to assign them to the servant class of your choosing.
After assigning them, you will be able to use the ‘Call for Existing’ interaction mentioned above to call them to work on your lot.
Servants now have multiple options to create a dish based on what you ask for.
E.g. If you order a servant to make a grand meal, they will choose a recipe from random that fits what you asked for, so they may cook a Grand Breakfast for your sim.
Please note that sometimes the servants can get distracted in the middle of making wedding cakes. This is because the process is made up of several separate interactions that are chained. The ‘Order to Cook’ interaction forces them to make a dish, not continue them, so you may have to get them to make another cake.
You are now also able to design the servants' everyday clothing and force them to change into it.You are now also able to design the servants' everyday clothing and force them to change into it.
Assigning beds, locking motive decay and ordering them to take care of certain needs are still available as they were in the 2.7.1 version.