Designate Sims as concubines via new social interactions available as a Monarch
Each concubine receives a custom trait (Singing, Dancing, Flower Arranging, etc.) with skill boosts
New interactions between concubines, monarchs & royal partners
Bestow physical tokens of favor with custom buffs and moodlets:
🪷 Lily
📿 Sacred Charm
🧣 Silk Scarf
🥿 Silk Slippers
📜 Private Poem
(Gifts can be found in the concubines inventory)
Choose one concubine as your Monarch's Favorite
Unique buffs, a relationship bit, and special social interactions
Only one Sim may hold this title at a time
Concubines can shun each other, locking out social access
Jealous interactions when another wears the Monarch’s favor
New unique court rumors with:
Custom interactions
3 randomized notification variants each
Custom moodlets for the targeted sim
Adds custom WooHoo and Try For Baby interactions to concubines, these don't require any friendship or romance between the Monarch & Concubine!
Summoned to Monarch's Chambers (WooHoo)
Try for an Heir (Try for Baby)
Custom buffs for the concubine after
💫 Also Includes:
Non-jealous Royal Partner logic (with new snide remarks)
Dozens of new buffs, icons, relbits, and pie menus
Fully integrated with existing Royalty systems
New interactions for Illegitimate Royals
Babies of Concubines & Monarchs will receive the 'Illegitimate Royal' trait
Re-added & adjusted Permission to Marry — now only one Sim in the partnership requires permission
Fixed Trial by Stake and all death-related failures
Tax Collector now only appears on Fridays (no more midweek visits!)
Removed: Claim Throne interaction (currently unfixable)
Fixed: Ravenwood Royal & Noble icon
Added: Nordhaven Royal & Noble traits
Fixed: Enamorada Noble trait
Illegitimate Royal trait now properly applies to Sims born in-game
Fixed Script issue where it would spawn a Last Exception and then blame other mods (very rude of it!)
Removed aspiration requirement for the Press Conference needed to finish the Missing Princess Aspiration, so you will now be able to host the event.
Fixed issue of sims freezing when Coronation Podium object was placed on the lot
Fixed issue where Sims given the Monarch trait outside of CAS would not be able to remove the crown plumbob.
The save error after coronation has been fixed
Achievement pop-up now displays correctly for all crown types
‘Call For Existing Servant’ has been temporarily removed due to bugs
Build mode CC icons updated to make Royalty Mod content easier to find
All build mode CC items now have updated descriptions
Fixed an issue where the Korean and Egyptian crowns would change meshes when zoomed out during coronation
A new file may appear called royalty_mod_log.log—this is mainly for my use, but you can open it in a text editor to see which Sims have Royalty Mod traits (helpful for tracking townies with the Monarch trait)
Strings have been moved back into their own folder to support translations (apologies for the earlier oversight)
Removed the Dauphine title, which was causing Last Exceptions in some games. Will be replaced, but for now this issue will be fixed.
Kneeling Coronation Animation – Your Sim can now kneel to receive the crown in a stunning ceremony.
Six New Crowns – Choose from European, Russian, Korean, Egyptian, Byzantine, or Aztec designs.
Coronation Podium Update – Changed to "Fantasize About Coronation" and added the ability to apply crowns outside of CAS.
Updated Coronation Event – New Coronation interaction will complete the goal and your heirs can now recite the Ruler’s Oath during their ascension.
Stability Fixes and Python Improvements:
Start-up notification now only appears once per save.
Fixed formatting and icon errors in Diplomacy.
Laws reworked in Python for better stability and reduced lag.
The Monarch can now give other sims four different types of medals, which can be found by clicking on the other sim, going to the Royalty Mod pie menu, and you should find a new menu called 'Medals' in there.
I've made a custom animation for the medal interaction!
When the Monarch applies the medal, the real medal will appear on the sim's chest too.
Once a sim has been given a medal, the Monarch can strip them of it in the same medals menu. The sim will lose their medal, medal interactions & get a sad moodlet.
Sims can also take off their medals from the same pie menu.
Sims with medals now have several new social interactions, such as brag about medal, tell story of how they earnt it, ect.
There are also a few new interactions for other sims to the sims with the medal.
There is a new investiture event in the events menu.
You will need a Monarch to bestow the medals and the guests to honour with said medals. I have also filtered out noble & royal sims so it's easier for you to find and invite these sims, however the game will not require you to invite them in order to start the event.
There is a new object in BB mode; the Medal Frame. Clicking on this frame will allow your sim to mount whichever medal has been bestowed upon them!
Remade all career tracks
LIW rolestate fixed
Filter for meeting monarch fixed
All old job commodities fixed
Fixed objectparts on stake, shackles & grand entrance
Fixed daily duties morning notification (sometimes prevented daily duties from starting)
Fixed Duke title from not removing all other titles
Sims now correctly tagged as wearing purple for the 'no purple' law
Fixed squire interactions
Fixed the tests when ordering a servant to make a birthday cake
Fixed constraints for debutant arch
Fixed knight test on 'give sword handling tips'
Fixed tests in dungeon guard clothing toggle
Fixed tests when ordering servant to cook soup or stew from LBB mod
Fixed payment of military skirmish, coastal raid, defence & naval battle
Removed cancel_si from attempt greetings
Fixed 'Give Sword Handling Tips' from knights with high level swordsmanship skill to squires
Sims should now react to royalty again appropriately
Servants should now actually remember they've cooked recently so they won't constantly try to autonomously cook
Auto-solving hygiene should no longer send a sim hunting
Fixed lag issue
Cleaned up settings and cheats menu - this UI should now be much easier to navigate as has been requested for quite a while.
Added new traits to remove all traits interaction
Fixed Mt Koromebi spelling error
Setting sims as concubines (PTDT) and Regents bug fixed
1. Host Magnificent Balls:
New Event Type: Plan and host a variety of themed balls, including the classic Ball, the enchanting Masquerade Ball, and the cozy Winter Ball.
Socialize in Style: Invite your guests to a night of sophistication and charm. Sims will mingle, dance, and share drinks, creating unforgettable experiences.
2. Themed Balls
Masquerade Ball (Sims will automatically show up in masquerade masks!)
Winter Ball
3. New Social Interactions:
Formalities: Keep things classy with refined interactions. Sims can engage in proper ballroom etiquette, offering polite small talk to maintain the sophisticated atmosphere.
Flirtation: Turn up the romance with new flirtatious interactions perfect for the ballroom setting.
Insults: Not all balls end without a little drama! Use new insult interactions to keep rivalries alive and the gossip flowing.
4. Custom Champagne Tray:
Introduce a touch of luxury to your event with a new custom drinks tray. Serve expensive champagne to your guests, making the evening feel even more special. Drinking champagne will give Sims a unique buff, making them feel elegant and sophisticated.
Plan your ball event using the new options in the event planner.
Choose your theme: classic, masquerade, or winter.
Invite your Sims to dress up, dance, socialize, and make the night one to remember!
Show them where to go!: Place down the [LN_RM] Ball Room ID so arriving guests can be ushered into the Ballroom easily (no rogue sims dancing in the toilet!)
You have control over when the next stage of the event begins! Done with introductions and small talk? Click on your hosting sim & find an interaction to begin the next stage under the new 'Ball' pie menu.
Invite Sims to dance with you by clicking on your sim and finding the new dance interactions under the same pie menu.
Had enough of dancing for the night? Choose to wind the evening down in the Balls pie menu, and sims will begin to socialize & drink more.
Rewards for a great night include massive boosts to reputation, empire happiness & the treasury!
Accepting crown animation error fixed for those who don't own City Living
Fixed issue during accepting crown where interaction would never finish & no pop ups came up.
Enabled the Peasant Lot Trait on multi unit rentals.
Fixed some servants not showing on 'assign bed'
charity rabbitholes now add to the empire treasury
Military menu, 'Check Amount in Treasury' and Laws menu have all been moved under the Royalty Mod pie menu for sake of tidiness.
Witches performing witchcraft whilst outlawed will now properly trigger the law
Have removed ALL trait requirements to start the Coronation as it was causing too much confusion
Have removed famous guests from coronation in order to remove need for Get Famous
Switched the 'beloved monarch' and 'despised tyrant' traits to the empire happiness. Above 75 happiness will get beloved. Below 50 it is removed. Below -75 you get despised royal is removed at minus 50.
Royalty Mod Interactions (Titles, ect) Have been moved to RM pie menu
Sims who pay taxes to the tax collector will no longer have their moods change to 'Confidant' and the tax collector will now recognize that he's visited them before.
Tax collector should no longer cause an LE when trying to leave
Tax collector will now leave the lot immediately after paying taxes
Monarchs can boil sims, send to shackles, ect.
buff_Sim_IsCooking is no longer overridden which means less conflicts
'call for existing' servant is now fixed and will actually recall existing servant to lot.
ordering a servant to bake, cook lactose intolerant, vegetarian, dessert, healthy food, coffee and tea now works as intended.
Diplomacy SHOULD be fixed now & has been added back.
sending sims to throne room/private quarters/state room for daily duties now works as intended.
Fixed No Nobles or Royals Lot trait, will now no longer make everyone leave.
Servants can now make LBB's ye olde cookbook recipes. works on both her oven and EA ovens.
Can now sell a wider array of things to the trader
Servants will still cook meals when ordered to when the 'Required Ingredients' lot trait is active.
Ciudad Enamorada (Lovestruck World) royals, nobles, laws & relations added
All custom relationship bits updated to work with lovestruck
Changed the animation for ordering food from servants to be basegame compatible
Servants cook 'Wedding Cake' & 'Gourmet Meal' removed due to bugs.
Sims who are already knights will not have the option to still make them a knight.
Knights will no longer have 2 interactions to stand guard when clicking on the ground
In-game tutorial removed - will be replaced with website once done
Made Throne Ownership a separate download as it was the only thing I couldn't convert from XML injector to Core Library
Servants will fake clean as well as regularly clean inside the hours of 6pm and 9pm. Outside those hours they will revert back to regular sims autonomy.
Restored missing titles of 'Prince', 'Princess Dowager' and 'Princess'.
Animals will no longer break the law.
Diplomacy has been removed to be reworked until further notice, this will fix the LE being generated by the diplomacy relationships for now.
The interaction to pickpocket market stalls will no longer display the a tooltip stating the sim is illiterate.
Fixed bug where all sims would stop moving when a Knight sat down.
Permission to marry code broke with one of the recent patches, has been disabled until I can figure that one out.
Apologies for another patch so close to the last one, things kept being brought to my attention that needed to be fixed quickly. Fingers crossed, this should be the last patch for a while!
Changed trait tracker injector to Core Library so no longer requires MAL22's trait tracker injector.
Fixed issue with permission to marry not showing on monarchs made before previous update (If you had issues with the options not showing in the cheat menu, this is most likely why).
Added dauphin, dauphine, princess royal and taizi back to crown royal titles.
Accidentally made permission to marry dependent on Parenthood... fixed and now base game compatible. (Feature may not have been working for you properly if you did not have the pack).
CoreLibrary - LINK
Massive thanks to MizoreYukii who identified many of the bugs in this patch! You can find her work here: https://www.patreon.com/MizoreYukii
Fixed bug causing save errors (save error 401)
Fixed bug preventing some players from seeing the titles menu
Updated a couple of missed files from the crystals patch
Changed the marriages pop up to moodlets instead in order to fix the issue with marriages
Many, many syntax fixes.
Throughout history almost all royal households required their Monarch's blessing to marry, and now your sims do too!
This update allows you to choose if you'd like all royals, nobles and/or peasants to require the Monarch's permission before they propose.
If you enable this feature, there are higher and lower chances of the Monarch agreeing based on various factors. You can enable this in the Royalty Mod cheats menu. It is NOT on by defualt.
For Royals:
Friendship higher than 90 with the Monarch, or...
Net worth higher than 250,000, or...
Net worth higher than 200,000 AND fame level 3, or...
Net worth higher than 125,000 AND fame level 4, or...
Net worth higher than 100,000 AND fame level 5.
For Nobles:
Friendship higher than 95 with the Monarch, or...
Net worth higher than 200,000, or...
Net worth higher than 150,000 AND fame level 3, or...
Net worth higher than 100,000 AND fame level 4, or...
Net worth higher than 75,000 AND fame level 5.
For Peasants:
Friendship higher than 98 with the Monarch, or...
Net worth higher than 15,000, or...
Net worth higher than 10,000 AND fame level 3, or...
Net worth higher than 7000 AND fame level 4, or...
Net worth higher than 5000 AND fame level 5.
Points For Marriage
Marriage between royals, nobles & peasantry will now give your sim achievement points too!
Largest being marriage between Royalty and Peasantry, followed by Nobility and peasantry, with Royalty marrying each other & Nobility marrying each other being the lowest amount (but still nothing to be unhappy about!)
Royal Romance Aspiration
There is also a new aspiration under the 'Royalty' section of the aspirations menu in CAS.
This aspiration will see your sim go from trying to make noble friends and break into their circle, to marrying the Royalty of their dreams! Great for a rags to royalty playthrough!
Other
Laws menu will now show when a law has been instated or not.
Fixed the 'mischief' law.
Fixed cheats being greyed out when targeting another sim.
Other small BTS patches
Patch (11/01/2024)
Fixed a bug causing Inherited Monarchs (either through being the heir or cheats) to not have Daily Duties assigned to them after clicking yes on the pop up.
New Content:
Optional Daily Duties for your Monarchs to perform. These range from getting visits from a religious leader, holding audience for your citizens to attending to correspondences.
New rug objects [LN] Room ID State Room, [LN] Room ID Throne Room & [LN] Room ID Private Quarters.
These markers allow you to designate rooms as a throne room, a state room and a private quarters room, so sims visiting your Monarch as part of their daily duties know where go automatically or can be guided there easily by you. ONLY PLACE ONE OF EACH PER LOT!
New custom animation when bestowing titles on other sims.
Audience event (triggered by daily duties) now has double the amount of possible questions as before.
Other:
All worlds updated for regional traits, laws & relations.
War, Treasury & Empire Happiness have been included from the Ancient Greek add-on.
Bug Fixes:
Last exceptions citing 'sim_info_lod' has been fixed
If your Monarch is worried about passing before their heir is of age, they can entrust the role of regent to someone. If they do happen to die before their time, the regent will automatically become active upon their death and have all of the power the Monarch did.
Once your heir ages up, they can inform the regent that they are ready to take the throne.
However, if the regent and heir aren't on good terms then the regent may very well choose to keep the throne for themselves!
Your heir will need to gather the support of the nobility in order to throw a coronation without the regent interjecting.
Be careful though, as feisty heirs may find themselves in the new tower object ([LN] Tower in the catalog), thrown away to rot... or worse, go 'missing'.
(Child sims included, for the utmost historical accuracy ;) )
Some have even claimed to see a new ghost type, the 'Tower Ghost'!
Other inclusions:
You can now claim seats as thrones for your Monarchs! No other sims will sit in them.
After passing away, Monarchs will get the trait 'Past Monarch'.
New interactions for the Royal Social Media upon the passing of a Monarch.
New worlds added to the regional royal and noble traits.
Laws have been updated for new world San Sequoia.
Implemented a possible fix for the ongoing issue of titles causing Last Exceptions when used with a custom career. This fix may be on-going due to the mysterious nature of the bug.
Fixed an issue where the interaction to make a sim a Lady-in-Waiting or a Knight was not showing up.
Interactions such as 'Ask About Crops', 'Inquire about Living Conditions', 'Execute', ect have been moved into the new pie menus. (If you see any I have missed, please let me know)
Fixed an issue with the servants bed filter
‘Welfare’ misspelling fixed
Strings missing in other languages fixed
Removed ‘arrange diplomatic marriage’ interaction on the correspondents book as it was not meant to be included.
Fixed a Last Exception that was caused by Diplomacy.
Bug Fixes
Monarchs now have several new interactions on the ‘[LN] Correspondences Book’, to send Diplomatic letters to other monarchs. It will take around a day to hear back and have the relationship affected.
These will either be good or bad, and will affect both the Monarch’s relationship with the other Monarch, plus it will affect the citizens of both worlds.
Citizens interacting with a citizen from another world which has a negative diplomatic relationship with their Monarch will experience a penalty when trying to build the relationship, making it harder to get along.
On the other hand, a good diplomatic relationship will do the opposite.
Diplomacy relations are on a world by world basis, setting up the mod for some of the future features.
There are several diplomatic relations stages;Great Relations
Good Relations
Neutral Relations
Poor Relations
Terrible Relations
To complement the new Diplomacy feature, there is also a new career, ‘Diplomat’. This is a full time, 10 level career for any young adult to elder Sim. They will climb the ranks from intern to a foreign diplomat!
Bug Fixes
Extra filters added to servants to prevent children and pets being picked
Not being able to age up fixed
Fixed birthday constantly moving forward by a day
Minimum age for missing princess press conference changed to teen
Nobles will show in coronation guest picker when not on lot
Fixed an issue where laws passed in one world would affect another
Dungeon Guard
Your Monarch now has the option to appoint a sim as a dungeon guard. You will use this Sim to enact punishments on your prisoner!
You can find this interaction under 'Titles'.
Dungeon Cell
I have liberated the get to work prison cell door in order to use it to create dungeons. After building your cell, simply click on the door and choose the sim you wish to imprison! To release the sim, click on the door again and choose the sim you wish to release.
You can find this object in buy mod, under [LN_RM] Dungeon Door.
Scolds Bridle
Your Dungeon Guard has the option of applying a torture device called a Scold's Bridle to any adult sim of their choice (this interaction can be found by clicking on the target sim whilst having you guard active, and then choosing 'Apply Scolds Bridle' under the new 'Torture Devices' pie menu.)
Once the device has been applied to the Sim, they will not be able to talk or interact with other sims.
To take their punishment up a level, your Dungeon Guard can take them on a 'Walk of Shame', where the sim will follow wherever the guard goes and will be laughed at and humiliated by any passer-bys!
In order to stop the Walk of Shame, simply chose the interaction on the Guard to stop.
Shackles
With your Guard selected, you can click on the object and choose a sim to shackle up indefinitely! The Sim will get a sad buff whilst shackled. I've made a new animation for this, so please tell me if it works correctly!
You can find a new shackles object in buy mod under '[LN_RM] Shackles'.
Underground Prison
If cells take up too much space or you just like to spice your dungeon up, you can also imprison sims in an underground prison!
Simply find the object in buy mode ([LN] Underground Prison) and place it down, and using your Dungeon Guard, sentence a sim to rot in the cell!
Boil in Cauldron
Your Guards can also boil sims to near death in a giant cauldron! Simply click on the cauldron with your guard selected and choose the sim you wish to boil! To remove the sim, just click on the cauldron again and choose the release interaction!
You can find this object in buy mod under '[LN_RM] Torture Cauldron'.
Burn at the Stake
A new death! Both your Dungeon Guard and Monarch can now send a sim to burn at the stake. Simply click on the object and choose the sim to die. They will burn for around 30 minutes to an hour before they burn to death. Sims around the stake will laugh and jeer at the sim, and will also get a nice 'warm' buff lol.
(I'd suggest burning a witch at the stake too... ;) )
You can find this object in buy mode under '[LN_RM] Stake'.
Execution Event
I have also added an execution event where the main goal is for a sim to be executed at the stake! This event requires a royal to be present, an audience, and of course the sim destined to die.
Your Royal Advisors can now run a blog on behalf of the royal family!
This blog will gain followers separately from any social media the advisor or other members of the royal family has.
Advisors have several different posting interactions which can be found on the computer (under 'Web'), they can post anything from videos of the royals, to the monarch's favourite meme, to checking in with reporters.
They can also check how many followers the blog has.
You can now live your Princess Diana dreams by sending your Royals or Nobles out to charity events!
There are several to choose from, all for different causes ranging from Royal Flower shows for global warming awareness to visiting the sick in hospitals.
These events will provide both fame and reputation for your sim, so they can either climb the ranks of nobility or become a beloved monarch.
Nobles can now spend their time at court with this new Courtier career!
They can choose to branch off into either a Court Spy or Devoted Courtier.
They will need to focus on building their charisma skill & making friends in order to advance in this career!
This career is only available to sims with Nobility traits!
And finally, a bit less exciting but something many have asked for, the ability to assign regional traits manually!
Before, if your sim lived in Willow Creek, they would get the Willow Creek Royal or Noble trait and only that trait.
Now you have the option of assigning other region's traits to them whilst still keeping their originally assigned trait.
This can be found under the Royalty Mod cheats menu.
I have also included a new file which adds the Royalty Mod traits to the club requirements!
However, this file is an overwrite of the 'clubs.club_tuning' module, so therefore will not be compatible with any mod that also overwrites that module. (e.g. any mod that adds more traits to the club requirements).
I have included this file in the 'REMOVE IF UNWANTED' folder, so you can easily and safely delete this file if you do not want it.
Children & Teen school bugs
First I need to stress that this part of the patch is an on-going fix, this bug is complex and may need several revisions in order to fully fix. If you still experience LE's or bugs in relation to titled sims going to school, please let me know as this is extremely helpful when it comes to fixing this issue.
Fixed teens with a title not being able to go to class during an active school day
Children and teens should no longer cause an LE when going to school via rabbithole whilst holding a title
Fixed an issue where the Tartosa Royal would show on every royal sim even when not living in Tartosa
Tartosa Noble trait is also now adding correctly
Copperdale & Moonwood Mill Noble & Royal traits added
Fixed and added the 'Making Monarchy' scenario back
Standing guard has been fixed & added to both the regular knight trait and the personal knight trait
Fixed an issue where knights could not make a sim a squire
Fixed whims to work with EA's Highschool update
Icon has been fixed on the Town Square rabbithole buff
Fixed an issue where you could not remove a lady-in-waiting
Made some changes to the Debutant Ball event filter - Please note that debutants must live in the same world as the sim throwing the event, NPC sims (sims who do not own a home or apartment in that world) are counted as homeless so they will not show up in the picker!
Added more possible venues for Debutant Ball
Changes to servants - If you dismiss a servant, they will now no longer show back up to call back or be picked by the game as a 'new' servant. This means if the game picks a sim you do not want to be a servant, they will not be considered again. If you simply just want the servant to leave the lot but be able to be called to come back, just use the games 'Ask to Leave' or 'Go Away' interactions.
All strings have been updated to work correctly with the new pronoun system.
I've also added a new small feature where you'll be notified to throw a Coronation if your Monarch dies & has a chosen heir.
The servant features of the mod have been updated and fixed, including new content which has been highly requested:
Can now call for each type of servant individually
Can call back existing servants
Can call for servants from neighbouring kingdoms
Option to edit the servants clothing to your liking in CAS
Can also force them to change into their uniforms (everyday clothing)
Cook servants now have a range of interactions to make them cook certain dishes on command (vegetarian, wedding cakes, lactose intolerant, gourmet, baking, grand meal, ect)
Servants will now stick around after reloading into the lot
Option to now flag any sim of your choice as a specific servant
Your sim must meet the aspiration goals, including a few new features:
'Convince of Royal Blood' interaction
Reading the 'Royal Family Lore' book to gain the new skill of the same name
'Hold a Press Conference' event which will only become available once your sim is at the final level of the aspiration.
'Give Interview' to the journalists who attend the press conference.
'Podium of Truth', a new object specifically for the press conference
'Announce Self as Missing Royal', a new interaction on the podium of truth which will complete the events main goal.
(There is a cheat in the new settings menu to add the aspiration trait, as if you add the aspiration outside of CAS it doesn't add the companion trait... I don't know it's set up to work this way but it's very annoying)
Settings Menu
Settings menu is under the Royalty Mod pie menu when clicking on your active sim.
In this menu you can;
Turn Illiteracy on and off
Turn Auto Classes on and off
Turn 'React to Royalty' on and off (Your sim reacting to royalty)
Turn Royal Fans on and off (Other sims reacting to your royal sim)
Add a cheat version of the peasant trait that doesn't update based on lot value (all other cheat auto class traits have been removed)
Add the 'Missing Royal' gameplay trait (as adding the aspiration in live play actually doesn't add the trait - don't ask me why EA did this, no bloody idea)
Other Fixes:
Fixed llama icon for Royal Partner buff & the interaction image to make a sim a RP
In-Game tutorial menu has been updated to include the features from the peasant update
'Practice Reading' interaction no longer shows for toddlers
Folder Structure
I've set up the mods folder structure a little differently, and it requires some further installation from you.
I've included three different versions of auto-classes, PLEASE ONLY HAVE ONE OF THE OPTIONS IN YOUR MODS FOLDER.
Cash & Lot Value: Designates the class traits based on the sims household cash AND their lot value.
Cash Only: Designates the class traits based on the sims household cash ONLY.
Lot Value Only: Designates the class traits based on their lot value ONLY.
This folder contains features of the mod which can be safely taken out if you don't want them in your game.
Mainly includes illiteracy if you don't want to use the settings menu feature to turn it off on every sim.
Side note: illiteracy has almost no effect on unplayed sims, as I've gotten this question quite a few times.
Illiteracy Conflicts
I've added a version of Illiteracy that won't conflict with any other school related mod, it's an optional separate download on the patreon post!
How to replace: Inside the 'Peasants' folder, delete '[LN] Illiteracy' and simply drag the new '[LN] Illiteracy [Anti-Conflict Version]' into the peasants folder.
DO NOT KEEP BOTH IN YOUR MODS FOLDER
Peasant Lot Trait
Trading System
Tax Collector
Royals & Nobles reacting to peasants/being happy when away from them
All sims saluting or bowing to royals
Royals & Nobles reacting to being on a peasant lot
Sims can no longer easily introduce themselves to royalty, they have a chance of success
Peasants can scavenge for food
They can also go hunting (compatible with LBB's Olde Cookbook mod - linked below)
Hunting is seasonal, what animals are brought back and how many is based on what the season is (seasonal hunt list on tutorials page)
Hunting loot added to Noble rabbithole too
Sims are now illiterate
Many new careers including; Blacksmith, Farrier, Cobbler, Carpenter, Locomotion Smith, Watch Maker, Letter writer (for literate sim only), and beggar (for child-teen)
Pickpocketing skill and interactions available for teen-elder
Several new rabbitholes for peasants, including one that give's Lumpinou's Rambunctious Religion skill! (Linked below)
Your peasants shoes will now wear out over time! They will have to pay a visit to the cobbler rabbithole and pay a fee to have their shoes repaired, otherwise they will be walking around barefoot.
Peasants have a chance of receiving a happy moodlet when farming
Auto-Classes have been adjusted to test for whole net worth and not just property value
Babies born to a peasant parent and a royal peasant will receive the Illegitimate Royal trait
All class traits can now be added through the RM cheat pie menu
Auto-Classes
These traits show up automatically in your sims trait info panel, depending on the simolean value of their lot.
Peasant trait will show up for sims with property less than 35000 Simoleans
Middle Class trait will show up for sims with property more than 35000 Simoleans but less than 60000
Gentry trait will show up for sims with property more than 60000 Simoleans
(Can be removed from game by removing folder ‘Auto-Classes’
(Requires MAL22’s trait.tracker to work)
Lineage
When a sim is bestowed with a royal or noble trait, their children will receive the first lineage trait.
Then those children's offspring will receive the second, and then the following generation will get the third and final trait.
This trait will be named 'House of 'Your Sims Last Name'.
It will update to whatever the sims last name is, so it updates automatically if a name is changed through CAS or marriage.
Ladies-in-Waiting
They can be made to follow your sim
They offer hair & makeup services
They can be ordered to make coffee & tea
They have new gossiping and social interactions
This role is restricted to nobles only
Sending and Receiving Correspondences
Your Monarch will receive mail and gifts in their new correspondences box once a day which will be sent to their inventory.
They can open the letters they receive, read them and reply to them with the new correspondences book.
After writing their reply, they can give these letters to a Lady-in-Waiting who will then automatically take them to the mailbox.
Suspicious Deaths
There is a new object called ‘[LN] 'Perfect' Apple’.
This apple will give you the option to poison a noble!
After choosing their target, your sim must order a Lady-in-Waiting to deliver the apple to the target.
After the target eats the apple, it’s only a matter of time!
At first they will feel fine, until they start to feel sick and dizzy, and then become covered in spots. Finally, after several hours they will ‘mysteriously’ die!
Knights
A Royal or Noble Sim can bestow Knighthood on any sim of their choosing!
There are two types of Knights, regular Knights and ‘Personal Guard’ knights.
Regular knights are able to take Squires, Stand guard, remove sims from the lot, toggle the ‘Tough’ walkstyle on and off and put on / take off armour in game, which they can mix and match helmets with.
Personal Guard Knights can be made to follow your sim and they will use the bouncer animations when not walking, as well as having all the interactions that regular knights do.
Knights can be ordered to stand guard
Your sim can also order a knight to force another sim to leave the lot.
Swordfighting
Swordfighting is a new skill that any sim aged teen and up are able to learn.
It is a 5 level skill with various new interactions unlocked along the way, such as dueling to the death and taking a squire!
Swordfighting can be practiced on the Buy Mode item, ‘ Swordfighting Marks'
It can also be practiced on the 'Practice Stump'
Squires
Children and teens can be made into squires by knights.
Child Squires have a 3 stage volunteer role/job that fits around their school schedule.
Teen squires are able to practice their swordfighting on the Buy Mode item, ‘[LN] Practice Stump’.
Child Squires also have a rabbithole to watch Knights training.
Debutants
You can now throw a Debutant Ball as an event!
Female teens and young adults can debut under the Buy Mode item, ‘Debutants Arch’ during the event.
They will receive a buff, new friendly relationships with 4 previously unknown Nobles (providing there are enough Nobles in your save) and a vase of white flowers in their inventory!
The vase has the interaction to reminisce on it, this will also give them a happy memory buff.
Everyone will attend the event in black or white formal attire.
Noble Rabbitholes
Nobles now have a lot more to do to keep them busy!
There are several new rabbitholes which all give them positive reputation points and either help them gain skills or fill a need.
These rabbitholes include activities such as gossiping in an apple orchard, attending court, going hunting, attending afternoon tea, and more.
Cheats menu has been added to sims. In this menu you will be able to easily add or remove Royalty Mod traits instead of using the previous cheat method listed at the bottom of the guide.
In-game tutorials have also been added in this cheats menu, these are the tutorials from the guide in a pop up form, so you don't have to keep switching in and out of game to find the info you need :)
Fixed servants needs not being static.
Fixed the Heir trait removing the Crown Royal trait when it wasn't supposed to.
Fixed the sim picker bug when choosing sims to attend the Coronation event.
(I'm aware there is sometimes an issue with child and teen sims who have the prince/princess titles causing LE's whilst at school. This has been hard to re-create in my game so I'm still trying to fix it, if you have any LE's from this issue please send them to me on Discord!)
New wizard animations from RoM, all basegame (lol at Geoffrey Landgraab as my makeshift Court Wizard)
Regional Royalty and Nobility - your sims will automatically gain a gameplay trait displaying the neighborhood their royalty or nobility belongs to! (This will automatically update when your sims move.)
These traits will be used in the future to connect various royal families together and other fun features!
Customizable Titles expanded from 8 titles to 15 titles.
Tutorial on editing titles here: TUTORIAL
Monarch CAS trait moved back to Lifestyles where it should have been
Fixed the Monarch Career
Interactions not meant to be autonomous are no longer autonomous
Fixed ALOT of old outdated code, mod should be more stable/cleaner framework
Fixed spelling mistake on Princess Dowager Title
Bunch of missing names fixed
Sunday Markets removed since they were a little pointless lol
Collect Taxes fixed and moved to the correct pie menu
A lot of behind the scenes new framework (yay!)
Was just alerted to not being able to find The Book of Bestowing Titles in game and realized the strings update wiped the names of objects. All objects are renamed and can now be found in buy mode again by searing [LN]. For translators - all normal strings
Also realized I accidentally left a python file in there that is a WIP, it's been deleted in this download file but if you have a python file called 'AutoClassTraits.py' in your RM folder, please delete it.
Coronation Podium can once again be found by searching [LN] Coronation Podium
No new content, only framework changes and changes to stringtables for translators.
Every stringtable is now in the 'Strings' folder. They are named in correlation to their .package file
Every new RM update will create a new string .package file in the Strings folder and will be named the same as the new update, for ease of updating.
All 'unknown' string tables deleted (These were left over from Mod Constructor)
Duplicate issues (especially from Update_01.package) has been fixed
Strings that do not need to be translated (e.g. 'DEBUG') have been deleted.
This update contains edited basegame files. There is a list of these edited files at the bottom of this update.
Servants have been removed from the 'Royal Residence' lot trait, the phone services, and through clicking on a specific sim to prevent confusion.
They can now be called for by self-clicking on any sim with any of the 'royal' or 'noble' traits.
I have completely remade their autonomy, meaning they will no longer stand around and do nothing, instead they will do the tasks in line with their jobs and either play chess, socialize or read books when they have nothing to do. (Tried to keep this as era friendly as possible as I know there is a wide variety of eras that RM users play, so this means servants will not use computers, watch TV, play on their phones, ect. They will also not initiate any social where they touch the other sim)
You can assign beds to the servants, they will use these when they sleep.
Their needs are now optional. They will spawn in with their needs turned on but if you would like them to work 24/7 you are able to turn them off. (Needs like hunger are kept turned off to avoid servants dying of starvation lol)
You can force them to sleep, use the bathroom or wash.
There are new roles which you can assign the servants to.
They will automatically spawn in as the generic servant, but they can be put on gardening duty, nanny duty or cook duty.
There is a new servant pie menu which will show up when you click on a servant sim. From here you can access;
- Servant Management which includes the optional needs, changing their clothes & praising or reprimanding them.
- Duties, where you can put them on or take them off their assigned roles.
- Order To, where you can order them to do things such as take care of themselves or do things for you.
When assigned to generic servant duty, servants will clean anything dirty, cleanup after sims and do laundry.
When assigned to cook duty, you can order the cooks to make group meals, dessert, birthday cake, tea and coffee. (Choice of tea will be randomized & this should work fine with custom tea/coffee sets).
Cooks will also auto cook a meal every 2 hours (unless sleeping of course). This should help to feed big castle lots lol (otherwise generic servants will just clean up old, uneaten food).
They will also spawn with skills in homestyle cooking, gourmet cooking & baking between the levels of 6 and 10.
When assigned to gardener duty, servants will take care of pre-existing plants, plant pre-placed seeds in the plant boxes, vertical gardens and on the ground (for those of you who prefer a curated royal garden) or they will plant their own seeds in empty plant boxes.
I have added additional support in my 'Friendlier Flora' mod so servants will also water indoor plants if you have that mod installed too.
They will spawn in with skills in gardening between the levels of 6 and 10.
When assigned to nanny duty, servants will take care of younger sims, mostly focused on babies and toddlers. They will also do basic clean up tasks.
They will also spawn in with the parenting skill between the levels of 6 and 10.
Other fixes/extras:
Added formal shoes to the male and female automatic servant clothing
Fixed the 'accept crown' coronation interaction radius, so sims will actually stand in front of the podium when accepting the crown.
Fixed the coronation event not being able to be cancelled early.
Titles should now take precedence over other in-game headline events.
FOR TRANSLATORS
The strings for this update have been placed in a .package called 'Servants Update Strings' so they are easy to find. There are two different English string tables, as one is the original Royal Residence lot trait string table.
Edited basegame files:
buff_sim_iscooking
teaMaker_StartGroupCrafting_Autonomously
mentor_ChildHomework_Nanny
mentor_ActivityTable_Nanny
mentor_Piano_Nanny
mentor_Violin_Nanny
mentor_Swimming_Nanny
loot_Buff_Nanny_MakeFoodCooldown
buff_Role_ServiceNPC_Nanny_MakeFoodCooldown
1. Changed the code for the titles so they should now stick around when loading in, travelling, ect. They should now not be affected by future EA updates (unless EA changes specific parts of that code).
- IMPORTANT: Recently the generic titles that come with the royal trait (like Crown Royal and Royal Partner) would take precedence over the titles chosen by the player using The Book of Bestowing Titles.
To fix this, I had no other choice but to get rid of the generic titles.
So, from this patch onwards, if you would like your sims to have titles, the only way of getting them is through The Book of Bestowing Titles.
To repeat: From this patch onwards, your sims will NOT automatically show 'Crown Royal', 'Royal Partner' 'Monarch' or 'Noble' above their heads when given the traits.
You need to use the object in buy mode to give them titles.
2. Actually have pinpointed what exactly was causing the sim resetting and LEs caused by using the Get to Know interaction. Have tested consistently over the past few days and have not had any resetting, LEs and sims have actually been learning traits.
- Fixing this issue required me to change how inheritable traits work, so for them to work you need the 'Trait Tracker Injector by MAL22'.
You can download it here: https://mal22.itch.io/trait-tracker-injector
(You only need to download the .ts4script file. Make sure to place it in your root mods folder.)
3. Inheritable traits working again.
Monarch + Royal Partner = Crown Royal
Monarch + Noble = Crown Royal
Crown Royal + Royal Partner = Crown Royal
Crown Royal + Noble = Noble
Noble + Noble = Noble
(I am trying to implement illegitimacy at birth, just having trouble with the game recognizing certain factors. Will try to include in the next content update.)
4. String tables in the main file have been reduced from 16 tables to 7 tables (others were too big to do by hand, sorry). Also have been moved to their own .package file for easy use.
This really only applies to translators.
5. I'm about half way through renaming everything in the big main file. This only really applies to you if you are someone who uses cheats to add and remove traits or are someone who likes looking through XML lol.
This is part of the BTS mod cleanup, making the framework cleaner and less unwieldy, which means its easier for me to update.
Other handy information:
A chronological list of patch notes and changelogs is now available on my discord server in its own channel. There is now also a channel that lists the mod features so they are easy to find since my website will soon be closed.
Also changed the naming conventions be more understandable. [2.6] is the current public version and any number after that (in this, the .1) is reserved for patches and small fixes.
I have made a new channel in the discord that will only contain a link to the most current and up to date version of the mod, so it is easier to find once my website is down.
Fixed the issue of Last Exceptions and sim resetting when using the 'Get to Know' interaction when the sim is a Crown Royal or Royal Partner.
Infinite Loading Fixed
'Get to Know' interaction (and similar trait learning interactions) no longer throwing LE's (CAS trait changed from 64bit to 32bit)
Generic titles such as 'Royal Partner' showing up again when no custom titles are selected.
Added 8 new customizable titles
Some traits renamed setting up cleaner framework (this will only affect you if you want to manually remove or add traits, which you shouldn't need to with the inclusion of the wipe all traits interaction)
Jester and court wizard removed until rework
All titles have now been added to title book object, there is no use for the Actions menu anymore. (I spent hours trying to find and get rid of the code for the titles menu under actions and I just couldn't find it! It's still in game for now but you don't need to use it.)
Queen title fixed
New interaction to wipe all traits from sim (game might take a few seconds to update and get rid of the titles above the sims head).
Can be used on controlled sim or any sim you click on.
Coronation Pedestal renamed to Coronation Podium to avoid confusion
Royal Title Giver object renamed to Book of Bestowing Titles... just sounds better to me lol
‘hidden_nanny_addon’, 'blank trait' and ‘hidden_jester_addon’ no longer shows up in cas randomization. Theoretically should also stop NPCs turning up with the nanny and jester headline.
Audience event: An event which can be started through the phone where concerned citizens will come and you can ask them what their concern is (in a new custom pie menu called ‘Audience’.) After asking them, you will be greeted with a question pop up. Whilst choosing sims for this event, there will be 2 monarch options, one for a Monarch made in CAS and one for a Monarch who has succeeded the throne in game, you don’t need to fill both positions, just whichever your Monarch falls under.
Coronation Event: Another event start-able from the phone, this requires an heir. Once started, make sure you have bought the ‘[LN] Coronation Podium’ from build mode so your heir can give a speech through it and accept the crown. You should also be greeted by pop ups during the speech. Sidenote: you may want to make your sim stand close to the crown before choosing the interaction from it as sometimes they can stand far away. Once the speech has completed, you should receive a screenslam and notification that your heir is now monarch. Please check the traits to make sure.(This event is pretty simple, guests should sit down and chat, heir will practice their speech if you have Get Famous, and then you can trigger the succession speech at anytime by clicking on the interaction on the pedestal. If you buy firework batteries from a stall or debug mode, then guests will set these off in the last quarter of the event).
Royal Residence Lot Trait: This lot trait will automatically spawn servants everyday at 5am who should stay until around 7pm. They should clean/repair/ect autonomously (they will usually read if they have nothing to do). You can quickly change their outfits to a basic suit or black dress in the new servant pie menu (you know how crazy NPCs can look sometimes) Using the new servant interactions will also create a new relationship of ‘Servant’ in the relationship panel. (Servants remade in 2.6.3) This lot trait will also spawn celebrity tours some mornings!
No nobles or royals allowed lot trait: This lot trait should stop nobles and royals from showing up. Wont work on pre-existing home lots of royals or nobles!
Custom plumbobs: Monarchs, Crown Royals and Royal Partners should all now have their own custom plumbobs with crowns on.
New simple bow interaction: that isn’t a greeting can be performed on royal sims, by anyone.
Career has been fixed
Taxes have been fixed (And are now collectable from the Advisor every Friday once a day.)
Hired servants will actually do their duties now.
Strip of nobility fixed
Execution added back (under mean)
Succession has been reworked for the time being, until I figure out a way to make it automatic. Your heirs will have an option with the Advisor to succeed the throne.
- Monarch Trait CAS Icon Fixed
- Nobility Trait Removed from CAS
- Laugh at Peasant no longer autonomous.
- Titles no longer disappear on travel/reload. They are also now given via an object and no longer trait dependant, hopefully this also fixes the issue where some players did not get any title interactions AT ALL. (Some may take up to sim hour to change.)
In between changing titles, please use the ‘Remove Title’ interaction as to avoid any bugs :) you can also use this if you are experiencing any weirdness with titles.
*I am currently dealing with issues with the noble titles so they will take a little longer to fix. Because of this I have left in the titles via Actions menu.*
- Nanny trait remade. They will now actually autonomously do nanny stuff as originally intended. (Under Friendly) Remade for the 2.6.2 update
Servants: Servants are now hire-able NPCs! They will no longer take up a valuable household slot but will stay with your family and autonomously cook, clean and look after the kids! You can assign them their own beds too! Servants are currently restricted to only 1 hire-able NPC (I will change this as soon as I figure out how to), so I have kept the original servant trait too. REMADE IN THE 2.6.2 UPDATE
Inherited Traits: Babies born from Monarchy will now automatically get the Crown Royal trait! That means cute little Princess toddlers!
Earning Money: There is now a very simple job for Monarchs that allows them to provide for their family whilst inkeeping with your playstyle. It is a 10-3 rabbithole job with a high paygrade so your Monarch can actually get paid for doing their 'Monarch-ly' duties.
More Titles: More titles have been added. Monarch title now defaults to 'No Title' due to inclusion of optionally having no title, you will need to change this as normal through the actions menu.
Plus other small general fixes!
3.2 Patch Notes
Fixed lag issue
Cleaned up settings and cheats menu - this UI should now be much easier to navigate as has been requested for quite a while.
Added new traits to remove all traits interaction
Fixed Mt Koromebi spelling error
Setting sims as concubines (PTDT) and Regents bug fixed
Apologies for my absence, it will continue a little while longer due to taking some personal time off to be with my partner.