A lirse’s Study Points are an intangible measure of their experiences. Study Points are not so much a measure of intelligence as it is a measure of diligence. To lirse, how smart you are falls second to how willing you are to learn, as well as how willing you are to share your studies. A lirse’s status within their society is based on their SP.
Your Lirse's strengths and weaknesses can be summed up using six skills, or "stats." Each stat, combined with a bit of random chance, determines how well your lirse performs in various aspects of gameplay. These stats can be increased through Training.
Study Points are earned each time a lirse is drawn or written. Additional SP can be gained through activities, and bonuses. To keep track of these points, please create a log to track their progress. Lirse can currently be one of 5 levels. Each level comes with an increase in Health, a raised cap on stat points, and a fresh round of Training slots. Health cannot be increased through Training.
A lirse's rank can be determined by the ribbons and certificates in the Achievements section of the comments. Ranks correspond to a lirse's level; a Novice lirse is level 1, a Student lirse is level 2, an Aspirant is level 3, a Teacher is level 4, and a Scholar is level 5. Level Stats are currently applied to two aspects in the game; Questing, and Random Encounters.
Health: This determines the overall health of your lirse and affects how much of a beating they can take.
Strength: Grappling, melee attacks(biting, clawing, etc), shifting heavy objects, and more.
Agility: Evading an attack, completing a timed task, disarming a trap, and more.
Perception: Performing a ranged attack, sensing danger, tracking a target, and more.
Charisma: Interviewing an NPC, soothing a hostile NPC or animal, intimidating a threat, and more.
Hidden: The uses of this stat are unknown!
Logs
Logs are records of your lirse’s experiences. For SP tracking, only one lirse may be used per log.
A Study Point Log should include:
A link to the lirse’s import
Links and possibly thumbnails to art and literature, with relevant SP counts listed
A total SP count at the top of the log
The tracker should be separated by rank, with confirmation linked as each rank is earned.
If you want to make some quality of life improvements, also include:
Forms for activities
Slot tracking
0 SP
Rank Benefits:
No breeding slots.
Have a base success rate towards activities.
Level Features:
Health is between 10-20. Other stats are between 1-3, with the hidden stat being zero.
2 Training slots.
Stats capped at 4.
50 SP
Rank Benefits:
10 breeding slots.
Have a base success rate towards activities.
Level Features:
Admins roll additional health between 3-6 more points.
2 Training slots.
Stats are capped at 5.
150 SP Total
3 successful hunts OR 3 successful explores, or a combination thereof
Rank Benefits:
+5 breeding slots; 15 total.
Receive a bonus to success rates for activities.
Being a aspirant, you need to learn from your mistakes; Aspirants earn a trait that allows the chance to re-roll a failed activity.
The traits are:
Navigator: 25% chance to reroll a failed exploration.
Heightened Sense: 25% chance to reroll a failed hunt.
Eagle Eye: 25% chance to reroll a failed fishing trip.
Keen Mind: 25% chance to reroll a failed study.
Level Features:
Admins roll additional health between 3-6 more points.
3 Training slots.
Stats are capped at 6.
When submitting for level 3 approval, 2 points can be added to your stats; 1 point to two different stats, or 2 points to the same stat.
300 SP Total
3 successful studies
Teachers are mature adults with a good deal of general knowledge.
Rank Benefits:
+10 breeding slots; 25 total.
Gain a minimum of 2 kits per clutch.
Receive a bonus to success rates for activities.
To be a teacher is to have the power of knowledge, being able to succeed in things one goes after. Teachers should be well equipped with success to be earn their rank. Like Aspirants, they learn from their mistakes, and earn a greater chance to fix their errors.
The traits are:
Navigator II: 50% chance to reroll a failed exploration.
Heightened Sense II: 50% chance to reroll a failed hunt.
Eagle Eye II: 50% chance to reroll a failed fishing trip.
Keen Mind II: 50% chance to reroll a failed study.
Level Features:
Admins roll additional health between 5-10 more points.
3 Training slots.
Stats are capped at 7.
500+ SP Total
Must complete Siethe's Secondary School to become a Scholar.
Rank Benefits:
Scholars receive a Ranking Ribbon based on their area of study that grants them a boon unique to the Ribbon.
+15 breeding slots; 40 total.
Minimum of two kits per litter.
Higher success rate in activities.
A Graduation present containing several goodies.
Scholars may have THREE companions.
Level Features:
Admins roll additional health between 5-10 more points.
4 Training slots.
Stats are capped at 8.
Training allows a lirse to increase any stat, not including Health, by 1 point. Training is completed by submitting a successful Study roll to the appropriate journal. The prompt for the roll must correspond with the stat you want to increase; a Strength prompt if you want to increase your lirse's Strength for example.
Each level comes with an increase in Health, a raised cap on stat points, and a fresh round of Training slots. Health cannot be increased through Training.
Level Stats are currently applied to two aspects in the game; Questing, and Random Encounters.
Health: This determines the overall health of your lirse and affects how much of a beating they can take.
Strength: Grappling, melee attacks(biting, clawing, etc), shifting heavy objects, and more.
Agility: Evading an attack, completing a timed task, disarming a trap, and more.
Perception: Performing a ranged attack, sensing danger, tracking a target, and more.
Charisma: Interviewing an NPC, soothing a hostile NPC or animal, intimidating a threat, and more.
Hidden: The uses of this stat are unknown!
Traced art is not eligible to earn SP.
Photos may not be used in place of illustrated backgrounds.
Lirse must be recognizable to their import, meaning the correct species and with comparable colors and marking placements.
To rank up, you must have your Study Points approved.
Scholars must have their SP approved before they can have their rites judged.
Artwork Bonuses
Headshots (less than 75% of the lirse visible)
Sketch or uncolored: 0 SP
Colored: 1 SP
Colored and Shaded: 2 SP
Simple Background: +1 SP
Semi Complex Background: +2 SP
Full Body (More than 75% of the lirse visible)
Sketch or uncolored: 1 SP
Colored: 2 SP
Colored and Shaded: 3 SP
Simple Background: +2 SP
Semi Complex Background: +3 SP
Simplified Art or Reused Elements
x 0.5 SP; SP value is halved
Animation
Simple animations (ear flicks, blinking, etc): +1 SP
Complex animations (turn arounds, yawning, run cycles): x1.5 per discreet frame
If a headshot turn around is 24 frames but half of them are simply mirrored, that would be 1(colored headshot) x 12(discreet frames) = 12 SP x 1.5 = 18 SP
A discreet frame is where the entire frame was redrawn; if portions of the frame stay static to the previous one, the second frame counts for 1 SP instead of a multiplier.
Literature Bonuses
1 SP per 200 words
+ 2 SP every time 1,000 words is hit (1,000 word piece would be worth 7 SP, 2,000 words is 14 SP, and so on).
Overall Bonuses
Polish Bonus: +20 SP or +10 SP
Have a piece you’re particularly proud of? Submit it for mod approval at POLISH BONUS JOURNAL and earn an SP bonus. Simple art, headshot, and literature between 500-1,499 words gain +10 SP while full body and literature with 1,500+ words gain +20 SP.
Personal Art: +3 SP
You must have drawn or written the piece with no assistance.
Collaboration Bonus: +2 SP
Pieces with two or more contributors earn a bonus SP for lirse involved.
Activities: +2 SP
Include Hunting, Gathering, Studying, and Breeding.
School: +2 SP
Applies to Siethe’s First Teaching pieces and Siethe’s Secondary School pieces.
Other Player's Lirse: +2 SP
Lirse owned by another player; if you commission art and the artist includes their OR other players' lirse, all lirse will receive +2SP
Stacks three times; if your lirse appears with 3 lirse owned by different people(For example: Your lirse, Fred's lirse, Lisa's lirse, and Pat's lirse, your lirse get +6 SP)
Link the other player's lirse in your tracker.
In literature, other players lirse must be mentioned approximately 7 times per 1000 words.
Other ARPG Character: +2 SP
If an ARPG creature- with an import, whether hosted by a mule account or by the owner of the import- is present, lirse get +2 SP.
Stacks three times; only counts for the first 3 ARPG creatures, with any after that not passing a bonus.
Link the ARPG import in your tracker.
In literature, other ARPG characters must be mentioned approximately 7 times per 1000 words.
Starter Bonus: +2 SP per full body, +1 per headshot.
Stacks three times; three starters may provide the bonus, any other starters do not.
In literature, other players lirse must be mentioned approximately 7 times per 1000 words. Headshots count for any mentions less than that.
Event Bonus: +2
Link the comment in which the piece is posted to an event thread.
Q: Do we get to choose more than one trait at Aspirant?
A: No, you can only choose one trait, the trait then gets an upgrade at Teacher.
Q: Can I change the trait I chose at Aspirant?
A: No, the trait is locked in.
Q: Do I get a second trait at Teacher?
A: No; the trait you obtained at Aspirant is automatically updated to the II version .
Q: What if I don't use all my training slots before my Lirse ranks up?
A: Your slots will stack up, you dont lose any unused slots.