Playtesting

Playtest Procedure

Agenda

Goals, Questions, Assumptions/Hypotheses

Observations

Discussion

Quantitative Data


Playtest Insights and Results

Suggestions for improving the game include incorporating event cards and a board to better visualize the rise in popularity and virality. The rules were be restructured to make the game shorter and easier for a winner to come forward. Restyling the back of the card to make it more apparent what type of card each card is and creating voting tokens so that people can place them on the cards directly. Addition of an instruction card that all players will be able to access while playing the game was also added. The advertising cards was rebranded as intent cards, tying them better with the game and rules itself. The board could be altered to be shorter and include more event cards that can push people forward, changing the number of steps each player takes. The content in the cards could be changed to reflect more real-life scenarios, and the placement of the event tiles could be altered and randomized. Different event card actions could be added, such as allowing players to save cards, cards that affect players for multiple rounds, and allowing players to "collect" likes and redeem them for steps on the board. Finally, the rules could be altered to make everyone move at least one step during each round.

Playtest #1

Conducted with Jack of Group 1-1

March 14, 2023

Direct Feedback:


Key Changes/Revisions After Playtest (based on the above observations & reflection):

Playtest #2

Conducted with Asher & Sofia of Group 1-4

March 21, 2023

Direct Feedback:



Key Changes/Revisions After Playtest (based on the above observations & reflection):

Playtest #3

Conducted with Derian, Ginnie and Tori of Group 2–5

March 28, 2023

Direct Feedback


Key Changes/Revisions

Playtest #4

Conducted with Kenneth

March 28, 2023

Direct Feedback


Key Changes/Revisions

Playtest #5

Final Showcase

April 4, 2023

Direct Feedback


Key Changes/Revisions