Role: UI and Tools programmer
Sole Creator
Time: October- December 2025 | 8 weeks
Engine: Unity (C#)
This asset pack is helpful for beginners and seasoned developers and designers to get their ideas and concepts out of the brainstorming and storyboarding phase. With this system it will allow for easy transitions between being active and disabled and also introduce a creative and expressive feel to the dialogue of any project.
Developed a flexible dialogue system that supports array-based text and dynamic character portraits.
Designed a canvas-adaptive dialogue system that supports varied dialogue presentations. (Dialogue Canvases).
Architected and implemented complex and flexible branching dialogue system and editor tool allowing designers to easily build the narrative without programming assistance. (Asset Details)
Designed a horror dialogue sequence between two fruit brothers, creating a thriller narrative.