Role: Gameplay and UI programmer
Sole Creator
Time: September - October 2024 | 4 weeks
Engine: Unity (C#)
Developed a 3D endless zombie survival game for a Halloween-themed game jam and educational project, featuring weapon purchases, power-ups, and wave-based combat.
Developed a C# interaction system using raycasts and collision detection to identify IInteractable objects. (Player Interact Script)
Designed modular weapon logic supporting custom fire rates and unique projectile types across three firearms. (Weapons Script)
Created a shop system allowing players to spend points on ammo, health, and power-ups. (Interactable Folder)
Designed a scaling enemy wave system that increases enemy count and AI speed each round. (Enemy Scripts Folder)
Designed a player stats UI to display real-time health, ammo, stamina, and points. (UI Scripts Folder)