Role: Gameplay and UI programmer
Sole Creator
Time: June - August 2025 | 3 weeks
Engine: Unity (C#)
Developed a prototype template to reduce development time by providing a pre-built, dynamic player combat system.
Implemented input-based combo logic and animation events to enable dynamic attack variations. (Player Combat Script)
Implemented enemy lock-on tracking to let players switch targets dynamically within range. (Lock On System Script)
Designed reactive training dummy AI with combat responses, animations, and particle effects to showcase player combat. (Dummy AI Script)
Designed player stats UI to display controls, animation states, and player attributes.
Implemented a player speed meter that displays movement speed across different movement states.
Designed Dummy Sack UI to display real-time enemy health, stamina, and stagger states. (Dummy UI Script)