Role: Gameplay and UI programmer
Team Size: 12
Time: August 2021 - January 2022 | 8 weeks
Engine: Unity (C#)
Worked as a Unity Developer intern on a Steam-published project, developing player mechanics and UI functionality.
Debugged pre-existing upgrade systems and designed Yeti movement functionality for mountain traversal.
Implemented upgrade UI functionality that rewards score spending with enhanced traps and tools.