Developed and published to the Unity Asset store a reusable dialogue system to streamline development and support dynamic, expressive storytelling.
Soulclef is an indie 2D action platformer with rogue-lite elements that I started during my final semester of university. I lead the project as the creative director, lead developer, and designer. I previously managed a team of 12 and currently work with a team of 2.
Developed a prototype template to reduce development time by providing a pre-built, dynamic player combat system.
Developed a 3D endless zombie survival game for a Halloween-themed game jam and educational project, featuring weapon purchases, power-ups, and wave-based combat.
Worked as a Unity Developer intern on a Steam-published project, developing player mechanics and UI functionality.
Developed a 2D platformer where players control a Ninja Frog, collect three orbs to progress through multiple levels, and gather fruit to earn points.