Role: Gameplay and UI programmer
Sole Creator
Time: March - April 2025 | 3 weeks
Engine: Unity (C#)
Developed a 2D platformer where players control a Ninja Frog, collect three orbs to progress through multiple levels, and gather fruit to earn points.
Developed a Rigidbody2D player controller with wall jumping, enabling access to higher platforms. (Player Movement Script)
Implemented spline-based saw traps that follow looping paths. (Traps Script Folder)
Designed sprite animation logic to visually communicate player movement and health states. (Player Animation Script)
Developed an in-game UI that tracks points and collectibles in real time. (Score Manager Script)