âIt worked! It ACTUALLY woââ
â Unnamed Artificer, shortly before exploding
Tinkering doesnât always need to utilize imbued mana in the form of runic gears or alchemy-related mechanisms, however, since artificery comes hand-in-hand with contraption-making, most will find that the implements, and apparatuses entailed will favor the aforementioned practices. In an effort to provide players alternative playstyle paths, there are passive inventions that can be utilized by non-artificers.
Inventions, contraptions or tinkered objects all refer to innovative devices or apparatuses typically used by artificers. Each successive level-up in Artificery permits the character to access inventions of corresponding tier. Due to the nature of the game, âcustomâ inventions will be handled on a case-by-case basis and will not be accessible to the general public. A moderator may handle issues arising powerplaying regarding certain inventions. Players are prompted to find alternative and imaginative ways of employing inventions in their roleplay.
Inventions and contraptions may be divided into four separate levels, much like alchemy and runes, known as tiers. Unlike other forms of leveling, there is no Tier 0.
Tier 1 potions/runes can only be created by Apprentice+ Â artificers. This tier designation is for entry-level combat creations or passive inventions. Apprentice artificers can tinker 2 total inventions.
Tier 2 inventions may only be crafted by artificers of Expert+ level or above. These devices are more sophisticated, and may involve intricate mechanisms or counterweights. The mind of the inventor begins to wander, and many of these inventions compliment alchemy and runes. Expert artificers can tinker 3 total inventions.
Tier 3 inventions may only be crafted by Master+ artificers. Non-artificers cannot wield Tier 3 inventions or tinkered products. The inventor has reached a near-zenith ability, putting together complicated mechanisms involving gears, springs and precise alloys that defy a common manâs understanding. These inventions are symbols of marvelous engineering. A Master artificer may tinker up to 4 total inventions.Â
Tier 1 (Apprentice+ only)
TBA
Tier 2 (Expert+ only)
TBA
Tier 3 (Master+ only)
TBA