It had been a week since the first encounter with the shapeshifting creatures. During this downtime, the party caught up with a few activities aboard Lanternwurm.
Dacien received his painting from Charity, a fine reproduction of his portrait of a mysterious woman, which he displayed in his room in respect. He also advised Linde on safety precautions under the threat of the shapeshifters, and worked with the quartermaster, Khonshu, to develop plans that might allow him to drive his pistol with planeshards rather than with his limited supply of ember.
Kona returned to his watch duties aboard the rooftops, somehow feeling safer out in the open air away from the world of planar technology and alien creatures.
Mordai decided to extend his influence aboard the train by making his services known to a low-level gangboss named Gruwald who led a group of thugs known aboard the train as The Thorns. Gruwald was eager to see how they might help each other.
Gash pummelled his fellow travellers in the unsanctioned fighting matches held late at night in the training car. He proved out his reputation, winning all of his bouts and coming away with 200gp in winnings.
It was these four that Linde gathered into the control room for the next mission. Lanternwurm’s researchers had learned all they could from studying the remains of the shapeshifter on their own. With no other options, Linde reluctantly proposed that the team set out for Driftmount, the community of elves that she originally hailed from.
The Driftmount elves had always found balance with nature, and to them, the planar phenomena generated by the catastrophe was simply another evolution of nature. They settled around a stationary sanctuary engine that had appeared in the highlands and developed a certain expertise in planar creatures and forces. If anyone knew more about the shapeshifters, they would.
However, Driftmount was also a severely insular community, mistrustful of strangers. The party would have to be delicate in how to approach them. Hence, Linde recruited Mordai onto the mission for his persuasive abilities, and Gash because, well, they seemed like a package deal.
Linde decided they would go without her, claiming that her presence would only complicate things. Kona sensed strained personal feelings about Driftmount on Linde’s part, but didn’t push on it, reflecting on his own complicated relationship with home. Linde provided the group with a token that should at least get their foot in the door, a wooden mask that resembled an elven face with a half-moon engraved on the forehead, as well as a sending stone if they needed to communicate with her during the mission.
In the morning, the team set out into the highlands, carrying the remains of the shapeshifter in a small hand-drawn cart. Soon, they came to an entrance into a valley guarded by a group of elves dressed unlike any that the party had encountered before, in dark black wrappings layered with oddly-shaped armor. Most wore wooden masks similar to the one Linde had given them, albeit each with different markings.
As the party approached, the elves called out a warning to halt. Holding Linde’s mask aloft, Mordai explained their situation to the guards. Clearly recognizing the mask, they decided to allow the party an audience with their Overseer.
Under close guard, the party was led into Driftmount proper. Coming around the bend, the Driftmount sanctuary engine came into view, a building-sized chunk of machinery embedded onto one of the plateaus in the valley. Various houses and buildings lay scattered throughout the valley around the engine.
As they walked, a handful of odd sights added to the strange picture of this community of elves in tune with planar forces. Kona and Gash spotted two elven children playing tag, when one of them seemed to teleport in a splash of inky blackness, only to reappear a few steps ahead of the other child to catch him. A lumber worker pushed a load of wood using a cart that seemed to hover over the ground through the power of a planar shard mechanism embedded under it. A large tower located in the center of the community was topped with a large chunk of planar crystal for some unknown purpose. Clearly, these elves had some knowledge to work the volatile planar crystals to their advantage.
Finally reaching the sanctuary engine, the party was greeted by Overseer Marshe Eldaren. After conferring with the guards, he inquired how it was that they came in possession of his estranged daughter’s mask. With Linde’s relationship to the Overseer revealed, Dacien and Mordai explained their connection to Linde and described the need to identify the threat of the shapeshifters to both their communities.
With Linde’s support behind them, the party seemed to sway the Overseer to their cause, but he informed them that the person who would be able to help them, Driftmount’s beastmaster, Leila Serinde, had been missing for the last few days. He worried that she might be involved with a splinter faction of elves who had recently broken away from the community due to disagreement with their isolated way of life. This splinter faction saw their planar abilities as advantages to push over others. Whether Leila had joined them voluntarily or not wasn’t clear.
Marshe proposed an exercise in trust-building between their communities: if the party helped them find their missing beastmaster, the elves would share what knowledge they had about the shapeshifters.
The party agreed and were given two leads. First, Leila’s home might hold some clues to her disappearance. Second, Marshe suspected an elf named Hawkin might have connections to the splinter faction of elves. Hawkin had recently been troubled by his wife’s death at the hands of outsiders and Marshe worried he might be a sympathetic recruitment target.
The party split up. Mordai and Gash headed to the Training Glade, where Hawkin served as a trainer for younger elves. They arrived during a training session of elves practicing judo-like maneuvers against each other. After unsuccessfully opening conversation with a standoffish Hawkin, Mordai suggested a little sparring match between Gash and Hawkin’s best trainee.
Gash, of course, put down his opponent handily, despite the elf’s surprising use of teleportation powers. Impressed, Hawkin opened up and agreed to answer the adventurers’ questions. Hawkin had indeed been recruited by the splinter faction, but he had refused to join. He shared the recruitment note that mentioned a possible hideout in a cave to the east. The rebel elves seemed to be looking to capture and tame some kind of planar beast to set against their enemies.
Meanwhile, Kona and Dacien sought out Leila’s home in the Market Glade. On the way, Dacien took note of an elven craftsmen repairing a planar crystal mechanism with materials that might help with his own project. Kona observed some odd-looking pigs among the livestock, with slick, inky black skin. Vendors offered bites of the odd pig meat, which Kona turned down, wary of the elves’ close connection with planar creatures.
Leila’s house was locked shut, but the pair found a window in the back that seemed to have been broken into. Kona artfully dove in through the opening to investigate, but found the house empty. Dacien noted tracks around the house that seemed to indicate that the beastmaster had kept a large hooved animal, but it was now missing. The two searched the house and noticed that the larder was well-stocked; it didn’t seem like the beastmaster had expected to be gone. Further searching revealed signs of a struggle. The beastmaster had been abducted.
The party met back up to share notes and confer with Marshe before deciding to seek out the cave hideout. The Overseer hoped to avoid loss of life, but understood that this splinter faction was stirring up trouble that might threaten the whole community. He recognized the party would have to do what they must to stop them.
A couple of hours later, the party arrived at a cave opening guarded by a few elves. Unphased, Gash and Dacien charged ahead to challenge the guards, while Kona and Mordai took a stealthier approach. Gash quickly knocked one out with his maul, while a second was incapacitated by shots from Dacien’s pistol and Mordai’s crossbow.
Panicked, the final guard called out to the cave and teleported away. In response, a black great boar wrapped in writhing, black tendrils of inky fluid emerged from the entrance, a monstrous cousin to the smaller planar pigs that Kona had seen earlier. Undeterred, Gash charged and struck a blow, but the strange boar teleported in a similar fashion to the elves, suddenly reappearing outside the cave, and gored Dacien in a brutal charge. The whole party turned their weapons to the boar, but it was Mordai’s crossbow shot, enhanced by the tearing of his psychic blades, that finally took the boar down.
Sneaking into the cave, the party could hear arguing and a low rumble deeper in. They arrived at a large cavern where they finally spotted their missing beastmaster. She was being held at knife-point by more of the rebel elves in front of a large, black planar portal. Pressured by the threats from the elves, Leila stepped into the portal and disappeared.
Unsure of the situation, Kona and Mordai scouted around the rest cave to make sure it was secure. They quickly dispatched some wandering patrols in what looked like living quarters of the elves. Nearby sat a bed made of straw with a basket full of apples, apparently the abode of the boar creature they had dispatched earlier. Kona’s eyes managed to catch something shiny among the straw, a silver circlet, which he quickly pocketed.
Meanwhile, Dacien and Gash remained watching the situation at the portal. Dacien snuck in for a closer look, but Gash, getting impatient, decided to charge the elves. Once again, the half-orc beat down his foes. Kona and Mordai returned to aid him. Dacien, however, felt his dark memories of the Shadowfell urging him towards the portal. Unable to resist, he dove through.
Dacien found himself in what appeared to be a ruined temple chamber. A low wind blew waves of dusky sand about, giving the space an alien feel. Further in, Leila lay on the ground unconscious. A few more dark portals were scattered throughout the space. As Dacien stepped forward to investigate one of these portals, his attention was turned away as a dark creature coalesced behind him. Rising from out of the ground, black beads of liquid gathered until they formed a perfect, rippling sphere that hovered above the ground. Sensing an intruder, the black orb attacked.
The rest of the party finished off the elves and decided to chase after their companion through the portal. They came upon Dacien face-to-face with the black orb. Acting quickly, both Mordai and Kona rushed in to aid the unconscious beastmaster, Mordai making use of a spell of invisibility. Kona called upon the blessings of the Shark-Father to wake Leila.
Gash hurled a handaxe at the orb, but was unable to stop it from advancing on Dacien and smothering him within its goopy blackness. Grappled, Dacien swung wildly with his sword channelling the Calibre to burn the orb with radiant light. Mordai once again whispered a psychic attack through a bolt from his crossbow. Kona took up the charge, striking the orb with a thunderous smite, forcing the entity to release Dacien. Gash drew upon his deep reserves of strength to lash out at the orb multiple times.
As the orb began to twist and buckle, Dacien put his final effort into a powerful strike, braiding together power from both his faith and his tortured memories of the Shadowfell, and dispersed the creature in an explosion of black droplets that sank back into the earth. A shiny black pearl lay where the entity fell, which Dacien picked up for later study.
Leila, regaining her senses, advised that they leave this alternate plane before more dangers emerged. As they returned through the portal, she explained that the rebel elves had forced her into the portal because they thought she could capture the black orb for them. They had underestimated its danger. Leila proposed they go back to Marshe and let him send a group to deal with the portal and any rebel elves that survived.
Back in Driftmount, the party debriefed with Marshe who was thankful to the party for saving Leila. As promised, the beastmaster took some time to examine the remains of the shapeshifting creature that they had brought with them.
Driftmount had indeed observed these creatures, which they referred to as Strangers. Like Lanternwurm had discovered, they had innate shapeshifting abilities and also seemed to be aquatic in nature. Reports from Driftmount scouts seem to indicate that the Strangers were seeking out sanctuary engines as a means to travel back to the sister plane. They abducted people and subdued them with some kind of toxin so that they could take an imprint of their victim’s recent memories. Best as they could tell, the Strangers seemed to be based somewhere around Ghostwind Cove, a bleak, misty region that used to hold a human fishing settlement.
Leila and Marshe noted that Lanternwurm could do what they will with the knowledge, but Driftmount had already lost people in scouting the Strangers, and would be pulling back to shore up their own defenses. Nonetheless, Marshe showed new respect for the party and made an offering of precious gems in thanks.
As Mordai used the sending stone to report back to Linde for pickup, Marshe recounted the argument that led to Linde leaving Driftmount. She had disagreed with her father’s isolationist stance and left to use her abilities to offer sanctuary to any who needed it. And while he didn’t seem quite ready to reconnect with his estranged daughter yet, some words from Dacien prompted him to reflect on whether they had stood apart long enough.
Circlet of Blasting. A silver circlet made from a simple band and an emblem of a six-pointed star that sits on the wearer’s forehead. Possibly previously worn by a pig. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.
Black Elemental Gem. A shiny black pearl expelled from the core of a mysterious planar entity. This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. The summoned elemental resembles a liquid black orb.
450gp worth of gemstones (9 gems, 50gp each):
2 x Bloodstone (opaque dark gray with red flecks)
1 x Carnelian (opaque orange to red-brown)
1 x Citrine (transparent pale yellow-brown)
1 x Jasper (opaque blue, black, or brown)
1 x Moonstone (translucent white with pale blue glow)
2 x Onyx (opaque bands of black and white, or pure black or white)
1 x Star rose quartz (translucent rosy stone with white star-shaped center)
Gash's winnings (200 gp)