Workshop Date: 2 December, 2025
Workshop Venue and its Details: https://icce2025.study.iitm.ac.in/
Accepted Papers
Paper 1: Priyadharshni Elangaivendan, Chris John, Sruthi Kartha, Melwina Albuquerque, Shizuka Dara, Ashwin Ramaswamy, Vishwaa P S, Murali Karthick, Sreenath Karthick and Sanjay Chandrasekharan. Chain of Embodied learning systems: From proportion to rate of change
Paper 2: Amith Kini, Rencita Pinto, Setu Havanur and Sanjay Chandrasekharan. Investigating embodied mathematical reasoning in a touch-based interactive vector system through motor interference
Paper 3: Jesus Alvaro C. Pato, Eric Cesar Jr. E. Vidal and Nicko Caluya. Embodied Gesture Interactions for a VR-based Commemorative History Game
Paper 4: Nishchay Singh, Paromita Mitra, Toshihiro Kita, Rwitajit Majumdar and Uttama Lahiri. Integrating Adaptive Cueing in a Physiology-sensitive Learning Platform: Exploring Design Needs
Background
Recent advances in embodied and 4E cognition (embodied, embedded, enacted, extended) underscore the fundamental role of bodily interaction in human learning. These perspectives challenge disembodied views of cognition and offer powerful new directions for designing, analyzing, and assessing technology-enhanced learning (TEL) environments. Yet, the integration of these frameworks into TEL research and practice remains scattered, often lacking theoretical coherence, analytic rigor, and scalable design principles.
This workshop seeks to consolidate interdisciplinary efforts across the learning sciences, HCI, AI in education, and multimodal learning analytics. Our goal is to foster a vibrant research community that advances embodied learning as both a conceptual lens and a practical design paradigm within ICCE. We invite critical and creative dialogue around foundational theories, design strategies, data-rich analytics, and implementation challenges in diverse educational settings.
Now in its fifth iteration (ICCE 2021–2024), this workshop has engaged participants from more than six countries and catalyzed several cross-disciplinary collaborations. The 2025 edition aims to extend this momentum to deepen inquiry, broaden participation, and chart new directions for embodied and enactive learning research.
Contact
Ashwin T S <ashwin.tudur@vanderbilt.edu> ; Priyadharshni Elangaivendan <priyadharshni@hbcse.tifr.res.in>; Prajakt Pande <ppande@mail.smu.edu>
Organizing Committee
Ashwin T S is a Research Scientist at the Institute for Software Integrated Systems, Vanderbilt University. His work focuses on affective content analysis, multimodal learning analytics, and deep learning in education. He uses multimodal machine learning to study student engagement in narrative-centered and embodied learning environments, and in teachable agents.
Priyadharshni Elangaivendan Homi Bhabha Center for Science Education (HBCSE), TIFR, Mumbai, India. Priyadharshni is a PhD student in HBCSE. Her research primarily involves designing embodied learning systems for middle school mathematics topics and studying how they contribute to conceptual development and conceptual change.
Prajakt Pande Southern Methodist University (SMU), Dallas, Texas, USA. Prajakt is an Assistant Professor of Learning Sciences and Technology-enhanced Immersive Learning at SMU’s Simmons School of Education and Human Development. His research primarily involves the development and evaluation of innovative technology interfaces, such as immersive VR, to facilitate embodied learning of scientific concepts and phenomena. Before SMU, Prajakt worked at the Molecule Maker Lab Institute, an NSF-funded AI institute at the University of Illinois Urbana-Champaign. Prior to that, he led research on the design and use of VR for science learning at Roskilde University, Denmark, as a postdoctoral researcher.
Aditi Kothiyal Indian Institute of Technology Gandhinagar, India. Aditi is an assistant teaching professor associated with the Center for Creative Learning at IIT Gandhinagar, where she takes a 4E cognition perspective to investigate how hands-on work leads to learning. Previously, she was a postdoc at the CHILI lab in EPFL, working in multimodal learning analytics and educational robotics. Her research interests lie at the boundaries of STEM education, educational technologies, and embodied learning, and she was the co-organizer of the previous two Embodied Learning Workshops at ICCE from 2021-2024.
Jayakrishnan Madathil Warriem IIT Madras, India. Jayakrishnan works as Senior Scientist with the National Programme on Technology Enhanced Learning at IIT Madras, India. In his current role, he is working primarily on mainstreaming MOOCs within Higher Educational Institutions in India. He is also involved in the design and management of the technology stack and pedagogical design of the BSc program in Programming and Data Science offered by IIT Madras. His research interests are in the area of Online Instructional Design and Communities of Practice.
Shitanshu Mishra MGIEP UNESCO, India. Shitanshu is a learning and educational technology scientist with over ten years of experience. He works with the research and development division of UNESCO’s educational research institute, UNESCO MGIEP as a national ICT specialist. After completing his Ph.D. at the Educational Technology department in IIT Bombay (Mumbai, India) he worked with the Computer Science department at Vanderbilt University (Nashville, USA). His research areas include AI in Education, Multimodal Learning Analytics, Modeling Cognitive and Metacognitive strategies, and Technology Enhanced Learning of Disciplinary Practices.
Rwitajit Majumdar Kumamoto University, Japan. Rwitajit is an Associate Professor at the Research and Educational Institute for Semiconductors and Informatics, Kumamoto Unviersity. His research interests include: learning analytics, HCI and data-driven services in education. He co-organised previous ICCE workshops on Learning Analytics (2019, 2020, 2021,2022) and the Embodied Learning workshops from 2021-2024.