Character Rigging
Analyze Files
Analyze Files
You will learn to create assets in Adobe Animate, Rig for Animation in different methods used in industry, use symbol based animation for game or animation.
Software:
Photohop (for concept and sketching only)
Adobe Animate CC
Symbol Based Rigging and Animation
See Susan's Demo on Parenting and how to watch for rotation points
See how Biff is set up for parenting.
Find the asset that you want all other assets to come out from. When you move this main asset, all other "children" will move along with it.
In Biff's case, I have the cab - on a human form you may want it to be the torso and have legs and arms move off of it.
Open the parenting panel first.
The Parenting panel is hidden until you click on it. Arrows above are pointing to it.
It does not matter what order the layers are as long as the parenting is set up correctly.
When you do this it will make animating easier.
All of the assets need to be on the main timeline for this to function.
The Rig looks great here. But you will need to check behind the scenes to see if you are ready to animate.
The Rig in Outline mode shows every Asset is in Vector and overlapping.
The Rig Selected shows that every asset is a graphic symbol. Check that your symbols are not called tweens. They need to be named before animating down the timeline or you will have the technical issue of having the assets fly off the center.
This file: Download 2DCharacterDesignRigs (These are in our Course folder.)
has 6 rigged characters that you can study to understand rigging techniques.
Download these file so that we can analyze the method of rigging and the different folders for assets.
Download the Lizzy Drawing Demo
Go to Modify > Document Settings > Check Advanced layers, this will allow for features like the Camera, Layer Depth and Layer Parenting to function.
When you make a document, this can be set up, I recommend checking this after you have started and the file with all of those 2D characters will need this done.
We will use her method for organizing the file.
Frame Picker for Lizzy's Mouths - just choose one while you are in the frame, then it will add that mouth to the timeline in Animate - Character Design by Susan Bonner (Keyframe Caddy is the old method, it is now FramePicker)
This is part 1 of a video analyzing rigs in class.
4. Part 4
See these rigs come Alive Mu Ha Ha Haaaaa!
2. AnalyzeRig Part 2 Going into the Symbol and Frame Picking Assets
5. Part 5
Then try to do a little animation on the file yourself.
This file: Download 2DCharacterDesignRigs (These are in our Course folder.)
3. Part 3 Getting into the Rig for the Head and mouths
Frame Picker Adobe Animate includes the Frame Picker, you can find this in properties > looping > use frame picker
This allows you to switch the symbol for the mouth or what ever asset you have set up as a graphic symbol.
To open the Frame Picker go to windows and select Frame Picker or be in the animator workspace.
Keep everything in one layer that needs to be animated. Try using Biff as a test for this - Go to Frame 100 and shift click through the layers you need. Then make your new pose.
Wheels by Susan Bonner - Frame Selection
Tyler - from Let there be life by KCAD keyframe Caddy Hand symbols
We will study specific animation rig sequences:
MLP FIM flash_resource>
AnimalsFolder>PinkyJump1 >TankSpin
You can see many other characters in that file.
Get Animax Flash Test File -a fully rotated character file meant for frame by frame animation. Use Frame Picker to see the fullness of this 2d Character Design and all of the drawings required to make the rig.
We will be using the method shown in Susan Bonner's files where all of the assets are on one timeline.
Your assets should be in folders for each character and environement section
This can be done before the parenting is done.
Everything should exist on the main timeline and not nested in symbols. (Some exceptions will apply.)