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Talks and Media

Talk: Physiological Measures for Games and VR: Novel Tools and Approaches, Future Realities Summit, GDC 2023 (EN)

Interview: UTP 60 años, voces de egresados que realizan su trabajo fuera de Colombia, 2022 (ES)

Colloquium: The brain at work, play, and in everyday life. NASA Langley, 2022 (EN)

Seminar: Startup NASA Feature Series: J&F Alliance. Licensing biofeedback technology from NASA, 2022 (EN)

Seminar: Participatory Co-Design Process of  Interactive Technologies for Older Adults, CCenter for Bioengineering and Biotechnology, 2022 (EN)

VRCD, How NASA

Talk: How NASA Has Translated Aerospace Research into Biofeedback Game Experiences,  Future Realities Summit, GDC 2022 (EN)

Seminar: Games and Virtual Reality for Healthy Aging, Embrace Aging Event UBC, 2022 (EN) 

Panel: Building XR Devices to Sense Mind and Body, CBB/Games Institute, University of Waterloo, 2021 (EN) 

HCI Games Meeting Colombia. Moderation of the panel on Games, ACM Sig CHI Cafeteros, 2021 (ES)

Interview with Dr. Kerstin Dautenhahn on the creation of games using social robots, 2021 (EN)

Seminar on Novel Tools for Physiological Computing and Interactive Systems, Center for Bioengineering and Biotechnology, 2021 (EN)

Panel on Co-desigining Games for and with children: Workshop at IDC ACM (EN, slides), 2021 

Panel on Therapeutic Gaming, Games Institute University of Waterloo, 2021 (EN)

GI Podcast 029: VR Exergames and Social Robotics with John Muñoz. Games Institute, University of Waterloo, 2021 (EN)


Interfaces Interactivas en el Aprendizaje del Pensamiento Crítico (Slides). X Semana Internacional del E-Learning, UNAD", 2020 (ES)

VR Exergaming: Interview by Charles Nduka, Emotion Lab Podcasts, Emteq 2020 (EN)

HCI Games Meeting Colombia 2020. Moderation of the Gaming Panel, ACM Sig CHI Cafeteros, 2020 (ES)

Wearable Devices and Adaptive IoT

Wearable Devices and Adaptive IoT. Canada Research Chair Tier II Candidature, Concordia University, 2020 (EN)

Exergames - Designing for Fun and Exertion. Age Well Webinar Series, 2020 (EN).

 Designing Assistive Interactive Technologies to Support Aging and Well-being. Age Well, EPIC Conference session "Healthy Lifestyles & Wellness", 2020 (EN)

Prototyping VR Games for Older Adults

Prototyping VR Games for Older adults. Lunch n' Learn Session, Age Well Annual Conference, 2019 (EN).

Interview Virtual Reality in Healthcare, Colombian TV (RCN), 2018 (ES). 

Augmented Human Assistance Project Interview. Madeira Interactive Technologies Institute, 2018 (EN).

 Physiological sensing in games and VR. Games Institute, University of Waterloo, 2018 (EN). 

HCI Collab (ES)

Exploring physiological data in smartwatches for workload management, Madeira Interactive Technologies Institute Portugal, 2017 (EN). 


Exploring Physiological Data for Interactive Applications, BIOS-Colombia, 2016 (ES).

Interview Games for Healthcare, Personajes UTP, EmTech Conference, Colombia, 2015 (ES).

Videogames using Brain Computer Interfaces, Campus Party Colombia, 2014 (ES).

Serious Videogames for Health Creation, Campus Party Colombia, 2013 (ES).

Gamification for Medical Assistance, CIDITIC-Panama, 2016 (ES).

Spin-Off

2018 - Biocyber Physical System for Military Training (BioPhyS)

 

Description

Based on NASA Langley patents licensed by the J&F Alliance Group company as part of the NASA Technology Transfer Program, I was leading the design and developing process of an intelligent system that uses sophisticated biofeedback technologies to enhance cognitive skills in virtual military training. The system integrates novel Virtual Reality (VR) and Biocybernetic technologies to deliver highly adaptive scenarios aiming at boosting the training of important cognitive skills in the military personnel.

Links

Design and implementation process

J&F Alliance Group (Hampton, VA - USA)

NASA Spin-Off Article

Dr. Alan Pope (My academic hero)

2013- CIRAC (Interactive Center for Rehabilitation Assisted by Computer)

Description

The CIRAC (Interactive Center for Computer-Assisted Rehabilitation) project intends to put together serious videogames for rehabilitation and specialized software tools for biosignal processing aiming to carry out novel therapies for people with several neuromotor deficits. 

Links

Paper             Interview

Organizing Committee 

2017 - M-iti Doctoral Symposium

Description

I organized the first version of the Doctoral Symposium at the Madeira Interactive Technologies Institute in Portugal. The Doctoral Symposium aims to gather together the PhD students from the Madeira Interactive Technologies Institute (M-iti) with the ultimate goal of presenting their research proposals, advances and preliminary results. 

Project Website

Videos



Students

Julian Felipe Villada (Master in Instrumentation Physics) - Former

Thesis: "Desarrollo de un sistema interactivo basado en el uso del sensor Kinect para la rehabilitación física, el análisis biomecánico y la interpretación fisiátrica de la movilidad del cuerpo humano."

Samuel Casanova (Sport Science) - Former

Thesis: "Validación de un Exergame para esclerósis múltiple a través de análisis biomecánico usando teoría de sistemas dinámicos".

Maria Fernanda Montoya (Physic Engineering) - Former

Thesis: "Sistema de fisiología computacional para la medición de la fatiga muscular aplicado en Rehabilitación Virtual"

Other Events

Universidad Tecnológica de Pereira, Fundación Universitaria del Área Andina 2019 (VR in Healthcare)

Parque Explora 2017 (Exploratorio) - Colombia (Realidad virtual y videojuegos en la medicina) 

Music, Salsa and Percussion

Son de Cuba

Salsa Band, Pereira, Colombia

Salsa Factory

Salsa Band, Madeira, Portugal

Conexión Latina

Salsa Band, Waterloo, Canada