Workshops & Tools

To show the applicability and versatility of my research, I have been creating and documenting a series of design frameworks, hands-on activities and software tools that demonstrate the importance of research innovation beyond publications.

Design Frameworks

Robo Ludens

Game design framework to create interactive applications with robots

MAPA Framework

Design framework to create physiologically adaptive applications

MIDE - Exergaming

Game design framework to foster Multidisciplinary Exergaming research

Workshops

My First VR Project

Teaching kids how to create virtual reality applications

Physio2Games

Hacking physiological computing and games with biocybernetic loops

NeuoVRLab Library

A library of interactive activities to aid neuroscience learning

Codesigning Games with and for Children

A workshop to explore techniques and experiences of collaborative game design for children

Exploring Game Design for Human Robot Interaction

Game Design Fundamentals for Human Robot Interaction

PhysioTools (Software Tools)

Biocybernetic Loop Engine

Middleware to connect wearable sensors with videogames and VR applications in Unity3D, to create physiologically adaptive systems

(Download)

PhysioVR

Software framework to communicate werable sensors with mobile VR targeting gaming biofeedback applications

(Download)

PhysioLab

Matlab toolbox for processing ECG, EMG and EDA signals. Includes a novel visualization to aid the interpretation of HRV data

(Download)

HRI Physio Lib

Framework in human-robot interaction to connect social robots with physiological signals using ROS and Python

(Download)

Physiological computing tool created in Unity3D that allows integrating human-body signals into interactive applications

(Download)