Publications
Awards
AGE-WELL Postdoctoral Award in Technology and Aging 2019
For the proposal entitled "Virtual Reality Enhanced Exercise Training for People Living with Dementia". Link Pdf
For the research carried out at J&F Alliance Group company in USA: "Biofeedback Loops Aim to Enhance Combat, Sports Training". Link
Best Paper Award (International Conference in Physiological Computing Systems -PhyCS 2017)
For the paper entitled: "The Biocybernetic Loop Engine an Integrated Tool for Creating Physiologically. Adaptive Videogames". Link
Best Paper Award (IEEE VSGames Barcelona, Spain 2016)
For the paper entitled: "Modulation of Physiological Responses and Activity Levels During Exergame Experiences". Link
MIT Technology Review (Innovators Under 35, 2015)
Each year since its creation in 1999, MIT Technology Review reveals the new generation of Innovators Under 35, each of them developing solutions for major global challenges through a variety of approaches that are changing the way that we live. I was selected in 2015 as one of the ten innovators under 35 in Colombia with the project CIRAC.
2024: Adaptive Systems for Games, Simulations and Social Robots
Journals
Castillo, J. F. V., Vega, M. F. M., Muñoz, J. E., Lopez, D., Quiñones, L., Gallo, O. A. H., & Lopez, J. F. (2024). Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study. JMIR Serious Games, 12(1), e48900. Link
2023: Integrating Machine Learning into Interactive Systems
Journals
Muñoz, J.E., Muñoz, J. E., Ali, F., Basharat, A., Mehrabi, S., Barnett-Cowan, M., Cao, S., ... & Boger, J. (2023). Development of Classifiers to Determine Factors Associated With Older Adult's Cognitive Functions and Game User Experience in VR Using Head Kinematics. IEEE Transactions on Games. Link Pdf
Basharat, A., Mehrabi, S., Muñoz, J. E., Middleton, L. E., Cao, S., Boger, J., & Barnett-Cowan, M. (2023). Virtual reality as a tool to explore multisensory processing before and after engagement in physical activity. Frontiers in Aging Neuroscience, 15, 1207651. Link
Book Chapters
Bermúdez i Badia, S., Avelino, J., Bernardino, A., Cameirão, M. S., Muñoz, J. E., Cardoso, H., ... & Sousa, H. (2023). Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults. In Everyday Virtual and Augmented Reality (pp. 119-145). Cham: Springer International Publishing. Link Pdf
Conferences
Pasquali, D., Kothig, A., Aroyo, A. M., Muñoz, J. E., Dautenhahn, K., Bencetti, S., & Sciutti, A. (2023, December). That's not a Good Idea: A Robot Changes Your Behavior Against Social Engineering. In Proceedings of the 11th International Conference on Human-Agent Interaction (pp. 63-71). Link
Mehrabi, S., Basharat, A., Mazen, S., Cao, S., Boger, J., Barnett‐Cowan, M., Muñoz, J.E., & Middleton, L. E. (2023). Age in Place, Move in VR: Investigating the Feasibility and Usability of a Custom‐made Virtual Reality Exergame to Promote the Well‐being of Community‐Dwelling Older Adults. Alzheimer's & Dementia, 19, e082051. Link
2022: Designing and Testing Interactive System During COVID-19
Journals
Muñoz, J.E., Mehrabi, S., Li, Y., Basharat, A., Middleton, L. E., Cao, S., Barnnet-Cowan, M., & Boger, J. (2022). Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic. JMIR Serious Games, 10(1), e29987. Link
Mehrabi, S., Muñoz, J. E., Basharat, A., Boger, J., Cao, S., Barnett-Cowan, M., & Middleton, L. E. (2022). Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study. JMIR research protocols, 11(6), e32955. Link
Montoya, M. F., Villada, J. F. V., Cardona, J. E. M., Gallo, O. A. H., & López, J. F. (2022). Diseño contextual para la creación de videojuego basado en Realidad Virtual usado en terapia de rehabilitación física en personas con accidente cerebrovascular. Revista EIA, 19(38), 3817-pp. Link
Book Chapters
Muñoz, J.E., Montoya, M. F., & Boger, J. (2022). From exergames to immersive virtual reality systems: serious games for supporting older adults. In Smart Home Technologies and Services for Geriatric Rehabilitation (pp. 141-204). Academic Press. Link Pdf
Ghafurian, M., Muñoz, J., Boger, J., Hoey, J., & Dautenhahn, K. (2022). Socially interactive agents for supporting aging. In The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application (pp. 367-402). Link Pdf
Conferences
Quintero, L., Papapetrou, P., Muñoz, J. E., De Mooij, J., & Gaebler, M. (2022, March). Excite-O-Meter: an Open-Source Unity Plugin to Analyze Heart Activity and Movement Trajectories in Custom VR Environments. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 46-47). IEEE. Link Pdf
Sanoubari, E., Cardona, J. E. M., Houston, A., Young, J., & Dautenhahn, K. (2022). Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers. In Joint International Conference on Serious Games (pp. 102-121). Springer, Cham. Link Pdf
2021: Playful Robots Meeting Physiological Signals
Journals
Muñoz, J.E., and Dautenhahn K., "Robo Ludens: A Game Design Taxonomy for Multiplayer Games Using Socially Interactive Robots." J. Hum.-Robot Interact. 10, 4, Article 32, July (2021). Link.
Gonçalves A., Muñoz, J.E., Rubio E., Cameirão M., S. Bermudez i Badia. "The Benefits of Custom Exergames for Fitness, Balance and Health-Related Quality of Life: A Randomized Controlled Trial with Community-Dwelling Older Adults". Games for Health Journal (2021). Link Pdf
Montoya, M., Muñoz, J.E, & Henao, O. A. "Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG." Virtual Reality (2021): 1-14. Link Pdf
Conferences
Quintero, L., Muñoz, J. E., De Mooij, J., & Gaebler, M. Excite-O-Meter: Software Framework to Integrate Heart Activity in Virtual Reality. In 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR, 2021) (pp. 357-366). IEEE. Link Pdf
A. Kothig., J.E, Muñoz, S. Alperen, A.M. Aroyo, & K. Dautenhahn. "Connecting Humans and Robots Using Physiological Signals–Closing-the-Loop in HRI". 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN, 2021). Link Pdf
Muñoz J.E., and K. Dautenhahn. "Robo Ludens: Game Design Techniques Applied in HRI Experiments." Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction ( 2021). Link.
Muñoz, J. E., Quintero, L., Stephens, C. L., & Pope, A. Taxonomy of Physiologically Adaptive Systems and Design Framework. In International Conference on Human-Computer Interaction (pp. 559-576). Springer, Cham, (2021). Link Pdf
Montoya, M. F., Villada, J. F., Muñoz, J., & Henao, O. A. Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor. In International Conference on Human-Computer Interaction (pp. 372-387). Springer, Cham (2021). Link Pdf
Muñoz, J. E., Chandra, S., Rios Rincon, A., Wood, L. J., & Dautenhahn, K. Designing Games for and with Children. Co-design Methodologies for playful activities using AR/VR and Social Agents. In Interaction Design and Children (pp. 662-665). ACM (2021). Link Pdf
Sanoubari, E., Muñoz, J. E., Mahdi, H., Young, J. E., Houston, A., & Dautenhahn, K. Robots, Bullies and Stories: A Remote Co-design Study with Children. In Interaction Design and Children (pp. 171-182). ACM (2021). Link Pdf
2020: Creating Biocybernetically Inspired Systems
Grants and Funding
Waterloo Interdisciplinary Trailblazer Fund 2019. Designing Adaptive Virtual Reality Exergames for People living with Dementia. Total: 107 K (CAD).
XR4ALL/EU-funded project “Excite-O-Meter – a Unity plugin to include bodily signals in XR development and evaluation”, Total: 50 K (Euros).
Journals
Montoya, M., Muñoz, J., Henao, O., “Enhancing Virtual Rehabilitation in Upper Limbs with Biocybernetic Adaptation: The Effects of Virtual Reality on Perceived Muscle Fatigue, Game Performance and User Experience”. IEEE Transactions on Neural Systems & Rehabilitation Engineering (2019). Pdf Link.
Muñoz, J. E., Quintero, L., Stephens, C. L., & Pope, A. T. "A Psychophysiological Model of Firearms Training in Police Officers: A Virtual Reality Experiment for Biocybernetic Adaptation". Frontiers in Psychology, 11, 683 (2020). Pdf Link
Conferences
Li, Y., Muñoz, J.E, Mehrabi, S., Middleton, L., Cao, S., & Boger, J. Multidisciplinary Iterative Design of Exergames (MIDE): A Framework for Supporting the Design, Development, and Evaluation of Exergames for Health. In International Conference on Human-Computer Interaction 2020 (pp. 128-147). Springer, Cham. Pdf Link
A. Kothig., J.E, Muñoz, H. Mahdi, A.M. Aroyo, & K. Dautenhahn. HRI Physio Lib: A Software Framework to Support the Integration of Physiological Adaptation in HRI. In International Conference on Social Robotics (pp. 36-47). Springer, Cham (2020). Pdf Link
2019: Designing for exertion and physiological modulation
Grants and Funding
Engage Grants, NSERC (Natural Sciences and Engineering Research Council of Canada) 2019. Developing Virtual Reality Exercise Games for People Living with Dementia. Total: 25K. Pdf
Journals
J.E. Muñoz, A. Gonçalves, E. Rubio, M. Cameirão, S. Bermudez i Badia (2019), "Lessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults". Games for Health Journal (2019). Pdf Link
A. Gonçalves, J.E. Muñoz, M. Cameirão, E. Rubio, S. Bermudez i Badia (2019), "Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults". Vis Comput (2019), Springer. Pdf Link
Book Chapters
J. E. Muñoz, Alan T. Pope, and Luis E. Velez. "Integrating Biocybernetic Adaptation in Virtual Reality Training Concentration and Calmness in Target Shooting." Physiological Computing Systems. Springer, Cham, 2016. 218-237. (2019). Pdf Link
A. Gonçalves, Nóbrega, F., Cameirão, M., Muñoz, J. E., Gouveia, É., & i Badia, S. B. (2016). From Body Tracking Interaction in Floor Projection Displays to Elderly Cardiorespiratory Training Through Exergaming. In Physiological Computing Systems (pp. 58-77). Springer, Cham. 2016. 218-237. (2019). Pdf Link
Conferences
J. E. Muñoz, Stephens, C. L., Alan T. Pope, and Luis E. Velez. "Modeling Biocybernetic Adaptation Through Feedback Control Systems Principles: Implications in Human-Computer Interaction and Virtual Reality Implications. In The Second Neuroadaptive Technology Conference (p. 39). (2019). Pdf
L. Quintero, Papapetrou, P., & Muñoz, J. E. (2019, December). Open-Source Physiological Computing Framework using Heart Rate Variability in Mobile Virtual Reality Applications. In 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) (pp. 126-1267). IEEE. Pdf Link
J. E. Muñoz, Cao, S., & Boger, J. (2019, December). Kinematically Adaptive Exergames: Personalizing Exercise Therapy Through Closed-Loop Systems. In 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) (pp. 118-1187). IEEE. Pdf Link
2018: Evaluating games and physiologically adaptive systems
Conferences
J.E. Muñoz, M. Cameirão, E. Rubio, S. Bermudez i Badia (2018), "Closing the Loop in Exergaming - Health Benefits of Biocybernetic Adaptation in Senior Adults". Presented at the 2018 ACM Annual Symposium on Computer-Human Interaction in Play, Melbourne, Australia. Pdf Link
J.E. Muñoz, A. Gonçalves, M. Cameirão, E. Rubio, S. Bermudez i Badia (2018), "Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older adults", Presented at IEEE VS-Games 2018 - 10th International Conference on Virtual Worlds and Games for Serious Applications, Wurzburg, Germany. Pdf Link
J.E. Muñoz, J.F. Villada, S. Casanova, M.F. Montoya, O. Henao (2018), "Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect", Presented at IEEE VS-Games 2018 - 10th International Conference on Virtual Worlds and Games for Serious Applications, Wurzburg, Germany. Pdf Link
T. Paulino, J.E. Muñoz, M. Cameirão, E. Rubio, S. Bermudez i Badia (2018), "Design of an Integrative System for Configurable Exergames Targeting the Senior Population", Presented at the 1st International Conference on Human Systems Engineering and Design (IHSED2018), Champagne-Ardenne, France. Pdf Link
PhD Thesis
J.E. Muñoz, M. Cameirão, E. Rubio, S. Bermudez i Badia, "Supporting Physical Training in Healthy Older Adults Through Biocybernetic Adaptation and Exergaming", 25th of October, 2018. Repository Universidade da Madeira, Portugal. Pdf
Evaluation Panel: PhD Stephen Fairclough, PhD Hugo Gamboa
Supervision: PhD Sergi Bermúdez; Co-supervision: PhD Elvio Rubio and PhD Mónica Cameirão,
2017: Designing physiological computing systems
Journal
J.E. Muñoz, E. Rubio, M. Cameirão, S. Bermudez i Badia (2017), "PhysioLab - a multivariate physiological computing toolbox for ECG, EMG and EDA signals: a case of study for cardiorespiratory fitness assessment in the elderly population", in Journal of Multimedia Tools and Applications, Springer Link. Pdf Link
Conferences
J.E. Muñoz, M. Cameirão, E. Rubio, S. Bermudez i Badia (2017), "The Biocybernetic Loop Engine: an Integrated Tool for Creating Physiologically Adaptive Videogames". Presented at the PhyCS 2017 - 4th International Conference on Physiological Computing Systems, Madrid - Spain. Pdf Link
J.E. Muñoz, E. Rubio, M. Cameirão, S. Bermudez i Badia (2017), "Heart Rate Variability in Exergaming. Feasibility and Benefits of Physiological Adaptation for Cardiorespiratory Training in Older Adults by Means of Smartwatches". Presented at the icSPORTS 2017 - 5th International Congress on Sport Science Research and Technology Support, Funchal - Portugal. Pdf Link
J.E. Muñoz, E. Rubio, M. Cameirão, S. Bermudez i Badia (2017), "Portuguese Tradition Inspired Exergames for Older People. Strategic tools to promote functional fitness". Presented at the icSPORTS 2017 - 5th International Congress on Sport Science Research and Technology Support, Funchal - Portugal. Pdf Link
Montoya, M., Henao, O, Muñoz, J., (2017) "Muscle Fatigue Detection Through Wearable Sensors. A Comparative Study Using the Myo Armband". Presented at Interacción - 17 Proceedings of the XVIII International Conference on Human Computer Interaction, Cancun - Mexico. Scholar Pdf Link
2016: Disentangling the Role of Physiology for Interactive Systems
Conferences
Blandón, D. Z., Muñoz, J. E., Lopez, D. S., & Gallo, O. H. (2016). Influence of a BCI neurofeedback videogame in children with ADHD. Quantifying the brain activity through an EEG signal processing dedicated toolbox. In Computing Conference (CCC), 2016 IEEE 11th Colombian (pp. 1-8). IEEE. Scholar Pdf
J.E. Muñoz, M. Cameirão, E. Rubio, T. Paulino, S. Bermudez i Badia (2016), “Modulation of Physiological Responses and Activity Levels During Exergame Experiences”, Presented at IEEE VS-Games 2016 - 8th International Conference on Virtual Worlds and Games for Serious Applications, Barcelona, Spain. Scholar Pdf Video
J.E. Muñoz, A. Gonçalves, T. Vieira, D. Cró, Y. Chisik, S. Bermúdez i Badia. (2016). Space Connection - A Multiplayer Collaborative Biofeedback Game To Promote Empathy In Teenagers: A Feasibility Study. Presented at the PhyCS 2016 - 3rd International Conference on Physiological Computing Systems, Lisbon. Scholar Pdf Video
J.E. Muñoz., Karapanos, E., Pereira, F., Workload Management Through Glanceable Feedback: The Role of Heart Rate Variability. Proceedings in International Conference on E-health Networking, Application & Services, 2016 (HealthCom’16). Scholar Pdf Video
J.E. Muñoz, Paulino, T., Vasanth, H., Baras, K., PhysioVR: A Novel Mobile Virtual Reality Framework for Physiological Computing. Proceedings in International Conference on E-health Networking, Application & Services, 2016 (HealthCom’16). Scholar Pdf Video
2015: Understanding the Physiological Phenomena
Conferences
Vourvopoulos, A., Cardona, J. E. M., & i Badia, S. B. Optimizing Motor Imagery Neurofeedback through the Use of Multimodal Immersive Virtual Reality and Motor Priming. Virtual Rehabilitation Proceedings (ICVR), 2015 International Conference on, 4, 17. Scholar Pdf Video
J.E. Muñoz, Bermudez i Badia, S., Rubio, E., & Cameirao, M. S. (2015, August). Visualization of multivariate physiological data for cardiorespiratory fitness assessment through ECG (R-peak) analysis. In Engineering in Medicine and Biology Society (EMBC), 2015 37th Annual International Conference of the IEEE (pp. 390-393). IEEE. Scholar Pdf Link
Casanova, M. S., Munoz, J. E., Henao, O. A., & Lopez, D. S. (2015, September). Exergames as a tool for the assessment of postural balance in a patient with multiple sclerosis: The role of biomechanical analysis in the quantification of movement. In Computing Colombian Conference (10CCC), 2015 10th (pp. 261-268). IEEE. Scholar Pdf
J.E. Muñoz., Lopez, D. S., Lopez, J. F., & Lopez, A. (2015, September). Design and creation of a BCI videogame to train sustained attention in children with ADHD. In Computing Colombian Conference (10CCC), 2015 10th (pp. 194-199). IEEE. Scholar Pdf Video
Montoya, M., Muñoz, J., & Henao, O. (2015). Surface EMG based muscle fatigue detection using a low-cost wearable sensor and amplitude-frequency analysis. Actas de Ingeniería, 1, 29-33. Scholar Pdf
2014: Discovering the Serious Games for Health
Journal
Corredor, F. E. P., Cardona, J. E. M., & Gallo, O. A. H. (2014). Diseño de videojuegos serios para la salud. Revista Páginas, (95). Scholar Pdf
Conferences
J.E. Muñoz, D. Lopez, J.F. Lopez, R. Chavarriaga, A. Lopez. “Application of Hybrid BCI and Exergames for Balance Rehabilitation after Stroke”, Advances in Computer Entertainment (ACE 2014), Funchal, Madeira, Portugal, 2014. Scholar Pdf Video
J.E. Muñoz, Luis H. Rios, O, Henao. “Low Cost Implementation of a Motor Imagery Experiment with BCI system and its use in neurorehabilitation”, 36th Annual Conference of the IEEE Engineering in Medicine and Biology Society”, Chicago E.U., 2014. Scholar Pdf Video
J.E. Muñoz., Villada, J. F., Munoz, C. D., & Henao, O. A. (2014, November). Multimodal system for rehabilitation aids using videogames. In Central America and Panama Convention (CONCAPAN XXXIV), 2014 IEEE (pp. 1-7). IEEE. Scholar Pdf
J.E. Muñoz, R. Chavarriaga, J.F. Villada. “BCI and Motion Capture Technologies for Rehabilitation based on Videogames”, IEEE Global Humanitarian Technology Conference (GHTC), Sillicon Valley, E.U, 2014. Scholar Pdf
Master Thesis
J.E. Muñoz., Rios, L.H. "Clasificación de patrones de imaginación motora en una interfaz cerebro computador de bajo costo usando software libre". Repositorio Universidad Tecnológica de Pereira, 2014. Pdf
Evaluation panel: PhD Mauricio Alvarez, PhD Oscar Henao
2013: Early Efforts
Journal
John Edison Muñoz, Julian Felipe Villada and Trujillo, José Carlos Giraldo. "Exergames: una herramienta tecnológica para la actividad física." Revista Médica de Risaralda 19.2 (2013). Scholar Pdf
Muñoz-Cardona, John E., Cristian D. Muñoz-Cardona, and Oscar A. Henao-Gallo. "Rehabilitation System based on the Use of Biomechanical Analysis and Videogames through the Kinect Sensor." Tecno Lógicas (2013): 55-66. Scholar Pdf
Muñoz-Cardona, John E., Cristian D. Muñoz-Cardona, and Oscar A. Henao-Gallo. "Design of a Workstation for People with Upper-Limb Disabilities Using a Brain Computer Interface." Tecno Lógicas (2013): 55-66. Scholar Pdf Slides
Conferences
J.E. Muñoz., et al. "BKI: Brain Kinect Interface, a new hybrid BCI for rehabilitation." Games for Health Europe. Springer Fachmedien Wiesbaden, 2013. 233-245. Scholar Pdf Slides
Hoyos Escobar, J. D., Munoz Cardona, J. E., & Lopez Herrera, J. F. (2014, May). Shoulder flexion rehabilitation in patients with monoparesia using an exergame. In Serious Games and Applications for Health (SeGAH), 2014 IEEE 3rd International Conference on (pp. 1-5). IEEE. Scholar Pdf Video Link
J.E. Muñoz., J.F. Lopez, O. Henao (2013). BCI games with motion capture and its possibilities in rehabilitation. In BCI Meeting 2013. Scholar Pdf