Cursed Tools are extremely hard to create / gain. They can be purchased using Yen, obtained via lore or created via other means.
Cursed tools come with a specific amount of slots. This can range from 1-5 depending on the grade. ( 1 for Grade 1, 5 for Special Grade )
The slots are one per grade for the grade of the tool and every grade under it.
For example:
A grade 2 Cursed Tool would have:
Slot 1 Grade 2
Slot 2 Grade 3
Slot 3 Grade 4
Note:
Cursed Tools don’t always have to be a weapon! They can be trinkets, items, armour, get creative! A cursed tool is simply a tool / item imbued with Cursed Energy / A Cursed Technique.
Creating a cursed tool functions differently depending on the grade. For example, a Grade 4 cursed tool being created could easily be made via a crafting session / paragraphs, but a grade 1 or above requires something more costly, akin to a binding vow, to imbue the object with the energy required to make it special.
Creation methods still pending.
All slots are custom on the weapon however their effects must be related to the weapon’s initial ability.
Low grade items / supplies that can be purchased for sorcerers using Yen. These give you little power boosts into a fight, purchased off the store OR created by a character. Current Items:
-> Medical / Healing Items ( Heals all minor scrapes, cuts and bruises ) / Can only be used every two turns, 3 times in a scene.
-> Power Boosting Drink ( + 20 Potency and +20SPD for Two Turns ) / Can only be used two turns after cooldown, 3 times in a scene.
( Both in Store, purchasable with Yen )
Players can only carry a certain amount of cursed tools on them at any time This limit is 3 at base, and then an extra tool per 15 BASE PHYs.
Players can also carry two 'consumable' tools on them ( Energy drinks, healing pads ), etc at any time, with any consumable past the two free ones taking one of the main slots they have.
Shikigami can carry 1 free tool at base, and then an extra per 25 BASE PHYs.
Shikigami do not have a free consumable slot.
Guns and gun adjacent tools follow their own variation of the typical tool system.
Guns that are made to scale with energy will follow the normal tool rules.
G4: 30 | 35 Spd
G3: 40 | 50 Spd
G2: 85 | 100 Spd
G1: 135 | 155 Spd
Pistols: +10 Pot | 1 Shot per 1 Ammunition | 20-25m Range
Shotguns: +20 Pot | -10 Spd | 4 Shots per 1 Ammunition | 10-15m Range
Sniper: +30 Pot | +20 Spd | 1 Shot per 5 Ammunition | Once per turn | 50-60m range
Rifle: -15 Pot | +40 Spd | 5 Shots per 1 Ammunition | 15-20m Range
Explosives: +40 Pot | -40 Spd | 1 Shot per 10 Ammunition | 15-20m Range | 1-5m explosion range
Rifles now have THREE Types
Basic Rifle: +10 Pot | +40 Spd | 3 Shots per 1 Ammunition | 15-20m Range |
Short-Nosed Rifle: +0 Pot | +30 Spd | 2 Shots per 1 Ammunition | 10-15m Range | +5 Pot when within 5m of an opponent
Long-Nosed Rifle: +20 Pot | +20 Spd | 4 Shots per 1 Ammunition | 20-25m Range | +5 Pot when 15m away from an opponent
Attachments are currently LOCKED to rifles only, this may change in the future!
Attachments are purchasable in the store
Scope: +10m Maximum Range or +10 to Accuracy Check
Extended Magazine: +10 Ammunition
Bipod, Grips, Flashlight, Laser pointer (Limited to basic & long-nosed rifles): +5 to Accuracy Check
Selective Fire Attachment: Single Fire; +1 Bullet per Ammunition, +5 to Accuracy Check
Burst Fire; +2 Bullets Per Ammunition Used
Auto-Fire; +3 Bullets Per Ammunition Used, -5 to Accuracy Checks
Suppressor (Limited to basic & short-nosed rifles); Shots are silent, flash is muted
Barrel-Choke: +5 Accuracy Check
Upgrading tools refers to the act of taking a previously acquired tool, buying a higher grade tool, and treating it as an upgrade to the prior tool.
In terms of upgrading GUNS attachments will NOT carry over through the upgrade and must be reacquired.
If a gun exceeds the max meter range the user most roll a 1d100 and must hit a 75+ but for every extra meter traveled is taken away from the rolled total
Accuracy Check == 75+ ( 1d100 ) - meters
i.e. 25m over range
1d100 (-25)
64 - 25 = 39 (FAIL)