Gaming
Literature, like gaming, is an immersive experience that requires active participation. In video games, players take on roles, make choices, and navigate complex narratives—just as readers do when engaging with literature. Each book is like a game level, presenting new challenges, puzzles, and lessons that shape our understanding.
For example, Shakespeare’s Hamlet reminds me of a strategy game, where every choice the protagonist makes leads to different consequences. The tragedy unfolds much like a game where poor decision-making results in an unavoidable downfall. Similarly, Slaughterhouse-Five by Kurt Vonnegut has a fragmented narrative that feels like non-linear storytelling in video games, where past, present, and future intertwine in unexpected ways. Literature and gaming both challenge us to think critically, adapt, and see the bigger picture.