SPRINT 6
SPRINT 6
MILESTONE BREAKDOWN - 30%
Final Polish - 10%
Showcases:
Small visual improvements to various things such as Inventory Mode, Signposts, and the like.
Developer Playthrough
Fletcher Playthrough
Aiden Playthrough
Blue Blubby + Yellow Blobby
Red Blobby + Yellow Blobby
Red Blobby + Blue Blobby
Screenshot Collection - 10%
Showreel - 20%
Postmortem Report - 10%
Mechanics came together at week 5.
Game is fun; all playtesters liked the concept and enjoyed playing it.
Low-Poly visual style emphasizes the silly and fun nature of the game.
Enemy A.I. can be improved to be more functional.
Add more stages with higher variety of puzzles.
More types of Blobbies with more abilities.
Replace Unreal's default buttons with custom images that look nicer and more in-line with the game's aesthetics.
It pays to have good connections with people who know more and can help you with areas you are struggling in such as Blueprinting.
Invest more time into making UI elements to enhance the look and feel of your game.
Sprint Sheets are an excellent organization tool to plan out sections of the project and the scope of each section.
Sprint Sheets made it much easier to keep track of all the work I had done and needed to do.