SPRINT 5
SPRINT 5
MILESTONE BREAKDOWN - 30%
Gameplay 80% Done - 20%
Showcases:
All mechanics from previous sprints working
Pharaoh chases after player now!
More sounds
More VFX
Development Notes
Blue Blubby + Yellow Blobby
Red Blobby + Yellow Blobby
Red Blobby + Blue Blobby
Issues and Bugs that arose
The Reticle widget which shows a simple circle reticle for the player to know where to aim isn't showing up properly on the screen.
Issues and Bugs that were solved
Isosceles the Conqueror, Pharaoh of the Great Empire of Pyramidia is now fully functional and will chase the player through the Stage beginning from Stage 4 through Stage 6. If he touches you, you die and must respawn from your last checkpoint!
Footstep sounds are now working correctly (Thanks, Hunter!)
New Additions
Stage 10 now has an endgoal, Blobbies, and props!
New Title Screen courtesy of Skyler Rooney.
Asset Integration 80% Done - 20%
User Testing Report - 20%
Super Blobby Fusion Playtest (Production Alpha)
Fletcher Mosey
1. My thoughts watching:
a. Fletcher sequence broke a lot and approached solving the stages in some ways I hadn't.
2. What is confusing to you?
a. Nothing
3. What was your first objective?
a. Break the game
4. Was there anything you found frustrating?
a. Failing certain jumps and “wasting” Fused Blobbies
5. What did you find most satisfying?
a. The moment you use a fused Blobby to get higher in the stage
6. What was the most exciting moment?
a. When he realized Green Bridges were in fact useful in the final stage and they helped him complete it.
7. Formal Elements:
a. Describe Objectives
i. Collect Blobbies, Get Higher, go from stage to stage
b. Was objective clear?
i. Yes
c. What types of choices?
i. The whole gameplay is deciding which Blobbies to use to solve your way to the top/end
d. Any loopholes?
i. No
8. Premise appealing?
a. Yes
9. Rules easy?
a. Yes
10. Controls?
a. Controls worked fine
11. Interface change?
a. Probably needs more polish or to change where the Inventory Buttons are
12. Confusing?
a. No
13. Interfaces features to add?
a. Reticle
14. Describe game’s appeal:
a. Cozy yet somewhat frustrating puzzle platformer with very satisfying gameplay loop that makes you feel intelligent.
15. Would you purchase this game?
a. Yes
16. What was missing?
a. Better Enemy AI
17. Who is the target audience?
a. Anyone.
Revision Ideas
· Add reticle to determine where the camera is so players can easily tell where they have to look to begin Fusion process.
· Enhance Enemy AI.