SPRINT 3
SPRINT 3
MILESTONE BREAKDOWN - 30%
Gameplay - 30%
Showcases:
Collecting Blobbies
Checking if Blobbies are on the floor
Fusing Blobbies
Inventory
Placing down Blobbies
Transforming Fused Blobbies into their respective objects
Teleporting to other Stages
Blue Blubby + Yellow Blobby
Red Blobby + Yellow Blobby
Red Blobby + Blue Blobby
Issues and Bugs that arose and were resolved
Despite the ability to Fuse and Collect Blobbies worked before, placing them back down on the floor caused them to be unable to bepicked back up. Some Blobbies could not be picked up in general either. Additionally, as I made an updated version of the project, Blobbies lost all abiliy to fuse and be collected.
I simply had to replace the single-type Traces to Multi Traces which would just check everything and then determine which object to interact with that was traced. This entirely fixed every part of the code related to that.
Game Art - 30%
Game Testing - 10%
Tutorial Design
Super Blobby Fusion First Playtest (Prototype Build)
Aiden Harrell
1. My (Javier) thoughts watching:
a. Aiden sequence broke a lot
2. What is confusing to you?
a. Nothing - Aiden
3. What was your first objective?
a. Combine Blobbies and get higher - Aiden
4. Was there anything you found frustrating?
a. Nothing - Aiden
5. What did you find most satisfying?
a. The moment you use a fused Blobby to get higher in the stage - Aiden
6. What was the most exciting moment?
a. When he cleared the 4th stage which currently didn’t have anything except the final teleporter pillar. He used the small amount of Blobbies in his inventory to figured out a way to reach the top without any pre-existing geometry - Aiden
7. Formal Elements:
a. Describe Objectives
i. Collect Blobbies, Get Higher, Go from stage to stage - Aiden
b. Was objective clear?
i. Yes - Aiden
c. What types of choices?
i. The whole gameplay is deciding which Blobbies to use to solve your way to the top/end - Aiden
d. Any loopholes?
i. No (from Aiden’s Perspective), Yes (Dev thought Purple Jump Pad was too strong during this version) - Aiden
8. Premise appealing?
a. Yes - Aiden
9. Rules easy?
a. Yes - Aiden
10. Controls?
a. Controls are function but could use some work - Aiden
11. Interface change?
a. Probably needs more polish or to change where the Inventory Buttons are - Aiden
12. Confusing?
a. No - Aiden
13. Interfaces features to add?
a. Reticle
14. Describe game’s appeal:
a. Cozy puzzle platformer with very satisfying gameplay loop that makes you feel intelligent - Aiden
15. Would you purchase this game?
a. Yes - Aiden
16. What was missing?
a. No besides more content - Aiden
17. Who is the target audience?
a. “I feel like it’s an E for Everyone type of game” – Aiden.
Revision Ideas
· Add reticle to determine where the camera is so players can easily tell where they have to look to begin Fusion process.
· Potentially change some Button Bindings.
· Potentially Introduce new Blobby types in later levels? More Colors with more features/functions.
· Potentially add a feature that allows a Primary-Colored Blobby to be fused with its own color to make it twice as big, and then fuse that Big Blobby with another Big Blobby to make Big Fused Blobbies, which transforms into its object but that object is either twice as big (Green Bridge and Orange Slope) or twice as potent (Purple Jump Pad).
· Add tons of sounds and some music.