Total Hours: 8.5 Hrs
Everything went pretty smoothly this week!
People are still having trouble communicating when their work is completed/completing their assigned work.
Polish, Polish, Polish! Also fix bugs.
Total Hours: 7
I got a lot of polish done this week, and we now have a fully playable level! Although some of the animations are still missing/janky (notably on the human), we'll have those in next week. I also got an android build out finally which is great, as well as the pause menu.
We made a lot of progress everywhere except the human (the most important part of the game!).
QA on various android devices
Focus on polishing human interactions/animations
Total Hours: ~6.5 hours
--Getting the first level essentially done felt great.
--Finishing roomba went smoothly.
--Literally everyone in the group--and quite possibly Drexel--was sick or is sick this past week. Everyone pushed through and got their work done, but it was tough watching everyone put school before self-care.
--Finish Human animation logic/tree.
--Start level 2.
Total Hours: 4.0 hours
There were a lot of things on my plate that were on my to-do list, but surprisingly, Tyler got to finishing those assets first, and I'm very glad for that. The assets used in the game are looking pretty nice and the Level 1 space feels populated, but I feel like it can go even further. I also re-designed the refrigerator that was there since the tech demo of the game back in Week 2, and it looks a lot better in the environment now.
This past week has been pretty unforgiving in terms of the amount of work being assigned to me from other classes. I want to work on bringing the best in this game, but there's never enough time. As a result, I became extremely sleep-deprived and felt too drowsy and exhausted to work on anything extended for this past week. I also said that I wanted to get Hatto's main character art to be finalized, but that got delayed unfortunately.
I want to get the character art for Hatto to be finished and available for use. It's been delayed too many times and for too long now that it's surprising that I haven't finished it yet. Taking another pass at all the art assets and unifying them is also on the radar as everyone is completing assets that may or may not differ from each other in style. There are slight nuances between each that needs to be tidied up. A door asset also needs to be made in order for the house to feel closer to a house and not just a trapped apartment. I also want to try and help the programming team out with our camera issues. Then, I plan to continue developing our brand identity such as re-editing our logo for the game.
As the game grows more developed, the need for concept designs and sketches lessen, so I see myself becoming the one who will implement our assets in the future and make sure everything in the Unity project pans out well.
Total Hours:
The walking animations look better than what they did before. Even though I was initially annoyed that I had to redraw all of the animations again, it does look much better. I'm glad I decided to just swallow my pride and just redo them all. I also started drawing up ideas for Level 2 which I had some thought about.
Because I let James borrow my tablet, I had to cram all of my drawing time to 2 days which resulted in one all nighter which I'm still loopy from but I got it done.
Finish the scared animation (will be sitting down with Lange hopefully to figure out exact how animated he will look and the scolding animation. Even though I wanted to finish the scolding today since it's literally just him bending over and waving his arm, I felt too sleepy to do it.
Total Hours: 6 hours
This week Nazifa let me borrow her tablet over the weekend. I really helped smooth out the design and let me understand brushes better. I still haven't got the proficiency that I need with a tablet yet so it still took awhile to do some animation, but it overall felt better drawing with a tablet.
I didn't get to work with the tablet as much as I needed to. I had a bit of other work on the weekend so I used the time I could spare. I haven't been able to draw a "scary" animation for Hatto that I feel is appropriate for the style of game yet. It is a work in progress, but my ideas are coming a little slow.
This week, is going to be about polishing the existing animation and getting the other animations that need to be in, done. If time permits then flipping the sprite for a left and right facing animation will be the next project of this week as well.
Total Hours:
I got a lot done with week. I got the designs of everything, but the salt shaker to where the group was happy with them. I was able to help out in-engine implementing things and also was able to make a script that fixes our problem with the relationship between aspect ratio and engine space. I also didn't break anything and set up a back-up system on my desktop so that it's easy to revert scene problems without having to revert everything.
I don't really love the new roomba design as it doesn't read cute to me. I also spent time working on some assets that took considerably longer than I had planned which was particularly annoying. I wanted to do more filler assets , but I spent the time I would have used on these fixing other assets.
This coming week will be final fixes to assets and some more filler assets. Maybe start planning a second level depending on if the group feels this first level is almost completed. I'll also likely help out with UI because we still need a timer and other pieces like an options menu.