ISTE Standard 1:4
Innovative Designer
Innovative Designer
First Resource Overview: Minecraft Education Edition is a great tool to gamify any subject and lesson. It allows students to explore and create virtual worlds. While creating virtual worlds, they are problem-solving in a collaborative environment. This resource aligns with ISTE standards 1:4 by fostering innovative design thinking, problem-solving, and project-based learning. Students can design solutions for real-world challenges such as; urban planning, environmental sustainability, critical thinking, and architecture. Minecraft Education Edition is for older students. It starts at fourth grade to twelfth grade.
Reference: Lessons for Minecraft Education | Minecraft Education Edition. (n.d.). Education.minecraft.net. https://education.minecraft.net/en-us/resources/explore-lessons
Second Resource Overview: This resource allows students to design and create their prompts on PBS Design Squad Goal. This platform offers hands-on challenges that allow students to design, build, research, and play. This allows students to be innovative designers, and design a solution for one of their peers.
Reference: Home . DESIGN SQUAD GLOBAL | PBS KIDS. (n.d.). Pbskids.org. https://pbskids.org/designsquad/
Third Resource Overview: This next resource is an article discussing a competition. Students can solve, real-world problems by designing and using 3-D printers. This is a competition among schools called the "Solve For Tomorrow Stem Competition" that Samsung sponsors. Winners receive a sizeable donation from Samsung. One class won last year for using a 3-D printer to create a prosthetic arm.
Reference: Samsung U.S. Newsroom. (2025, January 28). Samsung Solve for Tomorrow Names 50 State Winners. Samsung.com; Samsung U.S. Newsroom. https://news.samsung.com/us/samsung-names-50-u-s-schools-as-state-winners-solve-for-tomorrow-stem-competition-vying-for-share-of-2-million-prizes/
Fourth Resource Overview: The "Teach Engineering" website allows students to follow and explore the curriculum while following the engineering design process. For example, students can explore natural disasters and create their own with the tools provided to understand natural disasters more. This aligns with the ISTE standards 1:4 because students are problem-solving and developing and refining their solutions.
Reference: Teach Engineering. (2023). Engineering Design Process. TeachEngineering.org. https://www.teachengineering.org/populartopics/designprocess
Fifth Resource Overview: The "Makey Makey" website has several invention kits. Their kits allow students to become innovative inventors and explore several things like circuits, electricity, and sound. Their invention kits are set for grade levels. This is a hands-on experiments for students and allows them to become problem solvers.
Reference: Simple Invention How-To Guides For Makey Makey - Makey Shop. (n.d.). Joylabz Official Makey Makey Store. https://makeymakey.com/pages/how-to
Sixth Overview: This article discusses how "Scratch" is a great program to teach students to code. Students use their creativity to code and see their vision come to life. For example, a hedgehog that speaks French, or a hippopotamus that can dance (Resnick, n.d.). This allows students to show their creativity, learn about coding, and become innovative problem solvers and thinkers.
Reference: Resnick, M. (n.d.). Introducing Scratch 3.0: Expanding the creative possibilities of coding. MIT Media Lab. https://www.media.mit.edu/posts/introducing-scratch-3-0-expanding-the-creative-possibilities-of-coding/
Seventh Overview: "Tinkercard" is a website that allows for innovative designs. The website states all you need is a "what if". This allows students to critically think and create their own 3-D designs. "Tinkercard" allows students to also code, build, and explore circuits. This website allows students to become problem-solvers and can apply real-world applications. Students use their creativity to allow their vision to come to life.
Reference: Tinkercad. (2019). Tinkercad. Tinkercad. https://www.tinkercad.com/
In finding these resources, many of them are STEAM related and want students to explore their ideas and produce their ideas and problem solve. Students are able to see their ideas come to life explore real-world examples and apply their critical thinking skills, and creativity to solve the problem. I have also realized how major companies like Samsung want students to problem solve and familiarize themselves with technology. All of these resources align with the ISTE standards 1:4 by allowing students to become innovative designers. Students are developing prototypes and researching open-ended problems.
Home . DESIGN SQUAD GLOBAL | PBS KIDS. (n.d.). Pbskids.org. https://pbskids.org/designsquad/
Lessons for Minecraft Education | Minecraft Education Edition. (n.d.). Education.minecraft.net. https://education.minecraft.net/en-us/resources/explore-lessons
Resnick, M. (n.d.). Introducing Scratch 3.0: Expanding the creative possibilities of coding. MIT Media Lab. https://www.media.mit.edu/posts/introducing-scratch-3-0-expanding-the-creative-possibilities-of-coding/
Samsung U.S. Newsroom. (2025, January 28). Samsung Solve for Tomorrow Names 50 State Winners. Samsung.com; Samsung U.S. Newsroom. https://news.samsung.com/us/samsung-names-50-u-s-schools-as-state-winners-solve-for-tomorrow-stem-competition-vying-for-share-of-2-million-prizes/
Simple Invention How-To Guides For Makey Makey - Makey Shop. (n.d.). Joylabz Official Makey Makey Store. https://makeymakey.com/pages/how-to
Teach Engineering. (2023). Engineering Design Process. TeachEngineering.org. https://www.teachengineering.org/populartopics/designprocess
Tinkercad. (2019). Tinkercad. Tinkercad. https://www.tinkercad.com/