2.20 Alpha 1

Re-enabled all SKSE-dependent features including the MCM. Note: it may take some time (after opening then closing the MCM) for Wet and Cold's menu to appear.


2.15

All equipment except for hoods and cloaks can now be found worn by NPCs depending on the environment.

Cold Gear: All NPCs except beggars and followers may equip gloves and face covers in cold regions. The equip chance of the face covers depends on the time of day, weather conditions and if the NPC is a traveler. Due to their incredible resistance to the cold, Nords are more likely to equip their Cold Gear at night.

Ash/Survival Gear: All NPCs except followers may equip backpacks while traveling outside of settlements. They will also equip face covers and will sometimes equip goggles during ash storms on Solstheim.

Snowy: The effect that appears when it's snowing must now be enabled in the menu. The effect that appears after swimming in a cold region is always enabled.

Some NPCs are now excluded from the Go Home feature to avoid scene interruptions. If there are more, please file a bug report with the NPC's name.


2.14

Optimized menu system, which should help those who were unable to open it using the shout power.

Reduced the visibility of breaths from NPCs talking.


2.13

All relevant equipment should now be compatible with Frostfall.

Fixed missing ash particles during ash weather again.

Fixed an issue where uninstalling this mod could result in corrupted saves again.


2.12

Fixed an issue where uninstalling this mod could result in corrupted saves.


2.11

Configuration of this mod is now done through a power "Options: Wet and Cold". Equip the power and press Shout to configure.

Equipment meshes have been fixed by ousnius. You can add all gear (cloaks, face covers, goggles, hoods, etc.) to leveled lists in the configuration menu. NPCs will not be seen equipped with them until SKSE is released.

Decreased visibility of the snowy shader.

Fixed missing ash particles during ash weather.


2.10

Ashes addon is now merged into the main plugin.

Snowy shader should no longer affect weapons unless exiting water in a cold region.

All effects (breaths, drips, etc.) are now more visible to fit the new lighting.

SKSE-dependent features are disabled until further notice.