for Skyrim Special Edition

Overview


This mod adds weather-dependent visual effects and NPC AI enhancements. All features related to the visual effects apply to all actors unless otherwise stated. Information on Solstheim's ash-related effects can be found further below.


Effects

Drips: Water drips from body parts during rain and after swimming.

Soggy Feet: A light splash sound effect and splash particles play from each footstep when it's raining and after swimming. Does not work on creatures.

Rain Blind: Rain drops will blind you periodically while looking up.

Breaths: Breathe out visible moisture from the nose and mouth in frigid regions (snowy/coastal) and less visible moisture in the tundra/marsh regions at night. Breaths from the nose appear in steady intervals while breaths from the mouth become visible while talking (NPCs only), running, sprinting or fighting. Creatures currently supported: giants, horses, dogs, huskies, wolves, bears, (Vale) sabrecats, falmer, werewolves/bears, trolls, dragons, cows, hagravens, lurkers, boars and rieklings. Breaths will not appear if the actor is a vampire.

Snowy: Snow will accumulate on hair and armor during snow fall (must be enabled in the menu). This effect will also appear over the whole body after swimming in a cold region.

Strong Winds: If caught in a blizzard (weather classification: snowy and wind speed > 0.5) you and all nearby NPCs will receive a 15% reduction in movement speed if out in the open. Wind sound volume has also been increased during a blizzard and in mountainous regions.

Blizzard Blind: Disabled by default for the player. Snow will blind you periodically during a blizzard. Keep your face down or move under a shelter to avoid. NPCs are blinded making it more difficult for them to detect targets.


Go Home

Rain: Civilian NPCs will return to their homes once it starts raining. Adults will walk briskly. Children will run. Argonians, beggars and working class NPCs will remain outdoors.

Blizzard: Most civilian NPCs will walk briskly to their homes when a blizzard starts.

If an NPC doesn't live nearby, he/she will go to an inn.


Gear

Leveled Lists: Hoods, cloaks, face covers, and goggles can be added to leveled lists so that they can be found at merchants or inside NPC homes (equip the Options: Wet and Cold power and shout to configure).

Cold: All NPCs except beggars and followers may equip gloves and face covers in cold regions. The equip chance of the face covers depends on the time of day, weather conditions and if the NPC is a traveler. Due to their incredible resistance to the cold, Nords are more likely to equip their Cold Gear at night.

Ash/Survival: All NPCs except followers may equip backpacks while traveling outside of settlements. They will also equip face covers and will sometimes equip goggles during ash storms on Solstheim.

Ashes


Wet and Cold also affects Solstheim with various ash related effects.


Ash Weather

Three types of ash fall weathers have been added to Solstheim. They are more likely to occur in Raven Rock while ash storms are more likely to occur outside of Raven Rock due to the walls that were built to minimize the effects of ash storms.

Dusty

Dust accumulation effects play over the entire body during ash storms. The effect is removed over the course of 60 seconds of being indoors/storm ending or if you get wet through rain or swimming. Getting wet from rain to remove the effect relies on either Wet and Cold's drip effect or rain blindness enabled.

Watery Eyes

Disabled by default. Your eyes will water during ash storms unless you keep your face down. Equipping goggles from this mod will make you immune to this effect as well as the blindness effects from the core mod.

Compatibility


If using Frostfall 2.0+, the player's drip effects from Wet and Cold will be automatically disabled.

If using Immersive Citizens - AI Overhaul, the Go Home feature will be automatically disabled.

Any mods that modify Solstheim's weathers should be placed after this plugin.

Everything in this mod is applied dynamically so it should work with any NPC in any location (DLC, new lands, new villages, etc) except the cold features. While the cold features are also applied dynamically, mods with new regions or creatures may need to be supported manually.