1.90 Alpha 1

Re-enabled all SKSE-dependent features except for Dangerous Diseases.

MCM now has a few more options. Note: it may take some time (after opening then closing the MCM) for iNeed's menu to appear.

Clear Pine Pond is no longer salt water.

Unknown water can now only be encountered in interiors.

Roasting leeks using Actions: iNeed will now properly return grilled leaks.

Attempted to fix eat/drink automation loop.

You can no longer enter first person while using sit function from iNeed. This was done to prevent issues.

Decreased chance of being afflicted by stomach rot from unknown water.

iNeed now recognizes food from Beyond Skyrim - Bruma SE.


1.83

Made some changes to well sated/hydrated/rested notifications/buffs to better indicate where you need levels are. For example, you will now only get the well hydrated notification/buff if you truly are well hydrated enough to last a bit. Before this update, you could receive the well hydrated bonus when you've just passed the threshold only to see the "a bit thirsty" notification an hour later.

Campfire tents should now be recognized when sleeping.

Hopefully fixed the CTDs that could occur when trading with certain NPCs. You may need to wait until their inventories are refreshed for the fix to apply.


1.82

Added option to enable unknown water in all bodies of water under Difficulty.

Extended: Innkeepers will now sometimes sell soups and Hearthfire foods.

Extended: Fixed an issue where soups would not show up in the cooking menu if a certain number of waterskins were in inventory.


1.81

Fixed an issue with being unable to refill waterskins from placeable water barrels/kegs.


1.80

New addon, iNeed - Extended: Most food items have had their magic effects removed, salt is no longer a requirement for roasted meat, and cooking soup now requires water. In addition, snow can now be collected from all exterior medium to large snow drifts simply by activating them.

"Options: iNeed" power changed to "Actions: iNeed" and has been expanded to include quick action "hotkeys" to check your status, auto-eat/drink, refill, sit, check the status of your food/water supply through a text notification, and roast raw meat next to fires.

Wellness is a new mechanic that gives you a bonus to Health dependent on your overall well-being. Stay healthy and over time this bonus will increase. Neglect your needs and this bonus will eventually decrease.

Maintaining a Varied Diet now gives you a bonus to Stamina and Magicka. This bonus can also change over time depending on your diet. Eat a wide variety of foods and this bonus will increase. Eat the same things over and over again or neglect your hunger and this bonus will eventually decrease.

Adrenaline/Weariness is a new mechanic that helps make your needs feel less irksome and encourages preparation before dungeon diving. In unsafe interiors you will have the Adrenaline buff, which slows down the rate of your needs by 50%. However, after exiting, you will be afflicted with Weariness if you've spent enough time under Adrenaline. This debuff speeds up the rate of your needs by 100% for half of the time you've spent under Adrenaline. This mechanic doesn't apply to hybrid vampires and can be disabled in the menu.

Restoration: When your hunger and/or thirst are completely sated, eating or drinking will restore health/magicka/stamina instead. More filling foods will provide more health. Drinks will primarily restore magicka and stamina while soups will restore all three stats. This mechanic can be enabled in the menu.

Cannibal: You will be able to feed/gather meat from dead NPCs provided that you remove their chest armor/clothing first. You will also be able to eat raw meat without any negative consequences. This feature is primarily aimed at those who are roleplaying characters who can eat raw meat or have the Ring of Namira equipped. This mechanic can be enabled in the menu.

Follower Needs: Followers will occasionally eat or drink throughout the day. No actual food items are consumed but animations will play. Speaking with each follower once will automatically enable this feature. This feature is enabled by default but can be toggled off under the Needs category.

You can now collect salt water to create Salt Piles at a cooking pot. Empty out a waterskin filled with salt water by clicking on it in your inventory should you change your mind.

Expanded questionable/unknown sources of water to all dungeon water (if no humanoid inhabitants). Empty out a waterskin filled with unknown water by clicking on it in your inventory should you change your mind.

Sleeping in bedrolls and hay piles is now 15% less effective than sleeping in a bed or tent. Sleeping in unsafe interiors is 15% less effective. Both of these effects can stack.

Added option to change from 2nd person to 1st person perspective with text notifications.

Added option to categorize a consumable as raw. Blood is also now a category (for vampires).

Pure vampires should no longer be able to consume regular food for their needs as intended.

An animation now plays when refilling at a body of water. This can be disabled in the menu.

To avoid issues of getting stuck in an animation, all animations now only play if your weapon is sheathed.

Eating raw food will no longer lower health/magicka/stamina but the chance of a catching a disease remains.

Soups are now more effective in lowering hunger and thirst.

Optimized menu system which should help those were unable to open it using the shout power.

Fixed an issue where the changes between hunger/thirst/fatigue stages were delayed by an extra hour.

Fixed an issue with papyrus errors and the food removal option.

All food categories have been wiped to default settings due to the recategorizing of some vanilla foods.


1.73

Configuration of this mod is now done through a power "Options: iNeed". Equip the power and press Shout to configure.

Added option to enable animations after eating/drinking.

Added option to automate the refilling of waterskins when standing in fresh water.

Added option to recategorize all consumables.

You will now receive a notification on which item is consumed when auto-eating/drinking/feeding your horse.

Fixed an issue where becoming fatigued would not remove any well rested bonuses.

Made some changes to hopefully reduce the chance of CTDs when speaking to certain NPCs.


1.72

You can now collect water by simply standing in fresh bodies of water and clicking an empty waterskin.

Fixed an issue where Automation and Horse Needs options weren't showing up under the Needs category in the menu.


1.71

Fixed male sound effects playing on female characters.

Made in-game text more clear on refilling waterskins.


1.70

Waterskins can now be refilled by equipping an empty waterskin while swimming.

Horse needs enabled by default.

This mod can now be configured through an in-game menu by equipping an empty waterskin while sneaking, unarmed.

One empty waterskin is now given to the player upon game start. Prefer a more difficult start? Throw it away!

Hunger, thirst, and fatigue debuffs have been scaled down.

SKSE-dependent features are disabled until further notice.