Preface
Domination is an objective-based raid mode lasting 60 minutes. Similar to Hardpoint, it offers multiple active capture points for belligerent parties to contend over.
Domination is an objective-based raid mode lasting 60 minutes. Similar to Hardpoint, it offers multiple active capture points for belligerent parties to contend over.
index
Light Machine Guns: M60 and RPD.
Sniper Rifles: Mosin-Nagant, R700, and A.I L96A1.
Flamethrowers: M2 Flamethrower and LPO-50.
Shields: Riot and Ballistic.
Explosive: RPG and M72 LAW
Functionality
Domination offers similar gameplay to the Hardpoint gamemode, though it offers three static capture points. There are five capture points: Dam, Anomaly Containment Hub, Bridge, Outlands, and the Class-D Containment Zone.
Capture points have the following properties:
captureThreshold - The number of ticks needed to capture the point; it is ten by default.
captureRate - The number of ticks per second per player; it is 0.5 ticks per person by default.
decayRate - The number of ticks lost per second if there are no players on the capture point; it is one by default.
pointsPerSecond - The number of points awarded per second of capture point control; it is one by default.
Ticks are fluctuating values to determine the control of the point. Points are the overall points a team has and cannot be lost naturally.
Combatives and Hostile Forces may deploy up to three Light Machine Guns, respectively.
Combatives and Hostile Forces may deploy up to four Sniper Rifles, respectively.
Combatives and Hostile Forces may deploy up to one Flamethrower for breaching and containment; direct combat is prohibited.
Combatives may deploy up to two Automatic Assault-12s.
Hostile Forces may deploy RPGs without limit.
Lambda-7 may deploy 3 M72 LAWs to counter the Hostile Forces RPG.
Combatives and Hostile Forces may deploy up to six shields, respectively.
Combatives may deploy up to twelve placeables in the Class-D Containment Zone, Hamilton Office Complex, Hydroelectric Dam, John F. Kennedy Administrative Complex, and the Anomaly Containment Hub, respectively.
The baton, beanbag shotgun, and handcuffs are prohibited from being used on either side.
Claymores and beartraps are to be placed with a direct line of sight; placeables, gas, or building structure may be used to conceal them artificially.
Roadways, doorways, and the hardpoint may not be obscured or have their access hindered by vehicles or placeables.
Hostile Forces are prohibited from dive-bombing their vehicles down the Anomaly Containment Hub.
Combatives are prohibited from using the HEMTT and APC, except for the recontainment variations. Hostile Forces are prohibited from using Foundation vehicles.
Throwables may not be spammed. The recognized throwables that are affected by this are: RGD-5, Frag Grenade, Chemical Grenades, CS Gas, Flashbangs. Any other throwables not mentioned above may be spammed. Spamming is classified as throwing three or above of the aforementioned throwables in one area in under five seconds.
Hostile Forces may not use the RPG to directly target players; its use is limited to anti-vehicle purposes. Furthermore, RPGs may not be used indoors.
Hostile Forces may not enter or interact with the spawns of Combatives unless initially fired upon. This covers the following:
Security Department Spawn
Military Police Spawn
Mobile Task Forces Spawn
Global Occult Coalition Spawn
The John F. Kennedy Center may not be entered by Hostile Forces unless permitted for official negotiations in the Department of External Affairs's spawn.
The Foundation Personnel Spawn and the Medical Department Wing may not be entered by Hostile Forces.
The Upper Scientific Department Wing may not be entered by Hostile Forces. The Scientific Department Wing may be accessed at any time.
The cells of the Class-D Containment Zone are restricted except when Combatives are conducting solitary confinement procedures.
The mines and tunnels near the Class-D Containment Zone may not be entered by Combatives unless engaging Hostile Forces.
Combatives may not pass the demarcation into the Outlands. Exceptions are granted on the following conditions:
Lambda-7, when deemed necessary
Eta-9, for the recontainment of a sentient anomaly under the authority of Lambda-7
Delta-1, when a member of personnel ranking SC-3 or higher is within the Outlands, under the authority of Lambda-7
GOC, when requested by Lambda-7
Combatives may not push up to the Hostile Forces Spawn under any circumstances.
Only the Raid Protocol must be enabled for the duration of the event. This includes lockdowns, the severity of which is decided by the Raid Moderator.
SCP boxes may not be taken or used in the first 10 minutes of the raid. Boxes may not be hidden or placed in places inaccessible to either belligerent party.
The Breach Shelter may not be closed unless for the purpose of evacuating personnel during a breach, the Hamilton Office Complex blast door may not be closed unless permitted by the Raid Moderator, while the Light Containment Zone gate may not be closed at all.
Circumventing established regulations through the use of loopholes is prohibited.
Hostile Forces may not impersonate Combative Forces. This will result in a kick from the raid.
Juggernauts are not permitted unless the Raid Moderator authorises their use.
Road Barriers must be left open for Hostile Forces.
Ongoing Civilian Events that were started before the raid may not be interrupted.
Spawns may not be used to gain an upper hand over either side.
The usage of bugs or exploits will not be tolerated during raids.