Preface
Joint Incursion is a coordinated operation between Class-Ds and a hostile Group of Interest. Lasting 40 minutes, this mode has no objectives, with both sides aiming to inflict as much damage to the foundation.
Joint Incursion is a coordinated operation between Class-Ds and a hostile Group of Interest. Lasting 40 minutes, this mode has no objectives, with both sides aiming to inflict as much damage to the foundation.
index
Light Machine Guns: M60 and RPD.
Sniper Rifles: Mosin-Nagant, R700, and A.I L96A1.
Flamethrowers: M2 Flamethrower and LPO-50.
Shields: Riot and Ballistic.
Combative and Hostile Forces may deploy up to four Light Machine Guns respectively.
Combative and Hostile Forces may deploy up to four Sniper Rifles respectively.
Combative and Hostile Forces may only deploy one Flamethrower respectively for breaching and containment; direct combat is prohibited.
Combative Forces may deploy up to two Automatic Assault-12s.
Combative and Hostile Forces may deploy up to six shields respectively.
Combative Forces may deploy up to twelve placeables in the Class-D Containment Zone, Hamilton Office Complex, Hydroelectric Dam, John F. Kennedy Administrative Complex, and the Anomaly Containment Hub, respectively.
The baton, beanbag shotgun, and handcuffs are prohibited from being used on either side.
Claymores and beartraps are to be placed with a direct line of sight; placeables, gas, or building structure may be used to artificially conceal them.
Roadways and doorways may not be obscured by vehicles or placeables.
Hostile Forces are prohibited from dive-bombing their vehicles down the Anomaly Containment Hub.
Combative Forces are prohibited from using the HEMTT, except for the recontainment variations. Hostile Forces are prohibited from using Foundation vehicles.
Hostile Forces may not enter or interact with the spawns of Combative Forces unless initially fired upon. This covers the following:
Security Department Spawn
Military Police Spawn
Mobile Task Forces Spawn
Global Occult Coalition Spawn
The John F. Kennedy Center may not be entered by Hostile Forces unless permitted for official negotiations in the Department of External Affairs's spawn.
The Foundation Personnel Spawn and the Medical Department Wing may not be entered by Hostile Forces.
The Upper Scientific Department Wing may not be entered by Hostile Forces. The Lower Scientific Department Wing may be accessed at any time.
Combative Forces may not pass the demarcation into the Outlands. Exceptions are granted on the following conditions:
Lambda-7, when deemed necessary
Eta-9, for the recontainment of a sentient anomaly under the authority of Lambda-7
Delta-1, when a member of personnel ranking SC-3 or higher is within the Outlands, under the authority of Lambda-7
GOC, when requested by Lambda-7
Combative Forces may not push up to the Hostile Spawn under any circumstances.
Combative Forces must stay outside of the Class-D Containment Zone; none may enter unless the Riot Moderator allows it or if an SCP is currently breached within the zone.
Combative and Hostile Forces are barred from staying on top of the CDCZ and the hills above it; this also includes the mountains leading to MTF spawn.
The big transfer gate is to remain closed at all times.
Combative Forces must station at the carpark or at the tram station, should they linger.
Combative Forces may not access the metro during riots.
Only the Raid Protocol must be enabled for the duration of the event. This includes lockdowns, the severity of which is decided by the Raid Moderator.
SCP Boxes may not be hidden or placed in places inaccessible to either belligerent party.
SCP Boxes shall not be placed past the CDCZ Guard Line. Once Combative Forces discover the existence of a box, they may enter into the Class-D Containment Zone.
The Breach Shelter may not be closed unless for the purpose of evacuating personnel during a breach, the Hamilton Office Complex blast door may not be closed unless permitted by the Raid Moderator, while the Light Containment Zone gate may not be closed at all.
Circumventing established regulations through the use of loopholes is prohibited.
Hostile Forces may not impersonate Combative Forces. This will result in a kick from the raid.
Juggernauts are not permitted unless the Raid Moderator authorises their use.
Road Barriers must be left open for Hostile Forces.
Ongoing Civilian Events that were started before the raid may not be interrupted.
Spawns may not be used to gain an upper hand over either side.
The usage of bugs or exploits will not be tolerated.
The usage of SCP-2398 (the explosive bat), SCP-034 (the obsidian knife), and SCP-330-4 (Pink Candy) on Juggernauts by either party is forbidden.
Hostile Class-Ds should not be given any strikes at all, and should not be taken to solitary confinement regardless of any reason.
There shall be a global limit of THREE strike gear members on each team within a joint incursion.
The maximum amount of consecutive strike gear deployments is THREE. Strike gear may only be deployed at the discretion of the Riot Moderator and may not be countered by Lambda-7.
Strike gear may not be countered.
Strike gear deployments must be followed by an announcement.
All strike gear is one life.