For Adventures 09, 10, 11, 12 and 13 custom routes (without wait time) have been added.
Make sure your team knows you're using the custom guild maps and not the outdated solfors.
Adventure 13 varies every day, as it randomly uses one of the maps from 9 to 12.
The difference is that the enemy teams are all maxed (except for any Ascension upgrades) and the enemy buffs are stronger, e.g. 100% damage resist as well as 100% damage increase and 250% health increase.
Check the tab 'ADVENTURE MAPS' at the solfors website to get the routes for the earlier adventure maps 1 through 8. If you follow those standard paths, you'll have no problem enjoying these adventures together with your fellow guild members.
Improved without waiting around (see below)!
Magical attacker route: 03, 08, 12, 11, 18, 23, 17, 22, 27, 32, 35 (-60% phys), 37, 40, BOSS(x2)
Magical/Physical attacker route: 02, 06, 10, 15, 20, 26, 21, 30, 36, 25, 36 (-60% pure), 39, 42, 44, BOSS
Physical attacker route: 07, 01, 03, 04, 13, 19, 28, 34, 33, 38 (-60% mag), 41, 43, 46, BOSS(x2)
Or 09 in short:
Player one (Center): 03, 08, 12, 11, 18, 23, 17, 22, 27, 32, 35, 37, 40, BOSS
Player two (Top): 02, 06, 10, 15, 20, 26, 21, 30, 36, 25, 36, 39, 42, 44, BOSS
Player three (Bottom): 07, 01, 03, 04, 13, 19, 28, 34, 33, 38, 41, 43, 46, BOSS
Adapted for adventure 13 (09)
Magical/Physical attacker route: 03, 08, 09, 13 (+100% healing), 18, 23, 17, 22 (+100% dmg),
27, 42 (-100% pure, +100% dmg), 34 (-100% pure, +100% dmg), 36, 39, BOSS(x2)
Magical attacker route: 02, 06, 12, 15 (+100% dmg), 20, 26, 21, 30, 35 (-100% phys, +100% dmg),
25 (+250% health), 35, 38 (-100% phys, +100% dmg), 41, 43, BOSS
Physical attacker route: 07, 01, 03, 04, 10, 19, 28, 0, 33 (+250% health), 37 (-100% mag, +100% dmg), 40 (-100% mag, +100% dmg), 32, 45, BOSS(x2)
Or 13 (09) in short:
Player one (Center): 03, 08, 09, 13, 18, 23, 17, 22, 27, 42, 34, 36, 39, BOSS
Player two (Top): 02, 06, 12, 15, 20, 26, 21, 30, 35, 25, 35, 38, 41, 43, BOSS
Player three (Bottom): 07, 01, 03, 04, 10, 19, 28, 0, 33, 37, 40, 32, 45, BOSS
Improved to better assist each other (see below)!
Physical attacker route: 05, 09 (wait), 14, 19, 23 (-70% mag), 27, 32, 37, 42, 48, 51, 50 (-70% mag), 49, 46 (-70% pure) (wait), BOSS
Magical attacker route: 04, 08, 13, 18, 22 (-70% pure), 26 (wait), 31, 36 (+150% health), 40, 45, 44 (-70% phys), 43, 38, 33, 28
Magical attacker route: 03, 02, 06, 11, 17 (-70% phys), 25, 30, 35, 34 (wait), 29, 24, 21, 17, 12, 07
Or 10 in short:
Player one (Bottom): 05, 09, 14, 19, 23, 27, 32, 37, 42, 48, 51, 50, 49, 46, BOSS
Player two (Center): 04, 08, 13, 18, 22, 26, 31, 36, 40, 45, 44, 43, 38, 33, 28
Player three (Top): 03, 02, 06, 11, 17, 25, 30, 35, 34, 29, 24, 21, 17, 12, 07
Adapted for adventure 13 (10)
Physical attacker route: 05, 09 (wait), 14, 19 (+100% dmg), 23 (-100% mag), 27, 32 (+100% dmg), 37, 42 (+100% dmg),
48 (-100% pure, +100% dmg), 51, 50 (-100% pure, +100% dmg), 49, 46 (-100% mag, +100% dmg) (wait), BOSS
Magical + Physical attacker route: 04, 08, 13, 18 (+250% health), 22 (-100% mag), 26 (wait), 31, 36,
40 (+250% health), 45, 44 (-100% phys, +100% dmg), 43, 38, 33 (+100% dmg), 28
Magical attacker route: 03, 02, 06, 11, 17 (+200% dmg), 25, 30, 35 (+50% dmg), 34 (-100% phys) (wait), 29, 24 (-100% phys), 21, 17, 12 (+100% healing), 07
Or 13 (10) in short:
Player one (Bottom): 05, 09, 14, 19, 23, 27, 32, 37, 42, 48, 51, 50, 49, 46, BOSS
Player two (Center): 04, 08, 13, 18, 22, 26, 31, 36, 40, 45, 44, 43, 38, 33, 28
Player three (Top): 03, 02, 06, 11, 17, 25, 30, 35, 34, 29, 24, 21, 17, 12, 07
Improved to better assist each other (see below)!
Magical + Physical attacker route: 02, 04, 06, 08, 12, 17, 16, 22 (-80% phys), 28, 29, 30, 31, 25 (-80% mag), 19, 18
Magical attacker route: 02, 03, 06, 07, 12, 11, 15, 21 (-80% phys), 27, 36, 39 (-80% pure), 40, 41 (-80% pure), BOSS(x2)
Physical attacker route: 02, 05, 06, 09, 13, (18, 19,) 14, 20, 26 (-80% mag), 32, 38, 35 (+200% hp), 33, 34 (+200% hp), BOSS(x2)
Or 11 in short:
Player one (Center): 02, 04, 06, 08, 12, 17, 16, 22, 28, 29, 30, 31, 25, 19, 18
Player two or three (Top): 02, 03, 06, 07, 12, 11, 15, 21, 27, 36, 39, 40, 41, BOSS
Player two or three (Bottom): 02, 05, 06, 09, 13, (18, 19,) 14, 20, 26, 32, 38, 35, 33, 34, BOSS
Adapted for adventure 13 (11)
Physical + Magical attacker route: 02, 04, 06, 08, 12, 17, 16 (+100% healing), 22 (-100% mag), 28, 29, 30, 31, 25 (-100% phys), 19 (+100% dmg), 18
Physical + Magical attacker route: 02, 03, 06, 07 (+100% dmg), 12, 11 (-100% mag), 15, 21 (-100% mag),
27 (+100% healing), 36, 39 (-100% mag, +100% dmg), 40, 41 (-100% phys, +100% dmg), BOSS(x2)
Magical attacker route: 02, 05, 06, 09, 13, (18, 19 (+100% dmg),) 14 (-100% phys), 20, 26 (-100% phys),
32 (+250% health), 38, 35 (-100% pure, +100% dmg), 33, 34 (-100% pure, +100% dmg), BOSS(x2)
Or 13 (11) in short:
Player one (Center): 02, 04, 06, 08, 12, 17, 16, 22, 28, 29, 30, 31, 25, 19, 18
Player two or three (Top): 02, 03, 06, 07, 12, 11, 15, 21, 27, 36, 39, 40, 41, BOSS
Player two or three (Bottom): 02, 05, 06, 09, 13, (18, 19,) 14, 20, 26, 32, 38, 35, 33, 34, BOSS
Improved without waiting around (see below)!
Magical attacker route: 08, 02, 04, 07, 16, 07, 11 (+50% dmg), 17, 24 (-90% phys), (14, 24,) 23 (+50% healing), 32 (-90% phys), (33, 25 (-90% phys)) (2 or 4 spares)
Physical attacker route: 09, 03, 06, 10, 22, 31, 36 (-90% mag), 31 (+50% dmg), 30 (-90% mag), 15, 30, 21, 13 (+200% hp) (2 spares)
BOSS route: 05 (-90% pure), 12 (-90% pure, +200% hp), 18 (-90% phys, +50% dmg) (or 14), 26,
25 (-90% phys), 34, 29 (-90% mag), 28, 20 (-90% mag, +50% dmg), 19, 18 (or 20), BOSS(x4)
Or 12 in short:
Player one or two (Left): 08, 02, 04, 07, 16, 07, 11, 17, 24, (14, 24,) 23, 32, (33, 25)
Player one or two (Right): 09, 03, 06, 10, 22, 31, 36, 31, 30, 15, 30, 21, 13
Player three (Center): 05, 12, 18 (or 14), 26, 25, 34, 29, 28, 20, 19, 18 (or 20), BOSS
Adapted for adventure 13 (12)
Magical attacker route: 07, 02 (-100% phys), 04, 06 (-100% phys), 16, 06, 11 (-100% phys), 17, 24 (-100% phys), (14, 24,)
23 (+100% healing), 33 (+100% healing), 34, 25 (+250% health, +100% dmg) (2 or 4 spares)
Physical attacker route: 09, 03 (-100% mag), 05, 10 (-100% mag), 22, 31 (+250% health),
36 (+250% health), 31, 30 (-100% mag), 15, 30 , 21, 13 (-100% mag) (2 spares)
BOSS route: 08 (+100% dmg), 12 (-100% pure, +100% dmg), 18 (-100% phys, +100% dmg) (or 14), 26,
25 (+250% health, +100% dmg), 32, 29 (+250% health, +100% dmg), 28, 20 (-100% mag, +100% dmg), 19, 18 (or 20), BOSS(x4)
Or 13 (12) in short:
Player one or two (Left): 07, 02 04, 06, 16, 06, 11, 17, 24, (14, 24,) 23, 33, (34, 25)
Player one or two (Right): 09, 03, 05, 10, 22, 31, 36, 31, 30, 15, 30 , 21, 13
Player three (Center): 08, 12, 18 (or 14), 26, 25, 32, 29, 28, 20, 19, 18 (or 20), BOSS
One of the easiest ways to fight the Corrupted Galahad is to use Kayla as your tank. This causes Galahad to focus most of his damage on Kayla, including his powerful Iron Skies skill, greatly reducing the effect of his lifesteal. It’s important to bring Aidan to keep Kayla alive. For this tactic to work, you must NOT use a real tank, otherwise Galahad won’t turn around. You also can’t use heroes with knockback effects, such as Dante, Lars, or Cascade. Yasmine and Jhu are excellent physical damage dealers against bosses, but almost any two damage dealers will do. I used Martha as well, but any second healer should work. With Axel as the main pet, Aidan and the other healer should easily keep everybody alive.
Kayla also doesn’t need to be extremely strong for this strategy to work. Just max out her level, skills, and Gift of the Elements (the easy parts). Her artifacts only need to be around level 100 at Orange rank, and you could probably get away with even less. The same goes for glyphs — level 30 each is already plenty. You also don’t need a Silver rank Kayla; Orange rank works perfectly fine. As for her skins, just improve whichever stats you feel she’s lacking in. All in all, if your Kayla is around 120k+ power, she should be ready.
One of the easiest ways to fight the Corrupted Ginger is to use Kayla as your tank. This causes Ginger to focus most of her damage on Kayla, including her powerful Lead Storm skill. It’s important to bring Aidan to keep Kayla alive. For this tactic to work, you must NOT use a real tank, otherwise Ginger won’t turn around. You also can’t use heroes with knockback effects, such as Dante, Lars, or Cascade. Yasmine and Jhu are excellent physical damage dealers against bosses, but almost any two damage dealers will do. I used Martha as well, but any second healer should work. With Axel as the main pet, Aidan and the other healer should easily keep everybody alive.
Kayla also doesn’t need to be extremely strong for this strategy to work. Just max out her level, skills, and Gift of the Elements (the easy parts). Her artifacts only need to be around level 100 at Orange rank, and you could probably get away with even less. The same goes for glyphs — level 30 each is already plenty. You also don’t need a Silver rank Kayla; Orange rank works perfectly fine. As for her skins, just improve whichever stats you feel she’s lacking in. All in all, if your Kayla is around 120k+ power, she should be ready.
One of the easiest ways to fight the Corrupted Orion is to use the Osh team. The Orion BOSS mostly targets random heroes, so normal tanking doesn’t work very well. Luckily, there’s a perfect solution for that: Isaac tank. You just need to adjust the pet assignments on the Osh team a little.
This BOSS can be stunned, so Mara patronage on Lara helps a lot. This also boosts her magic resistance and helps keep her alive. Axel as the main pet also makes it much easier for Martha to keep everyone alive, since the damage gets spread out and she excels at area-of-effect healing.
If you have her, Thea with Merlin patronage works even better than Martha, because one of her skills has a silence effect. The team also works with Jhu instead of Lara. In fact, pretty much any (physical) damage dealer will work, as long as they stand behind Isaac.
One of the easiest ways to fight the Corrupted Cleaver is to use Kayla as your tank. This causes Cleaver to focus on Kayla, effectively neutralising his Rusty Hook skill. It’s important to bring Aidan to keep Kayla alive. For this tactic to work, you must NOT use a real tank, otherwise Cleaver won’t turn around. You also can’t use heroes with knockback effects, such as Dante, Lars, or Cascade. Yasmine and Jhu are excellent physical damage dealers against bosses, but almost any two damage dealers will do. I used Martha as well, but any second healer should work. In fact, because Cleaver is a tank and deals very little damage for a BOSS, another healer/something like Maya, Byrna or Guus is actually better. Just make sure they have area of effect healing to counter the cloud of Putrefaction. Use Albus as the main pet here, because Cleaver has a lot of health, armor, and magic defense.
Kayla also doesn’t need to be extremely strong for this strategy to work. Just max out her level, skills, and Gift of the Elements (the easy parts). Her artifacts only need to be around level 100 at Orange rank, and you could probably get away with even less. The same goes for glyphs — level 30 each is already plenty. You also don’t need a Silver rank Kayla; Orange rank works perfectly fine. As for her skins, just improve whichever stats you feel she’s lacking in. All in all, if your Kayla is around 120k+ power, she should be ready.