It's post post post apocalypse, from what the legend says, it all started when a president which we all assume was a bird-man, as he tweeted something to offend the VEGANS! Not realising it would cause the last world war.
Everybody underestimated the amount of power the Vegans had. It eventually led to Nuclear was between meat-eaters and vegans. After the Nuclear Weaponry destroyed the world, climate change got worse! It began to rain none stop, with biohazard - acidic rain that made each drop dangerous. If an animal were under this rain, they would become radioactive. If a human were to eat said animal, they would eventually become a morphed version/ a combination of animal and human race.
This called for a territorial society that depending on the animal morph, they would have different territories. Which each eventually pick fights with one and other that lead to the end of life on Earth.
In the end there were one representative of each nation, there were know as the Last Seven!
The Vegan
The Cow-Darian
The Hen-Dorm
The Mermen
The President
The Survivor
The Pig-er Ham
Each player has three goal cards, they must try to obtain as much of their goal cards as they can, before the end of the game!
There are three types of cards in the deck: Instant cards, Goal Cards and Booster Cards. The aim of the booster cards is to advance your characters Defence and Attack. Sometimes you don't have the choice but to play the booster card at hand and they might not be beneficial to you, so you must be very strategical about it!
As the name suggest, you play these cards instantly unless it says so on the cards. These instant cards could be game changing!
Some benefit you and some benefit the game. Others just changes your end game completely.
In short, you grab one, you draw one, you discard one, you play one, and you pass one!
The dealer gives everyone a character card and five cards from normal Deck before adding the instant cards to the deck and re-shuffling it.
Dealer's Left start first and going around the table clockwise. When we return to the dealer's left again, is called a full Cycle!
Since they are starting first, they draw twice.
(Everyone one card from this point onwards)
On the first cycle, whenever its your turn, you place your character card (face up) on the table, [Character card stays on the table till end of the game]
Then cover the attack and defence with a booster card face down,
Then Discard a card from your hand,
Then pass another card to the person on your left,
You should have 4 cards left in your hand when your turn is over!
(If you draw Instant card in this cycle, put it back in deck, re-shuffle and draw the same amount you put in the deck)
After first Cycle, you can start playing normally:
You are given a card from the person on your right, so you take it.
You draw a card from the deck
You can either discard your booster card on your character or discard a card from your hand,
If you discarded the card from your character, play another booster card on top of the character (Face Down) if you don't have a booster card to play, you must discard another card from hand and draw again.
Then, give one of your card to the player next to your left
At the end of your turn you should have 4 cards in your hand and a booster card, face down, on your character.
During the normal cycles of a game (after the first cycle) you can announce that you would like to "battle" with a player at the end of the said cycle. You NEED to announce it before the dealer ends their turn since they are the last person in the cycle.
However, you do NOT need to announce who you are attacking until the battle phase. More than one person can announce for battles.
Battle Phase starts only when someone has announce they are going to battle. When the person to the left of dealer takes their card from the dealer, they stop with their turn. We move to 'battle phase' and return when the battle phase is over. Then that player can continue with their turn.
In the battle phase, the player that announced they are battling, need to pick their target publicly. You can pick only one target but multiple people can pick same target. Then both players, the attacker and the defender, reveal their booster card and character card. They each start adding (or subtracting) the boosters with their own character card. The result from it is their new Attack and Defence.
The Attack power hits the Defence. If Attack is higher, that person wins! If both sides attacks are higher than the other persons defence, then the one that has the most left-over damage wins! If they are the same amount, nothing happens.
Otherwise, the winner takes a card from the loser and can decide to either keep it, or discard it. If they decide to keep it, they can either swap a card from their hand with the loser or discard a card from their own hand.
If not swapped, the loser needs to draw.
P1
+
= Atk:17 Def:6
P2
+
= Atk:9 Def:25
In this case, Player 1 announced they are attacking Player 2, BUT Player 2 had booster that made their defence 25, so P1 couldn't attack them since 25 > 17! However, Player 2 has attack of 9 and Player 1 loses this battle since 9 > 6 and there are remains. So Player 2 can swap a card with Player 1 even though it was Player 1 that wanted to battle.
You can NOT end the game in the first four cycles. From 4th Cycle onwards, if you think you have the highest amount of your respective character goals, you can announce you would like to end the game! That cycle becomes the LAST cycle of the game. At the end of the cycle, everyone MUST attack someone else, and you can NOT discard any card in this battle round!
I am still polishing this game specially in terms of art and print size but the first prototype was printed recently and I am now adjusting some game design settings while I find the right artist for the job. The art you see at the moment is my own and I am my own worst critic so naturally I dislike it. XD