Third person, Stealth game during WWII, set by North of Iran. The player uses the power of imagination ('Q') to overcome the struggles in their journey by replacing the surroundings into a hazardless fantasy environment based on "Book of Kings - Shahnameh" Persian Mythological Poetry book. However, the more he uses his imagination, the worse his mental health will become, which forces him to change his surroundings to nightmares from Zoroastrian Mythology. This is a story about family, love and grief.
The player controls a pre-teen, Darius, in Iran during WWII.
The Persian Corridor is a third person game that the movement of the character is controlled with WASD/L3 and direction of travel or sight using mouse position/R3. Player can interact with environment using the key 'E' / 'R2' and jump using 'Space' / 'X' key.
When the player comes across struggle in game, for example an enemy in sight or environmental hazards, they can use the power key 'Q' / 'O' to change the environment to something they can overcome.
Let's take this example: The player wants to jump over the log of wood, but the spiky tree branches makes it seem scary for the character, let's assume they have no other way forward unless they overcome this struggle and to do so, they use Q ->
Now the world view changes into a fantasy that the player can move around easier. In reality, the power has just given the character the bravery it needs to overcome the fear, but what we see is different. Not without its price [Q / Time limit] ->
Every time the player uses their power, they have to spend similar amount of time in the nightmare world because of the negative effects it has on the mental health of the character. In this realm, everything is scarier and more powerful! [Time limit]
This game, or better put, this story is personal to me. Its about my ancestral home, and it tells a tale about a period of time that there are far too many games already about it, but none in this location, not in this way, and certainly not with these intentions. What I want to achieve from telling this game is to:
Introduce my country to those who don't know it or are only aware of the stereotypical side of it. I want to show them that Iran isn't just deserts. Its full of farms, jungles and mountains!
Introduce some of Persian Mythos to those unknown with the myths. Iran is rich with mythology but is never really explored. I want to change that in the game industry starting with this game.
Introduce my culture through my game. In recent days, my countries name is coming up on news a lot. The reasoning behind it is very controversial, even among Iranians. I want this game to showcase the best parts of our culture. If an outsider sees it, they be intrested to know more about our poetry, love and kindness. For Iranians, I hope it brings us all together.
Show the ugly side of war that's not related to the shooting or surviving the killing. The famine and the civilians that were not involved but the war had a way of finding them. The victims that historians don't want to mention.
Show what happened inside Iran during WW2, when the invasion came for Iran and so on...
During my adventure of finding more information about Iran, I found few stories and information revolving around Persian Corridor. That was when I decided that the tale I want to tell is set in north of Iran with regards to Persian Corridor and how it effected the locals.
Hence the name "Persian Corridor" was born for the game name. (It sounds far more relevant to the game than "Absolutely Nothing".
Originally, I was planning to create this game on Unity Engine. It's the engine that I am most familiar with. It stands with reason I should pick Unity. However, I want to challange myself as well. I want this to also be a learning experience for me too. Which is why I am changed my idea of using Unity into Unreal Engine. I am far less familiar with Unreal but it does provide certain benefits that fits well with my goals.
While I was working on the idea to produce this game on Unity, I had already created a prototype to see if the mechanics would work and what would the logistics of the game would be. Below is a video demonstration of my original portfolio (which needs updating)
As much as I like to say I am ready for production, I am not. If I were to put a label onto what position of production pipeline I am currently on, I am closer to Pre-Production than anything else. I have created a pre-production document in 2019, but due to Covid and other life circumstances I had to put the production of this game on pause for the time being. However, you can read the document.
To keep up with the update on this project, feel free to follow me on my social media and/ or keep an eye on my Trello board to underestand my game further. It has evolved into something more. It's like my pocket GDD!