It's a very simple procedurally generated maze using behaviour tree. I was making one for a class of programming for SAE Institute to teach. I realised if I made a procedurally generated start and ends as well, I can make a maze game, and here we are: MazeBall!
There are 5 levels, each one the size and difficulty increases.
I am thinking of importing collectable objects to add more sense of game play and joy but it depends on my schedule and my students need for my lectures!Â