Why Ishtar?
I have weird opinion about Ishtar - I used to like it a lot, then used to hate it, now I love it again. Just like it's shields, goes to opposites ends quickly :D I started running Gammas in Ishtar, but my cheap fit was too unreliable - after 25 runs I didn't find it fun anymore. I wanted to switch to Vaga, but I tried slightly more expensive variant - and it's great. So I decided to keep it, to still have Drone boat in hangar (I won't fly Gila in Abyss)
Additional word of caution: I did tests of them with max or close to max skills. These fits aren't made with new pilots in mind and will require good skills. It's also Work in Progress, until I finish that ;)
[Ishtar, Javo Beverage Co Inc]
Assault Damage Control II
Capacitor Flux Coil II
Co-Processor II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Federation Navy 10MN Afterburner
Multispectrum Shield Hardener II
Republic Fleet Large Cap Battery
Pith A-Type X-Large Shield Booster
Auto Targeting System I
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Republic Fleet Berserker x10
Berserker II x5
Hail S x6600
Nanite Repair Paste x200
Raging Gamma Filament x5
My thoughts:
It's fun! I copied the fit as is, and it doesn't need any tweaks :) I just changed drones to EX ones
No implants or drugs necessary, drones don't really die - you'll have fun
ADC was useful couple of times, but you could pilot better than me ;) It's nice to have it though.
Several runs in, seems good :) It was voted to be upgraded to T5s, so I did exactly that.
[Ishtar, Matcha]
Assault Damage Control II
Capacitor Flux Coil II
Co-Processor II
Dread Guristas Drone Damage Amplifier
Dread Guristas Drone Damage Amplifier
Dread Guristas Drone Damage Amplifier
Federation Navy 10MN Afterburner
Multispectrum Shield Hardener II
Republic Fleet Large Cap Battery
Pith A-Type X-Large Shield Booster
250mm Light Artillery Cannon II
250mm Light Artillery Cannon II
250mm Light Artillery Cannon II
250mm Light Artillery Cannon II
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Caldari Navy Wasp x5
Republic Fleet Berserker x5
Berserker II x5
Standard Blue Pill Booster
Agency 'Hardshell' TB5 Dose II
Quake S x4000
Tremor S x8000
Nanite Repair Paste x200
Kinda works?
Not many runs done. The ones that I did - was tight on time
I would really prefer T6 setup with Gist booster, but that's about 4B - not in line with my idea for cheap T5 runner ;)
Wasps for Ephialteses, they have low resists so penalty kinda doesn't apply
Tank is solid, although at some waves it might be tight - we will see
I fully expect it to die, afterwards it will get replaces
By Vagabond or (more likely) Cerberus :)
Update:
In the end I swapped from Autocannons to Arty - more range is better than more DPS that you cannot utilize
[Ishtar, Dirty Matcha T5]
Shadow Serpentis Assault Damage Control
Sentient Omnidirectional Tracking Enhancer
Dread Guristas Drone Damage Amplifier
Dread Guristas Drone Damage Amplifier
Dread Guristas Drone Damage Amplifier
Dread Guristas Drone Damage Amplifier
Federation Navy 10MN Afterburner
Multispectrum Shield Hardener II
Republic Fleet Large Cap Battery
Gist X-Type X-Large Shield Booster
250mm Light Artillery Cannon II
250mm Light Artillery Cannon II
250mm Light Artillery Cannon II
250mm Light Artillery Cannon II
Medium EM Shield Reinforcer II
Medium Capacitor Control Circuit II
Berserker II x5
Caldari Navy Wasp x5
Republic Fleet Berserker x5
Mid-grade Crystal Alpha
Mid-grade Crystal Beta
Mid-grade Crystal Gamma
Low-grade Crystal Delta
Inherent Implants 'Squire' Capacitor Systems Operation EO-603
Eifyr and Co. 'Gunslinger' Motion Prediction MR-703
Inherent Implants 'Squire' Capacitor Management EM-803
Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
Standard Blue Pill Booster
Agency 'Hardshell' TB5 Dose II
Quake S x4000
Tremor S x8000
Nanite Repair Paste x200
That's a good one :)
Extra DDA and Tracking Enhancer make it work way better - now it doesn't struggle with time at all
I know that it's basically T6 setup, but since it's 1.5B overall - I don't think it's excessive for T5s
I opted for Gist X and T2 Hardener, as that was the economical option - tank is very sufficient in most T5 rooms ;)
I am actively (at the time of writing) recording runs on tracker, check it out
YouTube video will come ;)
How to fly it?
Much better guide than mine is available on Arak's EVE Nomad website - https://evenomad.com/t6-abyss-ishtar/ - I cannot even compete :)
Three flights of drones:
Navy Berserkers - your main flight. Used against almost any spawn, can sustain a bit of incoming damage, and maybe one Deviant Automata Suppressor - treat them well, they'll return the favour :)
T2 Berserkers - big DPS. Send them against Battleships if there's no threat to them
Navy Wasps - big shields, a bit more DPS. Used against Tesseras (becasue Tesseras won't kill them) and Ephialtes spam wave - because they have a bit more DPS, and Ephis low resists
Turn off "Focus Fire" drone setting:
Whenever there are single threats you want to remove quickly - like Vedmaks for example - send drones manually
After you remove big threats, and only small stuff remains - you might want to spread out your drones, either manually or by just letting them attack what they want
Make sure that your drones aren't attacking Deviant Automata Suppressors - they like to do it
Make sure you manually assing drones to Logi ships - like Fieldweavers or Plateforgers. Since they do not agress you, drones will not auto-attack them
Kiting is always good option, use it
Guns are only add on - Tremor being your deafult ammo. Pop the cache, shoot anything (preferably bigger stuff that doesn't rep). Load Quake if you are shooting BS and you're in orbit around them
Tessella
Threat Level: Low
Quick Tips:
Annoying EWAR first
Don't stay inside the swarm
Blue Cloud is your friend
Notes: Nothing special. One of easiest spawns, can be quite annoying if you get webbed a lot. You can ignore Logi, they rep so low that it doesn't make sense to prioritize them - and they will stop when everything else is dead. No Neuts in that spawn (unless it's mixed with something else), so Fogcasters are priority most of the time, Webs are close second. Do not stay inside the ball of Tessellas though, they do have significant DPS up close.
Tessera
Threat Level: Medium
Quick Tips:
Stay more than 15km away
If they get closer - web them to slow them down
You can tank 3 of them, if they are not EM ones
Notes: Will hit you hard if you let them. Don't let them :) Remove all Snarecasters as soon as possible (if there are any), and keep in mind that Sparkgrip targets your resist hole. Blast is the fastest -> Spark -> Strike -> Ember is the slowest - prioritze faster ones first, as they will get closer. They will absolutely mangle your drones, keep them in bay.
Overmind
Threat Level: Low
Quick Tips:
Rage missiles, shoot as soon as you get in range
T5 variant has 15km Web, stay further out. Or get in and tank it.
Notes: Slowest spawn, but not really dangerous. Approach with a bit of angular, collect biocache on the way, load Rages and shoot. Use drones on it, free DPS is free DPS :)
Kikimoras
Threat Level: Medium / High
Quick Tips:
They spool up. Each Kiki can deal 210 DPS at max spool, which is a bit scary
Good EWAR priorities are crucial - Neuts, Guidance Disrupt, DPS
Pulling range to break the spool won't work reliably. DPS race it is!
Notes: Surprisingly hard if you underestimate it. Don't let Kikis spool up, kill them fast. Neuts are priority, unless there's only one or two which you can take for longer - then Guidance Disruption. Your application is the biggest threat.
Vedmaks
Threat Level: Medium / High
Quick Tips:
Best Neuters in Abyss. Absolute priority
Tend to stay just outside of your web range. Heat your web for 2 cycles while approaching them
EWAR priority stays as usual
Notes: Bigger Kikis, so you'll apply better :) Each Starving drains 18 GJ, which means that two of them are enough to quickly remove all your cap. Try to remove them fast, and keep ADC as your Cap saver - while ADC is active you don't need to use Shield Booster, so you might as well switch it off and let cap recharge a bit
Vila
Threat Level: Low
Quick Tips:
Ignore Swarmers completely
Priority is less important as enemies don't deal that much DPS
Ghosting Damaviks are important due to application, Vedmaks are big DPS
Notes: Not dangerous. Start with Vedmaks (they are the only ship that has any DPS in the room), then swap to Ghosting Damaviks -> Rest. Watch out for drones, Swarmers may switch aggro to them and kill them fast.
Leshaks
Threat Level: Low
Quick Tips:
Load Javelins. Always.
Renewing -> Starving -> Striking -> Tangling
Notes: Usually quite easy room, if you manage to take them out fast. Load Javelins (we want range) and if it's room 2/3 - use 30 seconds of enemy inactivity to get close. Renewing will make the room longer, so take them out first. Starvings are dangerous, so they also need to die fast. Tangling - if they aren't a big threat - can be left till the end, as they tend to get closer to you to web you. All other Leshaks will starburst from initial location - if they happen to be in White cloud, and if it's first room - it might get a bit long as you'll have to chase them.
Lucid Sleepers / Ephialtes Sleepers / Scylla Drifters
Threat Level: Low
Quick Tips:
Scyllas do have the same name, you need to watch "Type" column in your overview
Not very dangerous rooms - remove EWAR in standard order, shouldn't be an issue
Tend to be a bit long, but besides shooting - not much you can do about it :)
Notes: Pretty easy rooms, besides lost time shouldn't casue you an issue. Firewatcher and Sentinel are Neuts with not obvious names, so pay attention to that. Webs can be annoying, so I usually remove them next.
Deepwatchers
Threat Level: Low
Quick Tips:
They will stay close to conduit, orbit them and shoot
When webbed they tend to stay close to conduit - that makes finishing the room faster
Notes: Should cause too much trouble
Karybdis Tyrannos
Threat Level: Medium
Quick Tips:
Spiral in, don't hit wall, kill it with fire Scourge Rage ;)
Don't approach straight, but collect biocache on the way
Leave small stuff for the end
Notes: Karen, nothing to add.
Thunderchild
Threat Level: Medium
Quick Tips:
Don't use your drones, they'll die
Notes: Not very exciting room, just shoot stuff. In rooms mixed with Concord I tend to leave Edencom stuff till the end - as they will also damage other enemy ships.
Marshal
Threat Level: Medium / High
Quick Tips:
Usually it doesn't make sense to reload to Rage, as there's always something small to shoot
Transversal doesn't matter, so get in range fast
Remove Webbers, as the slower you go - the more damage you get
Notes: If there's too many Marshals - consider heating your hardener, at least until you remove few of them. They tend to hit all at the same time, so Alpha will be considerable.
Sansha
Threat Level: Medium
Quick Tips:
Knight would be priority, unless there's too many Smiths or Heralds - take them first
Send your drones, they will switch aggro to them after some time - that will give you a bit of breathing room
ADC is your friend, you might need to use it
Notes: Not very hard room, but they are targeting your resist hole. Drones as 'aggro release' work reasonably well, don't be concerned if you lose one or two. Fortunately they die fast :)
Angels
Threat Level: Medium / High
Quick Tips:
Fury on the approach, then Cynabal -> Elite Cynabal -> Dramiel -> Elite Dramiel
Can be a bit scary, especially with plenty of Cynabals - heat early if you have to, and try to conserve your cap
Notes: Isn't as scary as in Hawks, but do not underestimate this room. Angels are faster than you, and they will control the range - good thing is they want to close it :)