Another another HAC?
Yes! Credit for making me do that one goes to Tashiro Maru and Ogogo Votetoda. Ping them in #abyssals if you happen to go there ;)
Additional word of caution: As always, good skills are assumed. If you want to try out Sacrilege without that - either downgrade a tier, or get some implants to cover missing stats
T6?
Nope :) De W tried cheap fit, and was semi-successful - as in, lost all ships but sometimes finished a run.
Banner picture by Wilhelm Arcturus, from https://evepics.wordpress.com/2020/06/12/sacrilege-fleet
[Sacrilege, Camembert]
Corpum C-Type Medium Armor Repairer
Ballistic Control System II
Reactive Armor Hardener
Ballistic Control System II
Multispectrum Energized Membrane II
Federation Navy Stasis Webifier
Republic Fleet Large Cap Battery
10MN Afterburner II
Federation Navy Stasis Webifier
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Drone Link Augmentor II
Medium Bay Loading Accelerator II
Medium Nanobot Accelerator I
Caldari Navy Vespa x10
Standard Crash Booster
Nova Javelin Heavy Assault Missile x3000
Inferno Rage Heavy Assault Missile x10000
Nova Rage Heavy Assault Missile x8000
Caldari Navy Nova Heavy Assault Missile x10000
Caldari Navy Inferno Heavy Assault Missile x3000
Caldari Navy Mjolnir Heavy Assault Missile x3000
Raging Dark Filament x5
Somewhere between Expensive Muninn and Turbo-cheap Muninn. Reasonable performance for good price
Crash is necessary, but you should already know that
I packed few sets of missiles, according to setup I figured out in the past - more info below
I will fly it more, so I might put some extra stuff here as well
I did fly it more - it's awesome. You can mess it up, but it's chonky boi and won't die quickly :)Â
[Sacrilege, Brie]
Centum B-Type Medium Armor Repairer
Dread Guristas Ballistic Control System
Reactive Armor Hardener
Dread Guristas Ballistic Control System
Imperial Navy Multispectrum Energized Membrane
Federation Navy Stasis Webifier
Republic Fleet Large Cap Battery
10MN Afterburner II
Federation Navy Stasis Webifier
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Drone Link Augmentor II
Medium Bay Loading Accelerator II
Medium Nanobot Accelerator I
Caldari Navy Vespa x10
Standard Exile Booster
Standard Crash Booster
Agency 'Hardshell' TB5 Dose II
Inferno Rage Heavy Assault Missile x10000
Nova Javelin Heavy Assault Missile x3000
Nova Rage Heavy Assault Missile x8000
Caldari Navy Inferno Heavy Assault Missile x3000
Caldari Navy Mjolnir Heavy Assault Missile x3000
Caldari Navy Nova Heavy Assault Missile x10000
Good fit, I like running it
Will need to do more runs, but so far - I'm quite happy how it turned out
As usual, if you plan on running it for longer - Asklepians + some Hardwirings would help a lot
How to fly it?
Dark weather only. It simply doesn't have enough tank to run anything else. Darks lower turret range of all enemies, and they kinda ignore that - so they tend to stay out of their range a lot
Pre-roll drugs. Crash is absolutely necessary. For T5s Exile eliminates the need for implants, and Asklepians aren't the cheapest ones. If you do not like rolling drugs - get anough implants to have enough Reps.
AB can stay always on, but turning off Armor Repper is the recommended approach. You are cap stable, but not Neut-invincible ;)
Remember to reset RAH everytime you enter the room - or even better when you exit a room
If you know which enemies deal what damage - you can wait with RAH reset until you see new spawn. I never got so confident to do that, and opted for reset at the end
Missiles - which types to use?
Nova is your default - use Navies against most of stuff, Rage against BSes, and Javelins against Leshaks
Always load Javelins against Leshaks! Trust me
Inferno against Concord/EDENCOM (Navy) and Overmind (Rage)
Mjolnir against Sansha - only Navy provided, as you won't need other types
Drones - best used for killing cache and putting some extra DPS on enemies. Not required, so don't send them when there's big risk of losing them (Deviant Automata, Tesseras) and recall them when they get damaged. Navy Vespas have decent Shields though, so they won't die that fast
Double Webs? Yes, they are required. Due to Dark bonus, enemies ignore half of the first web (that's not 100% precise, but close enough)
Heating your webs increases their range. Very useful for enemies which are just outside of web range - like Vedmaks
What about Muninn?
Muninn is awesome Dark runner as well, very comparable to Sacrilege. IMO a bit worse, but comparable :) CJ has awesome fit on their site - check it out
Tessella
Threat Level: Low
Quick Tips:
Annoying EWAR first
Don't stay inside the swarm
Blue Cloud is your friend
If they are all the same flavour - it gets easier, your RAH will adjust
Notes: Generally easily tankable, but Tessellas are small and fast - you will not hit them without webs. Web them, kill them, easy room.
Tessera
Threat Level: Medium
Quick Tips:
Stay more than 15km away
If they get closer - web them to slow them down
You can tank 2 of them - barely
Notes: Will hit you hard if you let them. Don't let them :) Remove all Snarecasters as soon as possible (if there are any), and keep in mind that they will absolutely mangle your drones, keep them in bay. Not a very dangerous wave, but requires a bit of caution.
Overmind
Threat Level: Low / Medium
Quick Tips:
Try to grab Biocache on the way to Overmind
Get close, web it, RAGE!!
In T5 it will get web - don't get surprised ;) It has 15km range, so it's easy to get caught.
Notes: Not much to add - remove all junk, get close, web it, kill it. Timewaster, but not exactly hard spawn.
Kikimoras
Threat Level: Medium
Quick Tips:
As in all Trig rooms, your RAH will help to offset spooling effect a bit
Kinda hard room, but nothing scary if you get to removing them quickly
Notes: Use Navy missiles, anything else will miss a lot. General priority is Neuts -> Guidance Disruption, unless there's too much Guidance Disruption and Neuts are manageable. You'll figure it out ;) Keep in mind that you are a bit faster than in other weathers, and since enemies do not understand that turret range is shorter - breaking spool is easier. Be aware where White Clouds are - you might need them to break spool.
Vedmaks
Threat Level: Medium
Quick Tips:
Vedmaks can deal significant amount of damage
They tend to stay just outside of your web range - either web one that's in range, or heat web for few cycles
Notes: Same advice as for Kikis, just more. Bigger ships, so you'll get more incoming DPS, but also better application. Starvings are priority, as they drain 18 GJ/s - that's scary if you have 5 of them on grid.
Vila
Threat Level: Low
Quick Tips:
Generic room, but not many ships
Keep drones in bay or pay attention, as swarmers may attack them
Notes: Get close -> Web -> Navy, not Rage! Navy is required to have any chance of hitting them.
Leshaks
Threat Level: Low
Quick Tips:
Load Javelin immediately, even if they seem close
Renewing -> Starving -> Tangling
Notes: They come pre-damaged for our convenience :) Swapping to Javelin is absolutely necessary, because they will try to run away - and catchin them wastes too much time. The sooner you damage them, the faster it gets.
Lucid Sleepers
Threat Level: Low
Quick Tips:
EWAR can get annoying, kill small stuff during approach
Sentinels have tricky name, Webs are generally annoying
Notes: Overall easy room, I didn't had much issues. Maybe with bad EWAR combination it would get worse, if yes - let me know
Ephialtes Sleepers or Scylla Drifters
Threat Level: Low
Quick Tips:
Not much dangerous EWAR, just a lot of EHP to kill
If EWAR happens, remove in standard order
Scyllas do have the same name, you need to watch "Type" column in your overview
Notes: Get close, web them, shoot them
Deepwatchers
Threat Level: Low
Quick Tips:
They will stay close to conduit, orbit them and shoot
When webbed they tend to stay close to conduit - that makes finishing the room faster
Small stuff can be killed on approach, after they are dead remember to collect your drones
Notes: Should cause too much trouble
Karybdis Tyrannos
Threat Level: Medium
Quick Tips:
Spiral in, don't hit wall, kill it with fire
Don't approach straight, but collect biocache on the way
Leave small stuff for the end
Notes: Karen, nothing to add.
Thunderchild
Threat Level: Medium
Quick Tips:
Drones in, or they will pop
Edencom will pop your cache for you, which is "Pro Move" - do it ;)
Notes: Not much more to add
Marshal
Threat Level: Medium / High
Quick Tips:
Even if there's a lot of BSes, use Navy missiles
Marshals use missiles - speed matters, but transversal does not. Approach them straight to close distance fast.
They are not affected by weather penalty - but the bonus to speed helps mitigate damage. Move fast.
Notes: Marshals deal TH or EX - TH being a bit low on Sacrilege. On top of that, they have quite big Alpha, and all shoot together. This means that your RAH will adjust slowly, which means you'll get hit a bit. Sit tight, heat Reppers if you have to,
Sansha
Threat Level: Medium
Quick Tips:
Knight would be priority, unless there's too many Smiths or Heralds - take them first
Load Mjolnirs, and they will die fast
Knights tend to stay far away, Heralds can easily Disrupt you enough so you're not able to hit them
Notes: room can be tricky, but it's not particularly dangerous. TBD if more info needed.
Angels
Threat Level: Medium
Quick Tips:
Fury on the approach, then Cynabal -> Elite Cynabal -> Dramiel -> Elite Dramiel
They will switch to drones eventually, and since your Vespas can survive a bit - it's a nice break
Even with penalty to range they will hit - they have quite good falloff
Notes: Isn't as scary as in Hawks, but do not underestimate this room. Angels are faster than you, and they will control the range - good thing is they want to close it :)