As the title says :D Collection of random Abyss fits, that I found interesting enough to keep them, but not interesting enough to test them like my other fits. Mostly stolen tactically acquired from other people - if so, credit goes to creator. They weren't tested well, they may not even work - treat them as curiosity, not as "my next ship" for Abyss.
"Stupid, Quality and Misplaced skill points"
[Catalyst, Azure Tiger]
Small Armor Repairer II
Reactor Control Unit I
Vortex Compact Magnetic Field Stabilizer
1MN Y-S8 Compact Afterburner
Small Cap Battery I
150mm Prototype Gauss Gun
150mm Prototype Gauss Gun
150mm Prototype Gauss Gun
150mm Prototype Gauss Gun
150mm Prototype Gauss Gun
150mm Prototype Gauss Gun
150mm Prototype Gauss Gun
150mm Prototype Gauss Gun
Small Ancillary Current Router I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Caldari Navy Antimatter Charge S x5000
Tranquil Gamma Filament x30
Tranquil Electrical Filament x30
Tranquil Dark Filament x30
Tranquil Exotic Filament x30
Daniel 'Orion' Benetyl — Today at 10:01:
Funnily enough, the skills you'd use for a glass cannon catalyst PVP ship is the same as you would for my catalyst
With maybe some exceptions of survivability and repair
So you could in theory use the same toon for PVP as you would for Abyssals
Full credit goes to Daniel 'Orion' Benetyl, his notes below:
This Catalyst is my personal ship for T0 Abyssal speedruns. It can do T0 Abyssals in Dark, Electrical, Exotic and Gamma weather, with runs on averaging out to 5 minutes.Â
The main strategy of the run is locking all enemy ships and afterburning to the cache to orbit it at 1000m. DPS of the guns does the rest, as it's a fairly safe build. Armor Repairer is there should you run into EDENCOM or Devoted Hunter, as they can get you to Armor consistently. The ship does not have to be cap stable, as you should not run Armor repper all the time.
Fire at enemies from 20km or closer - any further back your damage decreases by a large margin and wastes ammo.Â
I am running this fit with a maxxed Hull Upgrades, Shield skills, Gallente Destroyers and Railgun skills for alpha players. It's advisable to also prepare CPU and energy management skills in order to max out the fit. Maxed Railgun alpha skills for small guns are necessary to provide enough DPS.Â
[Caldari Navy Hookbill, Abyssal Hookbill T1]
Ballistic Control System II
Crosslink Compact Ballistic Control System
EM Shield Amplifier II
Caldari Navy Small Shield Booster
Small Compact Pb-Acid Cap Battery
Small Compact Pb-Acid Cap Battery
1MN Monopropellant Enduring Afterburner
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Small Thermal Shield Reinforcer II
Small Hydraulic Bay Thrusters II
Small Warhead Flare Catalyst II
Nanite Repair Paste x20
Caldari Navy Scourge Rocket x1000
Scourge Rage Rocket x1000
Calm Dark Filament x3
Xanafein's & Chris Halsky's notes:
You should be able to orbit most enemies at very close range (500m).
Notable exception to this is Tessera, orbit at close to your max range (which will depend on your skills) 7-10km. You will take massive damage if you get too close.
You should be able to mitigate neuting pressure from Devoted Knight and Cynabal while in close orbit (500m) by managing/pulsing your rep (Afterburner needs to stay on). Heat your guns if you struggle here.
Ballistic Control System II (T2 BCS) can be changed to another Crosslink Compact Ballistic Control System (Compact BCS) if your skills give you at least 140 DPS. This allows you to fit a Tech II Shield Booster for increased tank. T2 BCS is needed to reach the DPS threshold on Alpha characters and characters with lower SP.
Dossoles Hunter's notes:
If you are an Alpha account or low SP Omega account, bring a few Javelin ammo (Scourge, Mjolnir, Nova) to counter certain spawns.
Tessera might be a pain to hit using Rage ammo, you may use Scourge Javelin to hit it beyond 18 km away and minimizing risk of losing range control during turns.
Kikimora can be countered by turning off prop module (Afterburner) and kite beyond 18 km away (only in dark weather). Use Nova Javelin.
Devoted Hunter have very high dps and you can't dodge the shots since there are 3 of them. Kite beyond 18 km away from the closest Devoted Hunter and snipe using Mjolnir Javelin.
Use Scourge Javelin against Pacifiers when there are multiple. They hits surprisingly hard, can shred your shield in mere seconds if there is more than one. Silver lining is Pacifiers are glass cannon, they die in a couple Javelin volleys.
Watch out for border, Hookbill is prone to overshooting since Dark weather gives speed buff.
A maximized Alpha account takes less than a million SP to finish training, yielding 196 dps and 13 km range when using Scourge Rage ammo.
[Worm, Alpha Worm T1 Exotic]
Drone Damage Amplifier II
Drone Damage Amplifier II
Republic Fleet Small Cap Battery
1MN Monopropellant Enduring Afterburner
Republic Fleet Small Shield Extender
Small Shield Booster II
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Small Thermal Shield Reinforcer II
Small Auxiliary Thrusters II
Small EM Shield Reinforcer II
Caldari Navy Hornet x3
Hornet II x2
Caldari Navy Scourge Light Missile x3882
Full credit to Dossoles Hunter, he made it and tested it extensively. If you really want a Worm - that's your fit.
https://abysstracker.com/fit/9abfa0f8-0f4b-4a5c-9e95-5f6612bec121
https://youtube.com/live/XnXS9aG0ho8
https://www.youtube.com/watch?v=Sj1lXB2OsNo
https://youtube.com/live/Y3dPt-os9p0
[Ishtar, Gamma Patrol]
Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Republic Fleet Warrior x5
Republic Fleet Berserker x10
Republic Fleet Depleted Uranium M x5000
Korr'Tanas:
Alright, after some testing here's my baseline fit for a Gamma Ishtar.
I did 10 T4 Gammas in this ship. My skills are near perfect, but I was using no implants. My drones took exactly 0 armor damage, there was a Tessera room where I had to recall them a few times, but it was not a big problem. Another room had 3 Vedmaks and a bunch of frigs that almost got through my tank, but I managed to pull through. The tank never broke.
This setup is to be considered baseline. As in bare minimum to run T4 Gammas while keeping the costs down, this setup costs around 300 mil. I will suggest some upgrades below.
Some Notes:
Gamma sites give massive bonus for passive shield tanks, this applies to drones as well. The towers that deal AoE damage cannot break the drone tanks at all, very rarely would any of the ships deal enough damage to justify recalling drones.
Most Ewar is essentially toothless against this ship. 100% passive, so neuts do nothing. Webs are the only thing that will literally slow your runtime down since this setup has no prob mod, so it takes 4-5 minutes per room to get to the conduit without being webbed.
Berserkers do all the work. Due to the Ishtar hull bonus they have better tracking than their medium sized counterparts and they have no problem killing frigs. There is literally no point in using mediums at all. I do carry a set of light drones for the very rare situation where I am stuck in a speed cloud and the frigs orbit me at 3+km/s at which point the heavies will have a really hard time hitting them.
Upgrade options:
Faction shield extenders and maybe shield power relays to increase the tank. These modules cost only 30mil each, well worth it.
Nirvana implant set would significantly boost the tank and allow you to drop a shield extender for an AB to significantly speed up your runtime. I strongly recommend to keep your shield recharge at 220 hp/s (according to the ingame fitting screen without the gamma bonus, so while you are in k-space) at absolute minimum. Adjust your fit accordingly.
Faction Drone Damage Amplifiers and maybe mutated drones (or Geckos if you can afford them) to increase DPS.
[Wolf, Depth Runner]
Gyrostabilizer II
Shadow Serpentis Explosive Energized Membrane
Shadow Serpentis Kinetic Energized Membrane
Reactive Armor Hardener
Coreli A-Type Small Armor Repairer
1MN Y-S8 Compact Afterburner
X5 Enduring Stasis Webifier
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Small Auxiliary Nano Pump II
Small Explosive Armor Reinforcer II
Hail S x34080
Barrage S x9600
Nanite Repair Paste x32
Meredith:
Made for t1 Gamma, might be able to do Exotic with some refitting.
I like to see this ship as an in-between from the basic Rifter to going to the riskier Vagabond builds, as it relies more on being able to kill faster than it dies over having cap stable reppers going. Utilizing the Wolf's decent armour resist profile and 5 low slots, you get to really impressive resistances, which lets the Reactive Armour Hardener (or RAH for short) shine. It leans into not being cap stable by using an Auxillary Nano Pump and deadspace repper to let you pulse your repairs. Hold your RAH until your shield's about to break, and feel free to use your repper sooner rather than later, to get to that cap sweetspot quicker.Â
Rooms to consider:
Triple hunter: thanks to the minmatar profile, the damage they deal is significantly lessened, so it's surprisingly easy, use your repper liberally when there are three, and pulse it after one goes down.
Cynabal: while getting neuted is scary, your damage is enough to clear this room before your armour gets low, as you'll be under the Cyna's guns, and the frigate isn't too difficult to kill.Â
Kikimori: you will want to keep your repper active constantly once your shield is down, and don't feel afraid to overheat your web to catch it sooner.
Tessela: has the largest variance. As a significant portion of your tank comes from the RAH, if it's all one damage type, you'll be fine. However, if it's a mixed room, your RAH will be split up, and less effective. As a priority list, I focus down either Blast or Strike, whichever there's less of, and save EM for last, as your res before RAH is already 90.
Tessera: as per usual, swap to barrage, and orbit at range. I find 11-12 to work well, as while you'll get grazed here and there, you're not at your full falloff, and it's actually not too bad to get hit a little bit, as it lets your RAH spin up, which is very helpful in case the luck gods decide to triple wreck you.
Final words: just remember, in this sorta ship you'll be flying fast, killing fast, and die fast if you aren't careful.
[Venture, What?!]
Damage Control II
Medium Shield Booster II
1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier
Light Neutron Blaster II
Light Neutron Blaster II
Small Capacitor Control Circuit II
Small EM Shield Reinforcer II
Small Thermal Shield Reinforcer II
Void S x3
Acolyte II x2
That's my T0 Venture. Like a lot of fits, it all came from "You can't run Abyss in a Venture!" remark that someone made :D So I had to prove them wrong :D
[Breacher, Bzzzzzt]
Ballistic Control System II
Ballistic Control System II
Co-Processor II
Medium C5-L Compact Shield Booster
1MN Y-S8 Compact Afterburner
Small Cap Battery II
Multispectrum Shield Hardener II
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
Small Bay Loading Accelerator I
Small Capacitor Control Circuit I
Small EM Shield Reinforcer II
Mjolnir Rocket x3000
Imperial Navy Acolyte x2
Capitaine Forgeronne: One of my alts is a missileboat Minmatar.
Say no more, Capitaine!
[Incursus, Abyssal Incursus T0]
Small I-a Enduring Armor Repairer
Type-D Restrained Capacitor Flux Coil
Vortex Compact Magnetic Field Stabilizer
Small I-a Enduring Armor Repairer
1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier
Modal Light Neutron Particle Accelerator I
Modal Light Neutron Particle Accelerator I
Modal Light Neutron Particle Accelerator I
Small Capacitor Control Circuit I
Small Auxiliary Nano Pump I
Small Explosive Armor Reinforcer I
Hornet I x1
Antimatter Charge S x4
Nanite Repair Paste x20
Tranquil Electrical Filament x3
Skills
Gallente Frigate IV
Capacitor Management IV
Repair Systems IV
Shield Operation III
Shield Management III
Thermodynamics III
Small Hybrid Turret IV
Motion Prediction III
Rapid Firing IV
Sharpshooter III
Surgical Strike IV
Trajectory Analysis III
Controlled Bursts III
Light Drone Operation III
Energy Grid Upgrades III
Chris Halsky's notes:
Going to assume the obvious stuff (ensure ammo/repairs/etc) is already covered, so this is fit specific advice:
Always check what you're fighting
AB and both Armor Reppers always on - stagger reps for better effect
Orbit stuff at 500m, web it with both webs and shoot
For Skybreaker - after you establish orbit, switch Afterburner OFF - you need to get closer to break it's tank
If you're in 25km of Bioadaptive Cache - send drones to destroy it
[Punisher, Marbles]
Small Armor Repairer II
Gyrostabilizer II
Multispectrum Energized Membrane II
Gyrostabilizer II
Multispectrum Coating II
1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier
150mm Light AutoCannon II
150mm Light AutoCannon II
150mm Light AutoCannon II
150mm Light AutoCannon II
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Projectile Burst Aerator I
Hail S x20000
Barrage S x10000
Nanite Repair Paste x20
Tranquil Electrical Filament x3
Tranquil Dark Filament x3
Tranquil Exotic Filament x3
Tranquil Firestorm Filament x3
Tranquil Gamma Filament x3
Has Halsky lost his Marbles?
TT: Chris is cooking, but no one told him to reduce the heat
M: Oh. Oh no. Chris you're bad
[Onyx, La Païva]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Pith X-Type Large Shield Booster
Imperial Navy Cap Recharger
10MN Monopropellant Enduring Afterburner
Federation Navy Stasis Webifier
Republic Fleet Large Cap Battery
Multispectrum Shield Hardener II
Auto Targeting System I
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Medium Capacitor Control Circuit II
Medium EM Shield Reinforcer II
Nanite Repair Paste x50
Caldari Navy Scourge Heavy Assault Missile x6000
Fierce Exotic Filament x5
[Phantasm, Funtasm]
Heat Sink II
Photonic Upgraded Co-Processor
Damage Control II
Power Diagnostic System II
Heat Sink II
Pith X-Type Large Shield Booster
Multispectrum Shield Hardener II
10MN Monopropellant Enduring Afterburner
Republic Fleet Large Cap Battery
Dread Guristas Shield Boost Amplifier
Federation Navy Stasis Webifier
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Medium EM Shield Reinforcer II
Medium Thermal Shield Reinforcer II
Medium Capacitor Control Circuit II
Imperial Navy Acolyte x3
Inherent Implants 'Squire' Capacitor Systems Operation EO-603
Eifyr and Co. 'Gunslinger' Motion Prediction MR-703
Inherent Implants 'Lancer' Medium Energy Turret ME-803
Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
Scorch M x3
Nanite Repair Paste x50
Conflagration M x3
Standard Blue Pill Booster x11
Fierce Electrical Filament x12
Alphas can run T3s only in Gila
Well, that sounds like a challenge :)
This Phantasm is expensive (about 850M today) - much more than T3 Gila
"Alpha's Zealot" - lasers go brrr, and reaches decent DPS. Tracking sucks, and you need to fly carefully. I can't really do that well, but I had no issues
You will lose your drones eventually. Maybe Hornets (due to Shield Tank) would be better
Blue Pill is (unfortunately) necessary. Roll for no bad side effects, and it's good
I couldn't make it viable for T4s. It would require more tank - but there's no space to bling it more, and DPS would be very tight. Stick to T3s in it - or even better, get Zealot
[Stratios, JPNS, look!]
Damage Control II
Dark Blood Power Diagnostic System
Capacitor Flux Coil II
Drone Damage Amplifier II
Heat Sink II
Pith X-Type Large Shield Booster
Federation Navy Stasis Webifier
Multispectrum Shield Hardener II
10MN Y-S8 Compact Afterburner
Thukker Large Cap Battery
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Auto Targeting System I
Medium Core Defense Operational Solidifier II
Medium Core Defense Operational Solidifier II
Medium EM Shield Reinforcer I
Praetor II x8
Imperial Navy Praetor x8
Mid-grade Crystal Alpha
Mid-grade Crystal Beta
Mid-grade Crystal Gamma
Mid-grade Crystal Delta
Inherent Implants 'Squire' Capacitor Systems Operation EO-603
Eifyr and Co. 'Gunslinger' Motion Prediction MR-703
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803
Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
Scorch M x4
Nanite Repair Paste x100
Conflagration M x4
Agency 'Hardshell' TB5 Dose II x1
Standard Blue Pill Booster x1
Raging Electrical Filament x5
I will make it work :)
TBD
[Rook, DA ROOK !!!]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
10MN Monopropellant Enduring Afterburner
Federation Navy Stasis Webifier
Pith X-Type Large Shield Booster
Multispectrum Shield Hardener II
Republic Fleet Large Cap Battery
Imperial Navy Cap Recharger
Shield Boost Amplifier II
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Medium Ancillary Current Router II
Medium Capacitor Control Circuit II
Caldari Navy Hornet x5
TBD
TBD
[Dragoon, Harkonnen]
Small Armor Repairer II
Damage Control II
Multispectrum Energized Membrane II
Small Armor Repairer II
1MN Monopropellant Enduring Afterburner
Small Cap Battery II
X5 Enduring Stasis Webifier
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
200mm AutoCannon II
200mm AutoCannon II
Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump II
Small Nanobot Accelerator I
Acolyte II x15
Hail S x9800
Mjolnir Rage Rocket x6000
Calm Electrical Filament x10
Feyd-Rauthah > Dragoon
Chris Halsky > That's just worse Algos
Feyd-Rauthah > Thats what makes it fun
Let's go!
Does work in T1s, surprisingly
Oh man, it's so slow!
Paper DPS is good, actual DPS is worse - could be faster, but no modules left
Tessera will eat your drones - take spares
Would not recommend :D