On this page you can find Abyssal Community Fits - created by EVE University pilots interested in Abyssal Deadspace. Most of it copied from now-fitless Wiki pages. The aim was to create fits that are capable of running T0 Abyssals without need for advanced piloting, and with reasonable safety. Price of fits was also a consideration, as Abyss is difficult, especially when starting Abyss adventures.
Each base fit includes, on top of the actual fit:
Notes - Short notes from person who was testing the fit. Each fit was tested extensively, especially against two spawns that tend to end T0 runs - Skybreaker Disparu Troop and Devoted Hunter.
Skills - base skill plan which was used for testing the fits. All skill plans are below 1M SP, so it's possible to use 1M SP from Referral Link. With lower skills your safety margin will be lower, but it still might be feasible to have successful runs.
Youtube link - with video(s) showing runs with specific fit. Do not treat them as definitive guide, but use them to see how others fly specific ship
Last update: 01.12.2024, no intention of further expanding unless something changes.
Staple Abyss boat. The best to start if you think seriously about Abyss - it offers decent efficiency, reasonable safety - but you WILL HAVE TO overheat, so you'll learn that too :) Get a ship, check the notes, dive in.
[Kestrel, Abyssal Kestrel T0]
Ballistic Control System I
Ballistic Control System I
1MN Monopropellant Enduring Afterburner
Small Compact Pb-Acid Cap Battery
Enduring Multispectrum Shield Hardener
Small Clarity Ward Enduring Shield Booster
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
Small Warhead Calefaction Catalyst I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Nanite Repair Paste x20
Caldari Navy Inferno Rocket x720
Inferno Rocket x7200
Maeden Anthar's Kestrel notes:
Always check what you're fighting
If it's a skybreaker - reload into your faction ammo. And swap back to normal ammo afterwards!
Setting orbit to 1k has worked for me, it's correct distance for all engagements.
Some foes are pretty fast (Attacker Pacifier Disparu Troop for instance) so you might need to "pulse" the heat on your afterburner if you find yourself missing a lot (for me it was around the 7-8k point where it happens). I've found that one pulse keeps me in range long enough to kill whatever it is.
Blast/ember/spark/strike NEEDLE are fine. But if you ever see a LANCE you need to focus that one first, potentially with a lot of heat.
Speaking of heat, Devoted Hunter is another one where you will be heating a ton
In my opinion for this fit, on those scary DPS rooms (Needles, Hunters mainly) you should be using heat no later then at half shield
Skills:
Caldari Frigate IV
Missile Launcher Operation IV
Missile Bombardment IV
Missile Projection II
Target Navigation Prediction III
Warhead Upgrades III
Weapon Upgrades IV
Rapid Launch IV
Shield Operation III
Shield Compensation III
Guided Missile Precision III
Rockets IV
Capacitor Management IV
Thermodynamics III
Shield Management IV
Another staple. Leads nicely to retribution, which is awesome T1 ship. It doesn't have clear progression to T3s (yet) for alpha pilots though.
[Punisher, Abyssal Punisher T0]
Small I-a Enduring Armor Repairer
Extruded Compact Heat Sink
Damage Control II
Extruded Compact Heat Sink
Small I-a Enduring Armor Repairer
1MN Y-S8 Compact Afterburner
Eutectic Compact Cap Recharger
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I
Small Energy Locus Coordinator I
Small Auxiliary Thrusters I
Small Processor Overclocking Unit I
Microwave S x4
Multifrequency S x4
Standard S x4
Xray S x4
Nanite Repair Paste x20
Tranquil Electrical Filament x3
Chris Halsky's notes:
Probably the safest of our fits, but requires a bit more flying skills to be effective.
Tank holds well against everything. Stagger your reps (offset them by half cycle) and forget that anything can kill you
For easy (lazy) method - Orbit at 2500m, shoot with Multifrequency
To be more effective - utilize the fact that enemies approach you directly, which improves your tracking - manually moving away from enemies makes you hit better, especially Tessellas
You can safely approach Cache during a run, which will improve your times - make sure that enemies are still in range, and switch ammo if necessary
Skills:
Amarr Frigate IV
Controlled Bursts III
Motion Prediction III
Rapid Firing III
Sharpshooter III
Small Energy Turret IV
Surgical Strike III
Trajectory Analysis III
Hull Upgrades IV
Repair Systems III
Thermodynamics III
Capacitor Management IV
Energy Grid Upgrades II
That's my wierd fit. Surprisingly - it works well. The downside - there's really no good progression which I could recommend from it. Fly it if you want, I found it funny :D
[Rifter, Abyssal Rifter T0]
200mm Light 'Scout' Autocannon I
200mm Light 'Scout' Autocannon I
200mm Light 'Scout' Autocannon I
X5 Enduring Stasis Webifier
1MN Monopropellant Enduring Afterburner
Small Clarity Ward Enduring Shield Booster
Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Small I-a Enduring Armor Repairer
Damage Control I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Processor Overclocking Unit I
EMP S x4000
Nanite Repair Paste x20
Tranquil Electrical Filament x3
Chris Halsky's notes:
Below fit is... fun :) It uses Autocannons and low-range, high-DPS ammo. Your general strategy is to get close, web the enemy, and shoot it. Double reps, for double repping power, but still some utilities in medium slots and DPS modules in low slots.
Keep your Afterburner and Shield Booster always on, switch Armor Repairer as needed
Orbit at 500m works against most enemies, except Tesselas - orbit them at 5km
Most enemies are easy, but some will try to run away - watch out for Abyss Wall
Web enemies as soon as possible - you can watch when they pass 10km circle in Tactical Overlay
Devoted Hunter - usual killer of T0 ships - requires both reppers running, and your tank will hold. Orbit him at 500m and you'll be good
Skills:
Minmatar Frigate IV
Capacitor Management IV
Repair Systems III
Shield Operation III
Shield Management III
Thermodynamics III
Small Projectile Turret IV
Motion Prediction III
Rapid Firing IV
Sharpshooter III
Surgical Strike IV
Trajectory Analysis III
Shield Compensation IV