General Strategy:
In this map, we get Zuhair which is decent, but you also get the Karambit (if you can reach it), which is a really, really strong knife. This map puts a lot of pressure on you at the start. You need to push out or you will go overwhelmed. Ideally, you want to remove the Javeliner where the "heart" shape is next to Zanele and then throw a bottle there. Then you also want to use Zuhair use his "Icy Spire" skill to block the path as shown below. For the middle path, you want a strong unit or two to solo the entire lower right half of the map.
With that problem solved, you want to be R.S.'ing Gwen and keeping her in the back until she has 3-4 stacks and then she will be your main pusher on the top to push right. Make sure you grab all three chests on top!
Tip:
If you land on a blue tile to throw a bottle, you can use an ability (blue or green, NOT RED), throw a drink and then attack. This way you can better maximize your limited turns in a time sensitive map.Â
Objectives:
Axe Rune x1
Elixir of Might x1
Chests:
Amethyst x1 (far top left)
Amethyst x1 (top middle; left)
Karambit x1 (top middle; right)
Enemies:
Gold x4500
Dagger Rune x1
This weapon makes any dagger user good, but makes Benji specifically, an S tier unit. You want to snag the Ferocity and Overflow runes. Ferocity will make it where he gets 4/5 of his passive stacks in one combat and overflow gives him light block until he gets hit - hardly ever unless in demonic as some enemies have the empowerment that they always hit. Overflow stacks work in combat and you can watch the enemy's damage decrease as Benji hits them. You get 1 damage reduction for every 10 damage done. This stacks to absurd numbers like 500.
Make sure you get this weapon in this chapter, as you won't get another one until late game!